Player Matchup

Anhur
Anhur
 
Anhur
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
 
Baba Yaga
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Ezis
Izanami
Level 126
God Stats
6W - 3L
1,497 SR
Queue Stats
91W - 93L
1,491 Elo+
Party 1
Bakasura
Bakasura
FunJail
Bakasura
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
180W - 195L
1,489 Elo+
Solo
Vamana
Vamana
Zwickman
Vamana
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 28L
1,388 Elo+
Solo
Team Averages
Level 120
1,499 SR
1,474 Elo+

VS

Team Averages
Level 111
1,535 SR
1,470 Elo+
Hercules
Hercules
 
Hercules
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ganesha
Ganesha
Kenkyo
Ganesha
Level 94
God Stats
2W - 2L
1,532 SR
Queue Stats
70W - 73L
1,466 Elo+
Party 3
Cerberus
Cerberus
Saites
Cerberus
Level 140
God Stats
9W - 3L
1,717 SR
Queue Stats
304W - 335L
1,441 Elo+
Solo
Zeus
Zeus
Venesor
Zeus
Level 88
God Stats
4W - 0L
1,426 SR
Queue Stats
69W - 68L
1,466 Elo+
Party 3
Olorun
Olorun
Цирри
Olorun
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 26L
1,478 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
3 / 6 / 3
7,785
779
8,800
10,549
2,974
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Baba Yaga
 
Baba Yaga
13
0 / 6 / 6
6,752
675
14,041
9,366
3,267
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
Ezis
Izanami
13
2 / 4 / 3
7,169
717
9,678
8,972
2,540
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
FunJail
Bakasura
12
1 / 5 / 5
7,320
732
1,730
9,909
3,626
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Vamana
Zwickman
Vamana
14
1 / 6 / 2
7,324
732
6,383
13,165
11,293
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
2 / 1 / 22
9,119
912
6,549
21,847
16,063
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ganesha
Kenkyo
Ganesha
16
0 / 0 / 25
9,331
933
5,480
10,162
10,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cerberus
Saites
Cerberus
16
5 / 3 / 18
9,684
968
11,315
13,922
5,419
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zeus
Venesor
Zeus
17
19 / 1 / 5
10,406
1,041
18,629
6,761
3,047
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Olorun
Цирри
Olorun
14
1 / 2 / 18
8,224
822
7,088
7,976
3,438
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
115
7
Kills
27
27
Deaths
7
19
Assists
88
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
3
6
3
0.75
L
Baba Yaga
 
Baba Yaga
0
6
6
0.5
W
Hercules
 
Hercules
2
1
22
13
L
Izanami
Ezis
Izanami
2
4
3
0.88
L
Bakasura
FunJail
Bakasura
1
5
5
0.7
W
Ganesha
Kenkyo
Ganesha
0
0
25
12.5
W
Cerberus
Saites
Cerberus
5
3
18
4.67
W
Zeus
Venesor
Zeus
19
1
5
21.5
L
Vamana
Zwickman
Vamana
1
6
2
0.33
W
Olorun
Цирри
Olorun
1
2
18
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,632
Damage
49,061
51,961
Taken
60,668
23,700
Mitigated
38,743
15,015
Healing
38,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
8,800
5,336
443
2,050
10,549
2,974
0
8,496
1,887
0
13,453
L
Baba Yaga
 
Baba Yaga
14,041
446
290
1,548
9,366
3,267
0
7,404
1,771
26,269
0
W
Hercules
 
Hercules
6,549
1,536
879
14,468
21,847
16,063
583
3,386
18,461
0
9,509
L
Izanami
Ezis
Izanami
9,678
5,687
628
2,847
8,972
2,540
0
6,544
2,340
0
20,119
L
Bakasura
FunJail
Bakasura
1,730
1,329
245
1,883
9,909
3,626
0
7,710
1,915
0
2,212
W
Ganesha
Kenkyo
Ganesha
5,480
269
1,534
3,116
10,162
10,776
565
2,175
7,822
15,323
0
W
Cerberus
Saites
Cerberus
11,315
0
972
4,862
13,922
5,419
365
3,502
10,420
35,058
0
W
Zeus
Venesor
Zeus
18,629
2,747
577
673
6,761
3,047
1,321
1,967
4,739
28,349
0
L
Vamana
Zwickman
Vamana
6,383
2,640
713
4,368
13,165
11,293
0
11,369
1,536
0
11,917
W
Olorun
Цирри
Olorun
7,088
4,780
7,253
4,083
7,976
3,438
2,349
3,011
4,885
13,052
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,350
Gold Earned
46,764
80
Minions Killed
152
0
Camps Cleared
0
903,921
Distance Traveled
1,011,347
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,785
779
8
1
0
162,062
0
L
Baba Yaga
6,752
675
25
3
0
181,940
1
W
Hercules
9,119
912
15
2
0
207,591
0
L
Izanami
7,169
717
27
3
0
183,614
1
L
Bakasura
7,320
732
12
1
0
177,757
0
W
Ganesha
9,331
933
1
0
0
226,373
0
W
Cerberus
9,684
968
89
9
0
207,846
0
W
Zeus
10,406
1,041
33
3
0
176,413
0
L
Vamana
7,324
732
8
1
0
198,548
0
W
Olorun
8,224
822
14
1
0
193,124
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role