Player Matchup

Zeus
Zeus
Orpheus33
Zeus
Level 19
God Stats
18W - 5L
1,627 SR
Queue Stats
31W - 19L
1,500 Elo+
Party 1
Set
Set
lbo51mill
Set
Level 89
God Stats
3W - 0L
1,500 SR
Queue Stats
457W - 347L
1,577 Elo+
Party 1
Ares
Ares
michael25658
Ares
Level 100
God Stats
7W - 4L
1,735 SR
Queue Stats
464W - 326L
1,564 Elo+
Party 1
Team Averages
Level 69
1,621 SR
1,547 Elo+

VS

Team Averages
Level 49
1,567 SR
1,444 Elo+
Discordia
Discordia
Archguru
Discordia
Level 120
God Stats
7W - 4L
1,563 SR
Queue Stats
97W - 108L
1,418 Elo+
Solo
Ymir
Ymir
DIRTYBERT5555
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,500 Elo+
Solo
Artemis
Artemis
Pandoras_box777
Artemis
Level 23
God Stats
25W - 11L
1,636 SR
Queue Stats
58W - 58L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
11
5 / 2 / 6
7,356
736
6,133
4,352
2,012
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
8 / 2 / 3
8,256
826
6,873
6,862
6,779
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
0 / 2 / 10
7,150
715
5,269
8,353
6,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Archguru
Discordia
11
1 / 1 / 4
7,187
719
4,400
2,694
844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 10 / 0
5,937
594
654
14,849
5,863
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
4 / 3 / 2
7,540
754
8,581
5,352
2,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
13
Kills
6
6
Deaths
14
19
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Discordia
Archguru
Discordia
1
1
4
3
L
1
10
0
0.1
W
Zeus
5
2
6
4
L
4
3
2
1.67
W
8
2
3
4.75
W
0
2
10
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,275
Damage
13,635
19,567
Taken
22,895
15,102
Mitigated
9,008
4,065
Healing
1,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
Archguru
Discordia
4,400
132
0
924
2,694
844
0
966
1,728
17,626
0
L
654
504
0
0
14,849
5,863
0
9,346
5,503
5,875
0
W
Zeus
6,133
3,099
0
705
4,352
2,012
0
930
3,210
20,950
0
L
8,581
3,727
0
310
5,352
2,301
0
1,435
3,917
0
21,179
W
6,873
3,657
0
764
6,862
6,779
24
1,159
5,539
0
24,169
W
5,269
592
0
2,596
8,353
6,311
0
2,370
5,499
14,424
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,762
Gold Earned
20,664
99
Minions Killed
84
6
Camps Cleared
3
532,093
Distance Traveled
453,954
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
7,187
719
42
4
2
178,178
2
L
Ymir
5,937
594
11
1
0
128,927
1
W
Zeus
7,356
736
46
5
5
164,505
0
L
Artemis
7,540
754
31
3
1
146,849
0
W
Set
8,256
826
39
4
1
178,714
0
W
Ares
7,150
715
14
1
0
188,874
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role