Player Matchup

Sylvanus
Sylvanus
Bronze III
 
Sylvanus
Bronze III
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Gold IV
Okmine
Hou Yi
Gold IV
Level 118
God Stats
1W - 0L
1,819 SR
Queue Stats
94W - 95L
1,398 MMR
Solo
Thor
Thor
Bronze III
Xict
Thor
Bronze III
Level 49
God Stats
1W - 0L
1,754 SR
Queue Stats
9W - 20L
1,400 MMR
Solo
Merlin
Merlin
Silver III
ikorar
Merlin
Silver III
Level 89
God Stats
1W - 0L
1,634 SR
Queue Stats
6W - 5L
1,447 MMR
Solo
Sol
Sol
Platinum V
oVeganOrGoNoHome
Sol
Platinum V
Level 85
God Stats
432W - 255L
1,763 SR
Queue Stats
639W - 641L
1,423 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 75
1,694 SR
1,434 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 97
1,505 SR
1,417 MMR
Rama
Rama
Gold III
Gworg
Rama
Gold III
Level 158
God Stats
4W - 4L
1,651 SR
Queue Stats
318W - 333L
1,454 MMR
Solo
Osiris
Osiris
Gold IV
PlayBuzzHD
Osiris
Gold IV
Level 65
God Stats
2W - 3L
1,737 SR
Queue Stats
57W - 57L
1,446 MMR
Solo
Hercules
Hercules
Gold IV
Tergoss
Hercules
Gold IV
Level 160
God Stats
14W - 15L
1,462 SR
Queue Stats
299W - 303L
1,410 MMR
Solo
Athena
Athena
Bronze III
destroyu
Athena
Bronze III
Level 55
God Stats
0W - 1L
1,300 SR
Queue Stats
3W - 8L
1,457 MMR
Party 1
Eset
Eset
Bronze III
trickomaster
Eset
Bronze III
Level 45
God Stats
0W - 1L
1,376 SR
Queue Stats
2W - 9L
1,316 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
16
0 / 2 / 18
11,382
569
5,901
15,583
14,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hou Yi
Okmine
Hou Yi
18
2 / 2 / 8
11,833
592
13,276
13,397
5,065
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thor
Xict
Thor
15
2 / 7 / 12
10,215
511
5,425
15,005
7,118
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Merlin
ikorar
Merlin
20
13 / 5 / 3
13,181
659
17,948
16,509
7,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
12 / 3 / 2
14,028
701
31,870
26,307
19,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bans
TiamatSetGilgameshGaneshaMorgan Le Fay

VS

Bans
CthulhuThe MorriganTsukuyomiSobekHel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Gworg
Rama
8
1 / 0 / 0
6,594
330
3,665
2,826
646
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Osiris
PlayBuzzHD
Osiris
17
11 / 8 / 2
11,085
554
16,093
22,392
17,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hercules
Tergoss
Hercules
16
3 / 7 / 4
9,516
476
12,850
27,030
25,370
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Athena
destroyu
Athena
13
1 / 7 / 6
8,677
434
6,105
22,616
21,402
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
3 / 7 / 6
9,598
480
15,116
16,422
5,606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
37
29
Kills
19
19
Deaths
29
43
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
0
2
18
4.5
L
Rama
Gworg
Rama
1
0
0
1
W
Hou Yi
Okmine
Hou Yi
2
2
8
3
L
Osiris
PlayBuzzHD
Osiris
11
8
2
1.5
L
Hercules
Tergoss
Hercules
3
7
4
0.71
W
Thor
Xict
Thor
2
7
12
1.14
L
Athena
destroyu
Athena
1
7
6
0.57
W
Merlin
ikorar
Merlin
13
5
3
2.9
W
12
3
2
4.33
L
3
7
6
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,420
Damage
53,829
86,801
Taken
91,286
53,663
Mitigated
70,028
46,750
Healing
25,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
5,901
1,718
5,707
7,581
15,583
14,185
528
6,794
8,436
17,295
0
L
Rama
Gworg
Rama
3,665
3,165
0
1,475
2,826
646
0
588
2,238
0
27,451
W
Hou Yi
Okmine
Hou Yi
13,276
7,066
0
3,918
13,397
5,065
4,914
2,407
10,886
0
90,093
L
Osiris
PlayBuzzHD
Osiris
16,093
6,175
0
3,731
22,392
17,004
169
10,451
11,941
0
74,736
L
Hercules
Tergoss
Hercules
12,850
4,534
0
11,453
27,030
25,370
0
19,599
7,431
299
38,368
W
Thor
Xict
Thor
5,425
1,305
111
2,397
15,005
7,118
0
3,989
10,806
0
30,181
L
Athena
destroyu
Athena
6,105
1,871
0
3,510
22,616
21,402
0
11,827
10,789
19,179
0
W
Merlin
ikorar
Merlin
17,948
575
575
5,417
16,509
7,788
686
5,779
10,416
109,711
0
W
31,870
12,763
0
21,044
26,307
19,507
3,307
3,591
21,736
111,348
12,301
L
15,116
1,415
1,470
4,036
16,422
5,606
381
10,268
6,154
55,673
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,639
Gold Earned
45,470
500
Minions Killed
382
0
Camps Cleared
0
1,828,399
Distance Traveled
1,616,840
21
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
11,382
569
20
1
0
358,294
2
L
Rama
6,594
330
59
3
0
138,634
1
W
Hou Yi
11,833
592
155
8
0
353,046
2
L
Osiris
11,085
554
107
5
0
385,142
1
L
Hercules
9,516
476
74
4
0
348,940
3
W
Thor
10,215
511
39
2
0
389,723
3
L
Athena
8,677
434
43
2
0
416,812
5
W
Merlin
13,181
659
138
7
0
359,527
6
W
Sol
14,028
701
148
7
0
367,809
8
L
Eset
9,598
480
99
5
0
327,312
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role