Player Matchup

Cthulhu
Cthulhu
Cicero127
Cthulhu
Level 27
God Stats
4W - 4L
1,244 SR
Queue Stats
172W - 123L
1,708 Elo+
Solo
Kali
Kali
Cyberpunk6
Kali
Level 28
God Stats
4W - 2L
1,631 SR
Queue Stats
58W - 55L
1,603 Elo+
Solo
Medusa
Medusa
DupaYash12
Medusa
Level 29
God Stats
5W - 7L
1,487 SR
Queue Stats
152W - 165L
1,605 Elo+
Solo
Ares
Ares
YoungKO123
Ares
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,692 Elo+
Solo
Sol
Sol
mamba824evr
Sol
Level 15
God Stats
3W - 1L
1,790 SR
Queue Stats
14W - 11L
1,672 Elo+
Solo
Team Averages
Level 22
1,530 SR
1,656 Elo+

VS

Team Averages
Level 19
1,571 SR
1,619 Elo+
Thanatos
Thanatos
OnlyRektByMe
Thanatos
Level 27
God Stats
7W - 3L
1,723 SR
Queue Stats
123W - 95L
1,698 Elo+
Solo
Baron Samedi
Baron Samedi
PennyWise81MT
Baron Samedi
Level 16
God Stats
13W - 13L
1,579 SR
Queue Stats
25W - 18L
1,631 Elo+
Solo
Kali
Kali
TreeCup1
Kali
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,669 Elo+
Party 1
Chang'e
Chang'e
Wallahy_Watallah
Chang'e
Level 15
God Stats
9W - 10L
1,521 SR
Queue Stats
16W - 19L
1,515 Elo+
Party 1
Nu Wa
Nu Wa
lost5world
Nu Wa
Level 18
God Stats
5W - 5L
1,533 SR
Queue Stats
31W - 28L
1,582 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Cicero127
Cthulhu
10
1 / 2 / 0
5,839
531
5,910
7,014
4,255
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

8
0 / 6 / 0
5,041
458
3,875
8,790
3,162
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Medusa
DupaYash12
Medusa
11
5 / 5 / 0
6,727
612
8,927
9,391
2,881
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

6
0 / 5 / 2
4,813
438
1,115
8,043
4,872
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

8
0 / 3 / 2
5,074
461
3,630
7,084
2,239
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
OnlyRektByMe
Thanatos
13
2 / 1 / 4
6,879
625
3,774
9,654
4,243
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Short Bow

Short Bow

+15%
Attack Speed

Baron Samedi
PennyWise81MT
Baron Samedi
11
4 / 0 / 8
6,907
628
4,907
2,843
1,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kali
12
8 / 0 / 6
7,497
682
7,416
8,596
3,906
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
2 / 2 / 9
6,022
547
4,781
6,971
1,797
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nu Wa
11
5 / 3 / 8
6,663
606
8,273
7,291
1,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
56
6
Kills
21
21
Deaths
6
4
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Cicero127
Cthulhu
1
2
0
0.5
L
0
6
0
0
L
Medusa
DupaYash12
Medusa
5
5
0
1
W
Thanatos
OnlyRektByMe
Thanatos
2
1
4
4
W
Baron Samedi
PennyWise81MT
Baron Samedi
4
0
8
8
W
Kali
8
0
6
11
W
2
2
9
3.25
L
0
5
2
0.2
W
Nu Wa
5
3
8
3
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,457
Damage
29,151
40,322
Taken
35,355
17,409
Mitigated
12,872
7,821
Healing
23,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Cicero127
Cthulhu
5,910
829
85
2,569
7,014
4,255
0
571
6,427
30,336
0
L
3,875
1,532
0
1,605
8,790
3,162
0
2,537
5,980
0
28,065
L
Medusa
DupaYash12
Medusa
8,927
3,386
0
1,405
9,391
2,881
0
4,642
4,283
0
41,653
W
Thanatos
OnlyRektByMe
Thanatos
3,774
1,255
0
10,694
9,654
4,243
0
5,426
4,228
0
41,026
W
Baron Samedi
PennyWise81MT
Baron Samedi
4,907
540
534
1,993
2,843
1,036
568
770
2,073
31,494
0
W
Kali
7,416
3,816
0
4,488
8,596
3,906
0
2,557
6,039
0
35,554
W
4,781
232
1,471
3,209
6,971
1,797
752
856
6,115
16,004
0
L
1,115
129
0
315
8,043
4,872
0
4,497
2,866
7,437
0
W
Nu Wa
8,273
1,440
117
1,016
7,291
1,890
887
1,046
6,245
35,363
0
L
3,630
300
0
1,842
7,084
2,239
0
3,952
2,805
20,977
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,494
Gold Earned
33,968
220
Minions Killed
331
0
Camps Cleared
0
999,562
Distance Traveled
1,044,702
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,839
531
57
5
0
209,067
3
L
Kali
5,041
458
59
5
0
185,952
3
L
Medusa
6,727
612
65
6
0
190,571
4
W
Thanatos
6,879
625
102
9
0
226,573
3
W
Baron Samedi
6,907
628
70
6
0
215,996
0
W
Kali
7,497
682
60
5
0
229,761
1
W
Chang'e
6,022
547
46
4
0
169,161
3
L
Ares
4,813
438
12
1
0
210,900
0
W
Nu Wa
6,663
606
53
5
0
203,211
3
L
Sol
5,074
461
27
2
0
203,072
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role