Player Matchup

Hera
Hera
OG_Mikeyroxls-62
Hera
Level 38
God Stats
25W - 16L
1,183 SR
Queue Stats
217W - 232L
1,247 Elo+
Solo
Rama
Rama
THE1ANDONLY-RTK
Rama
Level 88
God Stats
1W - 4L
1,147 SR
Queue Stats
11W - 22L
1,254 Elo+
Solo
Sylvanus
Sylvanus
ViperVenom300
Sylvanus
Level 88
God Stats
12W - 10L
1,452 SR
Queue Stats
267W - 308L
1,473 Elo+
Solo
Team Averages
Level 71
1,261 SR
1,325 Elo+

VS

Team Averages
Level 75
1,439 SR
1,430 Elo+
Ravana
Ravana
ChromeDomian
Ravana
Level 127
God Stats
8W - 11L
1,461 SR
Queue Stats
190W - 204L
1,492 Elo+
Solo
Charybdis
Charybdis
LKTVYoungZay
Charybdis
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 15L
1,483 Elo+
Party 1
Vamana
Vamana
WatermelonJuic3
Vamana
Level 57
God Stats
4W - 12L
1,356 SR
Queue Stats
33W - 60L
1,315 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 2 / 6
12,866
757
17,027
11,787
4,870
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

12
0 / 10 / 8
10,200
600
6,704
19,615
6,516
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
ViperVenom300
Sylvanus
16
8 / 2 / 9
13,654
803
15,464
20,358
20,709
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
16
12 / 5 / 1
12,447
732
18,413
15,157
9,221
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Charybdis
LKTVYoungZay
Charybdis
12
0 / 6 / 8
9,821
578
6,179
13,266
4,553
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
2 / 6 / 8
10,460
615
13,228
25,618
29,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
31
17
Kills
14
14
Deaths
17
23
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ravana
12
5
1
2.5
L
Charybdis
LKTVYoungZay
Charybdis
0
6
8
0.67
W
9
2
6
6
W
0
10
8
0.4
W
Sylvanus
ViperVenom300
Sylvanus
8
2
9
6.25
L
2
6
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,195
Damage
37,820
51,760
Taken
54,041
32,095
Mitigated
43,349
22,889
Healing
19,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
18,413
2,641
0
4,135
15,157
9,221
0
10,264
4,538
0
54,571
L
Charybdis
LKTVYoungZay
Charybdis
6,179
3,104
444
3,208
13,266
4,553
885
9,277
3,855
0
23,772
W
17,027
4,837
547
3,245
11,787
4,870
1,318
501
10,409
45,269
0
W
6,704
4,807
0
4,856
19,615
6,516
786
1,454
17,103
0
37,922
W
Sylvanus
ViperVenom300
Sylvanus
15,464
6,307
5,055
9,186
20,358
20,709
731
688
18,383
34,329
0
L
13,228
4,567
771
10,927
25,618
29,575
577
12,130
12,939
4,064
28,474

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,720
Gold Earned
32,728
165
Minions Killed
155
5
Camps Cleared
10
839,170
Distance Traveled
861,840
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
12,447
732
79
5
5
293,755
7
L
Charybdis
9,821
578
51
3
2
256,176
0
W
Hera
12,866
757
84
5
1
305,784
3
W
Rama
10,200
600
43
3
4
243,298
0
W
Sylvanus
13,654
803
38
2
0
290,088
1
L
Vamana
10,460
615
25
1
3
311,909
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role