Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
Callsign8Ball
Hercules
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 3L
1,614 Elo+
Solo
Chang'e
Chang'e
CptSaveDaHoz3
Chang'e
Level 106
God Stats
10W - 8L
1,490 SR
Queue Stats
517W - 531L
1,452 Elo+
Solo
Da Ji
Da Ji
PaganSoul
Da Ji
Level 121
God Stats
5W - 8L
1,267 SR
Queue Stats
178W - 190L
1,436 Elo+
Solo
Ares
Ares
Tiny Turtle3434
Ares
Level 69
God Stats
7W - 7L
1,444 SR
Queue Stats
239W - 307L
1,390 Elo+
Party 1
Team Averages
Level 100
1,440 SR
1,478 Elo+

VS

Team Averages
Level 95
1,546 SR
1,447 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
 
Fafnir
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
FEAR_FAITH
Bastet
Level 156
God Stats
7W - 7L
1,554 SR
Queue Stats
429W - 400L
1,392 Elo+
Party 3
Cupid
Cupid
Rocketamin9
Cupid
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 179L
1,385 Elo+
Party 2
Sol
Sol
iclapunow
Sol
Level 84
God Stats
30W - 19L
1,678 SR
Queue Stats
492W - 500L
1,457 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
10 / 0 / 1
10,091
673
10,420
8,104
3,001
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hercules
Callsign8Ball
Hercules
11
1 / 6 / 2
7,133
476
2,622
8,457
3,278
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Chang'e
13
2 / 5 / 1
7,769
518
4,866
11,330
3,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Da Ji
PaganSoul
Da Ji
12
2 / 5 / 0
7,337
489
5,577
12,149
4,374
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 3 / 9
8,098
540
6,168
15,239
15,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
13
3 / 2 / 5
7,951
530
5,770
8,077
2,725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fafnir
 
Fafnir
11
0 / 5 / 5
6,791
453
2,978
13,027
9,148
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bastet
FEAR_FAITH
Bastet
14
7 / 2 / 4
8,412
561
9,952
11,753
4,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

5
0 / 5 / 0
5,064
338
1,110
4,173
934
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

13
9 / 2 / 1
8,572
571
10,440
9,391
3,638
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
34
16
Kills
19
19
Deaths
16
13
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
10
0
1
10.5
L
Morgan Le Fay
 
Morgan Le Fay
3
2
5
2.75
L
Fafnir
 
Fafnir
0
5
5
0.5
W
Hercules
Callsign8Ball
Hercules
1
6
2
0.33
W
Chang'e
2
5
1
0.5
L
Bastet
FEAR_FAITH
Bastet
7
2
4
4.5
W
Da Ji
PaganSoul
Da Ji
2
5
0
0.4
L
0
5
0
0
W
1
3
9
1.83
L
9
2
1
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,653
Damage
30,250
55,279
Taken
46,421
28,985
Mitigated
20,612
11,613
Healing
14,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
10,420
4,384
0
2,175
8,104
3,001
3,230
2,068
6,036
0
59,035
L
Morgan Le Fay
 
Morgan Le Fay
5,770
358
0
2,401
8,077
2,725
688
2,894
5,081
46,867
0
L
Fafnir
 
Fafnir
2,978
387
375
1,977
13,027
9,148
0
2,539
10,466
16,756
0
W
Hercules
Callsign8Ball
Hercules
2,622
163
0
691
8,457
3,278
500
3,839
4,618
0
16,720
W
Chang'e
4,866
210
300
3,266
11,330
3,326
742
3,623
7,707
41,286
0
L
Bastet
FEAR_FAITH
Bastet
9,952
3,318
0
4,673
11,753
4,167
0
1,905
9,702
0
54,501
W
Da Ji
PaganSoul
Da Ji
5,577
790
0
1,749
12,149
4,374
284
4,882
7,267
0
42,763
L
1,110
434
365
292
4,173
934
0
1,145
3,028
0
7,540
W
6,168
204
259
3,173
15,239
15,006
422
3,864
11,375
19,856
0
L
10,440
3,932
0
4,311
9,391
3,638
417
2,237
7,110
39,826
6,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,428
Gold Earned
36,790
300
Minions Killed
289
0
Camps Cleared
0
1,335,912
Distance Traveled
1,240,071
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,091
673
99
7
0
269,092
3
L
Morgan Le Fay
7,951
530
85
6
0
289,679
1
L
Fafnir
6,791
453
21
1
0
241,657
0
W
Hercules
7,133
476
39
3
0
221,681
0
W
Chang'e
7,769
518
73
5
0
276,715
8
L
Bastet
8,412
561
85
6
0
326,070
3
W
Da Ji
7,337
489
69
5
0
274,009
2
L
Cupid
5,064
338
16
1
0
121,905
0
W
Ares
8,098
540
20
1
0
294,415
1
L
Sol
8,572
571
82
5
0
260,760
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role