Player Matchup

Set
Set
 
Set
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
MDK_King-Obscure
Izanami
Level 56
God Stats
2W - 4L
1,380 SR
Queue Stats
9W - 27L
1,247 Elo+
Party 1
Baron Samedi
Baron Samedi
MDK_L1PE-_-
Baron Samedi
Level 51
God Stats
5W - 12L
1,278 SR
Queue Stats
16W - 33L
1,296 Elo+
Party 1
Tiamat
Tiamat
MDK_Vini
Tiamat
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 16L
1,302 Elo+
Party 1
Ymir
Ymir
vinicius220349
Ymir
Level 13
God Stats
0W - 2L
1,299 SR
Queue Stats
7W - 16L
1,268 Elo+
Party 1
Team Averages
Level 52
1,391 SR
1,323 Elo+

VS

Team Averages
Level 107
1,498 SR
1,443 Elo+
Janus
Janus
Allensheen
Janus
Level 156
God Stats
5W - 10L
1,221 SR
Queue Stats
484W - 549L
1,496 Elo+
Solo
Anubis
Anubis
Deadeye06
Anubis
Level 67
God Stats
27W - 17L
1,864 SR
Queue Stats
150W - 150L
1,474 Elo+
Solo
Izanami
Izanami
danielamorim1978
Izanami
Level 60
God Stats
17W - 16L
1,339 SR
Queue Stats
184W - 233L
1,360 Elo+
Solo
Charybdis
Charybdis
denilsonkw
Charybdis
Level 124
God Stats
23W - 28L
1,443 SR
Queue Stats
1,017W - 1,120L
1,402 Elo+
Solo
Terra
Terra
raiden__BR__
Terra
Level 129
God Stats
6W - 2L
1,623 SR
Queue Stats
679W - 665L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
9
0 / 4 / 0
5,239
524
1,432
5,463
1,940
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

5
0 / 4 / 0
4,003
400
1,029
5,019
861
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Baron Samedi
MDK_L1PE-_-
Baron Samedi
8
0 / 4 / 0
4,682
468
1,205
5,651
1,251
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tiamat
MDK_Vini
Tiamat
9
0 / 1 / 0
4,794
479
947
3,410
1,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

6
0 / 3 / 0
4,115
412
1,402
5,716
1,424
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
10
2 / 0 / 4
5,942
594
2,322
4,639
1,023
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
Deadeye06
Anubis
11
4 / 0 / 1
6,133
613
3,955
1,930
755
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

10
6 / 0 / 2
6,262
626
4,970
4,071
1,098
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charybdis
denilsonkw
Charybdis
10
3 / 0 / 0
6,173
617
3,067
3,511
1,225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 0 / 10
5,996
600
3,636
4,145
2,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
33
0
Kills
16
16
Deaths
0
0
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
0
4
0
0
W
Janus
2
0
4
4
W
Anubis
Deadeye06
Anubis
4
0
1
4.5
L
0
4
0
0
L
Baron Samedi
MDK_L1PE-_-
Baron Samedi
0
4
0
0
L
Tiamat
MDK_Vini
Tiamat
0
1
0
0
W
6
0
2
7
W
Charybdis
denilsonkw
Charybdis
3
0
0
3
W
1
0
10
6
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,015
Damage
17,950
25,259
Taken
18,296
6,977
Mitigated
6,840
4,963
Healing
6,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
1,432
825
0
1,036
5,463
1,940
0
1,277
4,186
0
30,165
W
Janus
2,322
90
0
2,671
4,639
1,023
0
391
4,248
31,105
0
W
Anubis
Deadeye06
Anubis
3,955
254
0
1,104
1,930
755
0
814
1,116
27,859
0
L
1,029
821
0
910
5,019
861
195
1,425
3,594
0
15,558
L
Baron Samedi
MDK_L1PE-_-
Baron Samedi
1,205
77
0
769
5,651
1,251
32
5,146
505
17,977
0
L
Tiamat
MDK_Vini
Tiamat
947
174
0
1,828
3,410
1,501
0
631
2,779
16,825
0
W
4,970
3,167
0
1,250
4,071
1,098
1,024
1,222
2,849
0
38,177
W
Charybdis
denilsonkw
Charybdis
3,067
1,801
0
595
3,511
1,225
894
863
2,648
0
26,357
W
3,636
514
464
904
4,145
2,739
78
264
3,881
12,761
0
L
1,402
400
0
420
5,716
1,424
288
1,434
4,282
10,503
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,833
Gold Earned
30,506
168
Minions Killed
298
0
Camps Cleared
0
822,456
Distance Traveled
881,009
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
5,239
524
67
7
0
194,121
4
W
Janus
5,942
594
70
7
0
187,594
0
W
Anubis
6,133
613
61
6
0
176,471
3
L
Izanami
4,003
400
28
3
0
173,620
2
L
Baron Samedi
4,682
468
24
2
0
147,117
1
L
Tiamat
4,794
479
32
3
0
143,841
1
W
Izanami
6,262
626
84
8
0
153,888
2
W
Charybdis
6,173
617
59
6
0
147,865
0
W
Terra
5,996
600
24
2
0
215,191
1
L
Ymir
4,115
412
17
2
0
163,757
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role