Player Matchup

Cernunnos
Cernunnos
HarukenGX_25
Cernunnos
Level 44
God Stats
7W - 13L
1,399 SR
Queue Stats
79W - 97L
1,332 Elo+
Party 1
Erlang Shen
Erlang Shen
King-Vibin95
Erlang Shen
Level 67
God Stats
0W - 3L
1,155 SR
Queue Stats
68W - 94L
1,308 Elo+
Party 1
Merlin
Merlin
yungtobe
Merlin
Level 100
God Stats
10W - 10L
1,477 SR
Queue Stats
258W - 266L
1,378 Elo+
Party 1
Team Averages
Level 70
1,344 SR
1,339 Elo+

VS

Team Averages
Level 51
1,458 SR
1,374 Elo+
Xing Tian
Xing Tian
Boyster_YT
Xing Tian
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
190W - 181L
1,458 Elo+
Solo
Artemis
Artemis
HellyelGM
Artemis
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 9L
1,243 Elo+
Solo
Scylla
Scylla
insidiousgrin
Scylla
Level 124
God Stats
2W - 2L
1,375 SR
Queue Stats
173W - 172L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
HarukenGX_25
Cernunnos
14
2 / 9 / 8
11,602
611
13,120
19,713
12,679
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Erlang Shen
King-Vibin95
Erlang Shen
14
3 / 7 / 6
12,130
638
6,846
23,435
34,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Merlin
yungtobe
Merlin
17
8 / 8 / 4
13,879
730
22,201
19,519
7,761
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Boyster_YT
Xing Tian
18
9 / 2 / 13
15,041
792
15,929
24,898
33,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artemis
HellyelGM
Artemis
18
11 / 6 / 13
14,237
749
26,476
17,177
6,160
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
4 / 5 / 12
12,514
659
11,906
14,651
4,382
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
62
13
Kills
24
24
Deaths
13
18
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
Boyster_YT
Xing Tian
9
2
13
7.75
L
Cernunnos
HarukenGX_25
Cernunnos
2
9
8
0.67
W
Artemis
HellyelGM
Artemis
11
6
13
2.92
L
Erlang Shen
King-Vibin95
Erlang Shen
3
7
6
0.86
W
4
5
12
2
L
Merlin
yungtobe
Merlin
8
8
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,167
Damage
54,311
62,667
Taken
56,726
54,863
Mitigated
43,685
13,414
Healing
9,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
Boyster_YT
Xing Tian
15,929
1,314
0
5,079
24,898
33,143
152
9,519
15,379
41,432
0
L
Cernunnos
HarukenGX_25
Cernunnos
13,120
5,366
0
2,575
19,713
12,679
602
8,310
11,403
0
32,149
W
Artemis
HellyelGM
Artemis
26,476
12,512
0
4,646
17,177
6,160
1,894
7,088
10,089
0
62,746
L
Erlang Shen
King-Vibin95
Erlang Shen
6,846
1,785
880
6,345
23,435
34,423
0
11,318
12,117
0
21,961
W
11,906
1,796
0
0
14,651
4,382
1,152
6,002
8,649
45,964
0
L
Merlin
yungtobe
Merlin
22,201
2,533
0
3,614
19,519
7,761
328
8,490
11,029
70,835
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,611
Gold Earned
41,792
190
Minions Killed
211
5
Camps Cleared
6
794,735
Distance Traveled
991,024
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
15,041
792
42
2
3
379,935
2
L
Cernunnos
11,602
611
55
3
2
246,761
1
W
Artemis
14,237
749
75
4
2
283,454
2
L
Erlang Shen
12,130
638
21
1
0
281,353
1
W
Scylla
12,514
659
94
5
1
327,635
1
L
Merlin
13,879
730
114
6
3
266,621
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role