Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
FrostWillBite
Chernobog
Level 19
God Stats
21W - 29L
1,519 SR
Queue Stats
310W - 314L
1,510 Elo+
Solo
Ra
Ra
SnayZix
Ra
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 60L
1,501 Elo+
Party 1
Sol
Sol
dyrebar
Sol
Level 23
God Stats
3W - 3L
1,678 SR
Queue Stats
95W - 102L
1,498 Elo+
Solo
Gilgamesh
Gilgamesh
Глебобог
Gilgamesh
Level 29
God Stats
9W - 3L
1,795 SR
Queue Stats
66W - 47L
1,584 Elo+
Party 1
Team Averages
Level 25
1,599 SR
1,519 Elo+

VS

Team Averages
Level 43
1,582 SR
1,638 Elo+
Pele
Pele
BonnyBones
Pele
Level 14
God Stats
10W - 3L
1,835 SR
Queue Stats
23W - 25L
1,496 Elo+
Solo
Hachiman
Hachiman
ColtStyle
Hachiman
Level 18
God Stats
2W - 3L
1,562 SR
Queue Stats
20W - 16L
1,828 Elo+
Party 2
Sol
Sol
Yazh2512
Sol
Level 20
God Stats
1W - 1L
1,323 SR
Queue Stats
37W - 22L
1,704 Elo+
Party 2
Discordia
Discordia
guiltycrown95
Discordia
Level 147
God Stats
4W - 0L
1,571 SR
Queue Stats
163W - 133L
1,620 Elo+
Party 2
Ymir
Ymir
xRaZeAceee
Ymir
Level 18
God Stats
5W - 4L
1,618 SR
Queue Stats
47W - 44L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
7
0 / 3 / 3
4,870
443
3,894
9,900
4,706
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chernobog
FrostWillBite
Chernobog
9
2 / 5 / 2
5,751
523
3,157
7,095
2,057
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
0 / 6 / 0
5,259
478
1,803
6,042
2,382
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Magic Focus

Magic Focus

+20
Magical Power

Sol
10
1 / 2 / 1
5,474
498
3,571
6,241
1,705
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Gilgamesh
10
1 / 2 / 1
5,698
518
2,690
7,336
3,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 1 / 2
6,510
592
3,883
7,099
2,492
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hachiman
ColtStyle
Hachiman
12
6 / 0 / 3
7,060
642
6,817
3,936
1,136
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
7 / 0 / 3
8,177
743
6,500
5,859
2,270
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Discordia
guiltycrown95
Discordia
11
1 / 1 / 6
6,672
607
8,046
4,026
1,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
0 / 2 / 6
5,949
541
1,381
5,086
3,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
38
4
Kills
18
18
Deaths
4
7
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
0
3
3
0.5
W
4
1
2
5
W
Hachiman
ColtStyle
Hachiman
6
0
3
7.5
L
Chernobog
FrostWillBite
Chernobog
2
5
2
0.6
L
0
6
0
0
W
7
0
3
8.5
L
Sol
1
2
1
0.75
W
Discordia
guiltycrown95
Discordia
1
1
6
4
W
0
2
6
1.5
L
Gilgamesh
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,115
Damage
26,627
36,614
Taken
26,006
14,011
Mitigated
10,283
7,113
Healing
11,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
3,894
1,176
0
1,836
9,900
4,706
0
4,868
5,032
13,214
0
W
3,883
1,108
0
3,374
7,099
2,492
0
3,117
3,982
0
30,813
W
Hachiman
ColtStyle
Hachiman
6,817
3,950
0
1,633
3,936
1,136
430
883
3,053
0
39,982
L
Chernobog
FrostWillBite
Chernobog
3,157
1,661
0
757
7,095
2,057
0
1,611
5,484
0
24,071
L
1,803
0
53
468
6,042
2,382
0
4,125
1,917
23,835
0
W
6,500
1,177
0
3,929
5,859
2,270
1,130
2,010
3,849
50,508
0
L
Sol
3,571
446
0
2,298
6,241
1,705
0
3,043
3,198
25,504
0
W
Discordia
guiltycrown95
Discordia
8,046
527
0
1,556
4,026
1,151
0
1,310
2,716
42,610
0
W
1,381
305
0
1,073
5,086
3,234
146
1,948
3,138
21,430
0
L
Gilgamesh
2,690
767
0
1,701
7,336
3,161
0
2,280
5,056
0
34,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,052
Gold Earned
34,368
251
Minions Killed
361
0
Camps Cleared
0
1,071,037
Distance Traveled
1,091,599
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
4,870
443
13
1
0
204,921
1
W
Pele
6,510
592
61
6
0
246,179
3
W
Hachiman
7,060
642
75
7
0
229,616
3
L
Chernobog
5,751
523
56
5
0
213,889
2
L
Ra
5,259
478
50
5
0
214,448
1
W
Sol
8,177
743
107
10
0
206,776
2
L
Sol
5,474
498
62
6
0
209,483
5
W
Discordia
6,672
607
77
7
0
207,370
3
W
Ymir
5,949
541
41
4
0
201,658
2
L
Gilgamesh
5,698
518
70
6
0
228,296
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role