Player Matchup

Danzaburou
Danzaburou
Defyings
Danzaburou
Level 7
God Stats
9W - 8L
1,500 SR
Queue Stats
331W - 359L
1,703 Elo+
Solo
Sol
Sol
Logic2499
Sol
Level 15
God Stats
0W - 1L
1,703 SR
Queue Stats
43W - 28L
1,715 Elo+
Solo
Ymir
Ymir
Suka1415
Ymir
Level 18
God Stats
2W - 3L
1,470 SR
Queue Stats
28W - 23L
1,581 Elo+
Party 2
Osiris
Osiris
bigbadaj123
Osiris
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 34L
1,781 Elo+
Solo
Thanatos
Thanatos
elmouton299
Thanatos
Level 43
God Stats
0W - 5L
1,059 SR
Queue Stats
40W - 46L
1,418 Elo+
Party 2
Team Averages
Level 19
1,446 SR
1,640 Elo+

VS

Team Averages
Level 26
1,750 SR
1,656 Elo+
Olorun
Olorun
 
Olorun
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
DarkremX3
Zeus
Level 13
God Stats
4W - 0L
1,913 SR
Queue Stats
12W - 8L
1,663 Elo+
Party 1
Hou Yi
Hou Yi
IFunkyCheese
Hou Yi
Level 29
God Stats
6W - 1L
1,764 SR
Queue Stats
121W - 104L
1,593 Elo+
Solo
Cthulhu
Cthulhu
MrZoro15
Cthulhu
Level 26
God Stats
8W - 1L
1,708 SR
Queue Stats
119W - 115L
1,641 Elo+
Solo
Osiris
Osiris
notExedro
Osiris
Level 27
God Stats
5W - 0L
1,866 SR
Queue Stats
270W - 45L
1,884 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Defyings
Danzaburou
12
1 / 2 / 1
7,317
523
4,276
6,732
1,851
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
2 / 6 / 1
6,644
475
8,399
7,794
2,884
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ymir
9
0 / 2 / 1
5,510
394
2,299
8,704
3,526
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Osiris
10
1 / 6 / 0
5,878
420
4,549
9,842
4,232
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
elmouton299
Thanatos
7
0 / 10 / 1
5,476
391
2,659
10,977
4,156
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
15
7 / 0 / 6
9,559
683
7,896
9,516
4,530
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Zeus
13
1 / 2 / 4
8,196
585
2,268
5,251
1,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
12
1 / 1 / 6
7,799
557
4,747
6,562
2,461
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
MrZoro15
Cthulhu
12
1 / 1 / 6
7,716
551
3,254
8,884
6,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Osiris
notExedro
Osiris
17
15 / 0 / 5
10,840
774
12,977
10,875
7,324
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
52
4
Kills
25
26
Deaths
4
4
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
7
0
6
10
W
Zeus
1
2
4
1.5
L
Danzaburou
Defyings
Danzaburou
1
2
1
0.75
W
Hou Yi
1
1
6
4
L
2
6
1
0.42
W
Cthulhu
MrZoro15
Cthulhu
1
1
6
4
L
Ymir
0
2
1
0.25
L
Osiris
1
6
0
0.17
L
Thanatos
elmouton299
Thanatos
0
10
1
0.05
W
Osiris
notExedro
Osiris
15
0
5
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,182
Damage
31,142
44,049
Taken
41,088
16,649
Mitigated
22,079
9,725
Healing
16,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
7,896
4,707
1,011
6,573
9,516
4,530
3,118
1,989
7,527
54,365
7,307
W
Zeus
2,268
1,094
0
580
5,251
1,613
1,031
1,639
3,563
35,783
0
L
Danzaburou
Defyings
Danzaburou
4,276
1,976
0
1,677
6,732
1,851
1,384
1,528
5,204
0
46,754
W
Hou Yi
4,747
2,480
0
2,034
6,562
2,461
1,201
2,125
4,388
0
51,055
L
8,399
2,560
0
1,682
7,794
2,884
74
2,410
5,384
35,374
3,654
W
Cthulhu
MrZoro15
Cthulhu
3,254
381
0
2,600
8,884
6,151
216
2,479
6,405
17,168
0
L
Ymir
2,299
488
0
1,050
8,704
3,526
0
2,693
6,011
10,752
0
L
Osiris
4,549
1,232
0
1,812
9,842
4,232
0
3,964
5,878
0
22,381
L
Thanatos
elmouton299
Thanatos
2,659
634
0
3,504
10,977
4,156
0
2,099
8,878
0
20,089
W
Osiris
notExedro
Osiris
12,977
4,984
0
3,230
10,875
7,324
3,004
1,871
8,900
0
75,041

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,825
Gold Earned
44,110
249
Minions Killed
450
0
Camps Cleared
0
1,206,958
Distance Traveled
1,331,720
1
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
9,559
683
108
8
0
259,317
5
W
Zeus
8,196
585
91
7
0
250,740
0
L
Danzaburou
7,317
523
88
6
0
215,366
0
W
Hou Yi
7,799
557
105
8
0
230,408
3
L
Sol
6,644
475
59
4
0
242,561
1
W
Cthulhu
7,716
551
18
1
0
276,971
4
L
Ymir
5,510
394
13
1
0
218,424
0
L
Osiris
5,878
420
43
3
0
273,940
0
L
Thanatos
5,476
391
46
3
0
256,667
0
W
Osiris
10,840
774
128
9
0
314,284
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role