Player Matchup

Heimdallr
Heimdallr
Masters
 
Heimdallr
Masters
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sol
Sol
Diamond III
C4MILOL4DIMU
Sol
Diamond III
Level 145
God Stats
59W - 34L
1,695 SR
Queue Stats
214W - 205L
2,268 MMR
Solo
Bellona
Bellona
Masters
CrackersFiend
Bellona
Masters
Level 159
God Stats
163W - 113L
1,654 SR
Queue Stats
276W - 243L
2,503 MMR
Solo
Ares
Ares
Diamond I
DarthDadddy
Ares
Diamond I
Level 139
God Stats
29W - 19L
1,708 SR
Queue Stats
524W - 515L
2,441 MMR
Solo
Anubis
Anubis
Diamond I
chinesemidlane
Anubis
Diamond I
Level 108
God Stats
6W - 4L
1,660 SR
Queue Stats
262W - 199L
2,454 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 133
1,643 SR
2,233 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 126
1,640 SR
2,054 MMR
Raijin
Raijin
Masters
 
Raijin
Masters
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Masters
 
Artio
Masters
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Masters
ElWally
Erlang Shen
Masters
Level 159
God Stats
12W - 13L
1,641 SR
Queue Stats
497W - 504L
2,531 MMR
Solo
Chernobog
Chernobog
Masters
Getrenta
Chernobog
Masters
Level 154
God Stats
1W - 2L
1,657 SR
Queue Stats
114W - 96L
2,258 MMR
Solo
Yemoja
Yemoja
Diamond II
RonngyuStyle
Yemoja
Diamond II
Level 67
God Stats
19W - 22L
1,900 SR
Queue Stats
240W - 219L
2,481 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
11
1 / 1 / 0
6,605
661
5,732
4,820
1,700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
0 / 0 / 4
7,172
717
6,884
9,158
3,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bellona
11
4 / 1 / 4
6,980
698
4,216
6,363
3,668
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

9
0 / 1 / 4
5,891
589
868
6,928
3,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
8 / 0 / 1
8,378
838
6,082
4,473
2,390
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bans
GilgameshMorgan Le FayOsirisOdinPersephone

VS

Bans
TiamatScyllaArtemisMerlinIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
9
2 / 4 / 0
5,772
577
2,952
6,814
1,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Artio
 
Artio
9
0 / 2 / 0
5,231
523
6,063
11,501
7,280
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Erlang Shen
ElWally
Erlang Shen
8
0 / 7 / 1
4,973
497
2,151
9,191
2,662
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chernobog
Getrenta
Chernobog
10
1 / 1 / 0
5,273
527
2,578
4,460
1,254
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Yemoja
8
0 / 0 / 1
5,109
511
1,365
3,225
1,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
13
Kills
3
3
Deaths
14
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
1
1
0
1
L
Raijin
 
Raijin
2
4
0
0.5
L
Artio
 
Artio
0
2
0
0
W
0
0
4
2
W
Bellona
4
1
4
6
W
0
1
4
2
L
Erlang Shen
ElWally
Erlang Shen
0
7
1
0.07
L
Chernobog
Getrenta
Chernobog
1
1
0
1
L
Yemoja
0
0
1
0.5
W
8
0
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,782
Damage
15,109
31,742
Taken
35,191
14,752
Mitigated
14,283
14,561
Healing
12,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
5,732
3,356
0
1,964
4,820
1,700
649
1,060
3,760
0
47,460
L
Raijin
 
Raijin
2,952
458
0
1,556
6,814
1,851
0
1,547
5,267
34,335
0
L
Artio
 
Artio
6,063
317
0
5,803
11,501
7,280
0
6,137
5,364
28,551
0
W
6,884
3,079
0
6,465
9,158
3,021
1,777
5,505
3,653
48,446
7,857
W
Bellona
4,216
1,986
0
1,724
6,363
3,668
0
1,066
5,297
0
45,799
W
868
72
0
1,582
6,928
3,973
0
838
6,090
8,621
0
L
Erlang Shen
ElWally
Erlang Shen
2,151
740
0
1,573
9,191
2,662
0
4,326
4,865
0
25,438
L
Chernobog
Getrenta
Chernobog
2,578
1,376
0
1,462
4,460
1,254
0
604
3,856
0
34,103
L
Yemoja
1,365
361
280
1,677
3,225
1,236
0
111
3,114
10,333
0
W
6,082
846
0
2,826
4,473
2,390
132
2,027
2,446
50,665
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,026
Gold Earned
26,358
390
Minions Killed
277
0
Camps Cleared
0
1,042,663
Distance Traveled
1,047,496
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
6,605
661
89
9
0
196,343
1
L
Raijin
5,772
577
77
8
0
175,051
4
L
Artio
5,231
523
58
6
0
237,772
1
W
Sol
7,172
717
103
10
0
186,951
4
W
Bellona
6,980
698
76
8
0
233,676
4
W
Ares
5,891
589
10
1
0
216,154
4
L
Erlang Shen
4,973
497
50
5
0
233,403
4
L
Chernobog
5,273
527
74
7
0
189,732
4
L
Yemoja
5,109
511
18
2
0
211,538
1
W
Anubis
8,378
838
112
11
0
209,539
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role