Player Matchup

Cthulhu
Cthulhu
Blakethekity
Cthulhu
Level 151
God Stats
4W - 1L
1,469 SR
Queue Stats
183W - 184L
1,512 Elo+
Solo
Danzaburou
Danzaburou
CaptainKush2000
Danzaburou
Level 80
God Stats
38W - 41L
1,537 SR
Queue Stats
242W - 238L
1,546 Elo+
Solo
Pele
Pele
Iaqam
Pele
Level 72
God Stats
5W - 2L
1,594 SR
Queue Stats
377W - 361L
1,498 Elo+
Solo
Janus
Janus
IcyToaster14142
Janus
Level 115
God Stats
13W - 7L
1,566 SR
Queue Stats
569W - 571L
1,464 Elo+
Solo
Mulan
Mulan
Prisssy_
Mulan
Level 151
God Stats
14W - 17L
1,519 SR
Queue Stats
93W - 116L
1,410 Elo+
Solo
Team Averages
Level 114
1,537 SR
1,486 Elo+

VS

Team Averages
Level 116
1,552 SR
1,521 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
ChiefZosa
Fenrir
Level 159
God Stats
3W - 6L
1,648 SR
Queue Stats
72W - 59L
1,492 Elo+
Solo
Sobek
Sobek
PlayDontCry
Sobek
Level 97
God Stats
7W - 9L
1,474 SR
Queue Stats
178W - 138L
1,575 Elo+
Party 1
Skadi
Skadi
The_Prophet27
Skadi
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,483 Elo+
Solo
Merlin
Merlin
joshtcal
Merlin
Level 76
God Stats
49W - 56L
1,641 SR
Queue Stats
390W - 366L
1,553 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Blakethekity
Cthulhu
14
1 / 3 / 10
9,694
510
7,358
14,781
9,785
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
CaptainKush2000
Danzaburou
19
13 / 1 / 2
12,707
669
9,629
18,568
7,337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Pele
Iaqam
Pele
16
1 / 5 / 3
10,298
542
7,430
15,597
6,520
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

18
3 / 1 / 7
11,758
619
13,526
9,115
3,522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mulan
Prisssy_
Mulan
17
2 / 0 / 3
10,753
566
14,958
26,170
16,591
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
12
2 / 4 / 3
7,538
397
12,133
12,873
4,069
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
ChiefZosa
Fenrir
14
2 / 5 / 3
9,018
475
10,365
16,367
9,690
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

16
2 / 3 / 0
9,482
499
10,828
20,583
21,721
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
1 / 7 / 3
8,077
425
6,848
10,222
2,692
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Merlin
joshtcal
Merlin
16
3 / 1 / 2
9,513
501
9,156
13,825
5,061
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
21
20
Kills
10
10
Deaths
20
25
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
2
4
3
0.88
W
Cthulhu
Blakethekity
Cthulhu
1
3
10
2
W
Danzaburou
CaptainKush2000
Danzaburou
13
1
2
14
L
Fenrir
ChiefZosa
Fenrir
2
5
3
0.7
W
Pele
Iaqam
Pele
1
5
3
0.5
W
3
1
7
6.5
L
2
3
0
0.67
W
Mulan
Prisssy_
Mulan
2
0
3
3.5
L
1
7
3
0.36
L
Merlin
joshtcal
Merlin
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,901
Damage
49,330
84,231
Taken
73,870
43,755
Mitigated
43,233
31,542
Healing
24,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
12,133
1,107
152
3,994
12,873
4,069
171
5,364
7,473
31,892
0
W
Cthulhu
Blakethekity
Cthulhu
7,358
517
961
706
14,781
9,785
193
4,374
10,001
32,447
0
W
Danzaburou
CaptainKush2000
Danzaburou
9,629
4,228
0
9,598
18,568
7,337
1,121
8,684
9,356
0
100,112
L
Fenrir
ChiefZosa
Fenrir
10,365
1,552
0
3,166
16,367
9,690
0
2,289
13,738
44
68,584
W
Pele
Iaqam
Pele
7,430
1,691
0
3,236
15,597
6,520
0
5,314
10,261
0
75,110
W
13,526
745
152
2,438
9,115
3,522
1,570
3,721
5,328
77,719
0
L
10,828
1,449
0
9,912
20,583
21,721
0
1,862
17,116
58,550
0
W
Mulan
Prisssy_
Mulan
14,958
2,458
0
14,451
26,170
16,591
495
12,719
13,451
0
64,050
L
6,848
3,481
0
1,284
10,222
2,692
1,045
4,102
6,042
0
40,818
L
Merlin
joshtcal
Merlin
9,156
318
0
5,594
13,825
5,061
642
6,641
6,810
68,472
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,210
Gold Earned
43,628
553
Minions Killed
447
0
Camps Cleared
0
1,944,240
Distance Traveled
1,623,830
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
7,538
397
43
2
0
319,813
4
W
Cthulhu
9,694
510
31
2
0
387,011
7
W
Danzaburou
12,707
669
129
7
0
406,232
3
L
Fenrir
9,018
475
104
5
0
344,582
1
W
Pele
10,298
542
119
6
0
378,895
1
W
Janus
11,758
619
158
8
0
400,467
5
L
Sobek
9,482
499
98
5
0
341,099
4
W
Mulan
10,753
566
116
6
0
371,635
1
L
Skadi
8,077
425
75
4
0
274,892
1
L
Merlin
9,513
501
127
7
0
343,444
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role