Player Matchup

Ymir
Ymir
Bronze III
MerlinorTroll
Ymir
Bronze III
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,400 MMR
Solo
Vamana
Vamana
Silver IV
MexicanMAGIC07
Vamana
Silver IV
Level 94
God Stats
1W - 2L
1,574 SR
Queue Stats
29W - 35L
1,445 MMR
Solo
Arachne
Arachne
Gold IV
MuthaF-kinWill
Arachne
Gold IV
Level 112
God Stats
1W - 2L
1,500 SR
Queue Stats
198W - 202L
1,475 MMR
Solo
Sol
Sol
Gold II
SuPeRSnIpER088
Sol
Gold II
Level 107
God Stats
5W - 11L
1,440 SR
Queue Stats
132W - 134L
1,493 MMR
Solo
Izanami
Izanami
Gold IV
diabloxx9208
Izanami
Gold IV
Level 103
God Stats
6W - 5L
1,555 SR
Queue Stats
661W - 661L
1,483 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 92
1,514 SR
1,459 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 125
1,559 SR
1,459 MMR
Merlin
Merlin
Gold II
CBAS276
Merlin
Gold II
Level 143
God Stats
30W - 39L
1,520 SR
Queue Stats
414W - 417L
1,486 MMR
Solo
Xing Tian
Xing Tian
Silver I
Magna-Defender82
Xing Tian
Silver I
Level 128
God Stats
4W - 1L
1,611 SR
Queue Stats
48W - 50L
1,378 MMR
Solo
Osiris
Osiris
Gold V
TheUnkownEntity
Osiris
Gold V
Level 160
God Stats
2W - 4L
1,512 SR
Queue Stats
78W - 72L
1,488 MMR
Solo
Hel
Hel
Gold II
prockguns
Hel
Gold II
Level 143
God Stats
17W - 17L
1,460 SR
Queue Stats
409W - 417L
1,448 MMR
Solo
Danzaburou
Danzaburou
Gold III
sS V i N T
Danzaburou
Gold III
Level 49
God Stats
6W - 2L
1,693 SR
Queue Stats
50W - 47L
1,495 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
4,639
464
1,512
8,445
4,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

6
0 / 2 / 0
4,377
438
546
3,613
1,634
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

9
0 / 1 / 0
5,514
551
652
4,545
1,675
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
0 / 2 / 0
5,694
569
793
5,078
1,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
diabloxx9208
Izanami
8
0 / 2 / 0
4,737
474
1,618
4,226
1,136
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bans
TiamatAthenaMorgan Le FayGilgameshArtemis

VS

Bans
SetBakasuraGaneshaLokiCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
CBAS276
Merlin
11
1 / 0 / 3
6,502
650
2,180
1,086
447
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Xing Tian
9
0 / 0 / 3
5,485
549
2,687
5,818
3,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
2 / 0 / 2
6,451
645
2,019
5,375
4,177
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
4 / 0 / 1
6,431
643
3,816
4,283
3,841
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
sS V i N T
Danzaburou
11
2 / 0 / 1
6,225
623
4,880
3,600
1,100
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
19
0
Kills
9
9
Deaths
0
0
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Merlin
CBAS276
Merlin
1
0
3
2.5
W
Xing Tian
0
0
3
1.5
L
0
2
0
0
L
0
2
0
0
L
0
1
0
0
L
0
2
0
0
W
2
0
2
3
L
Izanami
diabloxx9208
Izanami
0
2
0
0
W
4
0
1
4.5
W
Danzaburou
sS V i N T
Danzaburou
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,121
Damage
15,582
25,907
Taken
20,162
10,166
Mitigated
12,803
9,025
Healing
11,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
CBAS276
Merlin
2,180
262
0
611
1,086
447
464
143
895
34,805
0
W
Xing Tian
2,687
286
0
1,937
5,818
3,238
0
983
4,835
11,983
0
L
1,512
529
0
1,755
8,445
4,249
0
3,266
5,179
15,217
0
L
546
33
0
815
3,613
1,634
0
2,083
1,530
0
10,037
L
652
333
0
2,779
4,545
1,675
0
616
3,929
0
29,294
L
793
171
0
2,214
5,078
1,472
0
1,930
3,148
33,526
0
W
2,019
562
0
2,839
5,375
4,177
53
457
4,888
0
43,716
L
Izanami
diabloxx9208
Izanami
1,618
1,195
0
1,462
4,226
1,136
0
863
3,363
0
22,341
W
3,816
264
664
3,268
4,283
3,841
585
242
4,001
34,325
0
W
Danzaburou
sS V i N T
Danzaburou
4,880
1,969
0
2,025
3,600
1,100
0
548
3,052
0
45,435

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,961
Gold Earned
31,094
257
Minions Killed
358
0
Camps Cleared
0
834,252
Distance Traveled
1,018,481
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,502
650
76
8
0
206,875
4
W
Xing Tian
5,485
549
16
2
0
187,002
6
L
Ymir
4,639
464
20
2
0
180,389
1
L
Vamana
4,377
438
18
2
0
87,071
1
L
Arachne
5,514
551
71
7
0
244,750
0
L
Sol
5,694
569
90
9
0
189,891
4
W
Osiris
6,451
645
94
9
0
231,645
2
L
Izanami
4,737
474
58
6
0
132,151
0
W
Hel
6,431
643
80
8
0
208,575
1
W
Danzaburou
6,225
623
92
9
0
184,384
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role