Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 13
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
LGanteKLK
Chronos
Level 29
God Stats
30W - 18L
1,656 SR
Queue Stats
131W - 118L
1,613 Elo+
Solo
Anhur
Anhur
siemback2
Anhur
Level 28
God Stats
35W - 20L
1,557 SR
Queue Stats
192W - 155L
1,604 Elo+
Solo
King Arthur
King Arthur
xSarabadax
King Arthur
Level 8
God Stats
4W - 2L
1,629 SR
Queue Stats
8W - 2L
1,770 Elo+
Solo
Ares
Ares
xXTheVosslerXx
Ares
Level 4
God Stats
6W - 4L
1,500 SR
Queue Stats
64W - 61L
1,695 Elo+
Solo
Team Averages
Level 16
1,568 SR
1,636 Elo+

VS

Team Averages
Level 25
1,608 SR
1,637 Elo+
Camazotz
Camazotz
Blazzor11
Camazotz
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
64W - 55L
1,620 Elo+
Solo
Artemis
Artemis
Cescadas
Artemis
Level 29
God Stats
11W - 11L
1,784 SR
Queue Stats
62W - 59L
1,610 Elo+
Solo
Zhong Kui
Zhong Kui
Djudaiiime
Zhong Kui
Level 29
God Stats
7W - 3L
1,738 SR
Queue Stats
85W - 70L
1,583 Elo+
Solo
Merlin
Merlin
Like7Apples
Merlin
Level 15
God Stats
0W - 1L
1,746 SR
Queue Stats
7W - 5L
1,742 Elo+
Party 1
Nike
Nike
PoederPrins
Nike
Level 29
God Stats
0W - 1L
1,271 SR
Queue Stats
70W - 50L
1,632 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
9
1 / 0 / 3
5,307
531
2,601
6,205
1,995
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chronos
LGanteKLK
Chronos
11
2 / 1 / 1
6,140
614
4,070
5,561
1,884
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
siemback2
Anhur
10
5 / 2 / 2
6,008
601
4,780
4,991
1,384
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
xSarabadax
King Arthur
12
2 / 0 / 2
6,591
659
5,136
4,674
2,730
Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

8
4 / 1 / 5
5,892
589
4,784
6,282
5,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Blazzor11
Camazotz
8
1 / 3 / 1
4,958
496
3,417
7,873
2,079
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
Cescadas
Artemis
9
1 / 3 / 1
5,232
523
3,917
4,956
877
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zhong Kui
Djudaiiime
Zhong Kui
8
0 / 2 / 0
4,841
484
2,448
7,276
4,882
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Merlin
10
1 / 1 / 0
5,767
577
4,123
4,578
1,400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
1 / 5 / 3
5,348
535
3,994
9,245
3,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
9
14
Kills
4
4
Deaths
14
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
1
0
3
2.5
L
Camazotz
Blazzor11
Camazotz
1
3
1
0.5
L
Artemis
Cescadas
Artemis
1
3
1
0.5
L
Zhong Kui
Djudaiiime
Zhong Kui
0
2
0
0
W
Chronos
LGanteKLK
Chronos
2
1
1
2.5
L
Merlin
1
1
0
1
L
1
5
3
0.5
W
Anhur
siemback2
Anhur
5
2
2
3
W
King Arthur
xSarabadax
King Arthur
2
0
2
3
W
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,371
Damage
17,899
27,713
Taken
33,928
13,357
Mitigated
12,811
6,089
Healing
9,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
2,601
842
0
764
6,205
1,995
0
570
5,547
0
27,114
L
Camazotz
Blazzor11
Camazotz
3,417
1,181
0
2,776
7,873
2,079
0
1,451
6,422
0
20,365
L
Artemis
Cescadas
Artemis
3,917
1,669
0
1,000
4,956
877
0
768
4,188
0
25,216
L
Zhong Kui
Djudaiiime
Zhong Kui
2,448
395
0
3,002
7,276
4,882
0
375
6,901
24,155
0
W
Chronos
LGanteKLK
Chronos
4,070
1,084
0
1,922
5,561
1,884
0
1,792
3,523
40,755
0
L
Merlin
4,123
498
0
1,055
4,578
1,400
0
2,633
1,945
33,345
0
L
3,994
924
0
1,510
9,245
3,573
0
3,627
5,618
0
17,100
W
Anhur
siemback2
Anhur
4,780
3,089
0
1,258
4,991
1,384
0
0
4,991
0
24,069
W
King Arthur
xSarabadax
King Arthur
5,136
586
0
680
4,674
2,730
74
2,134
2,540
0
40,490
W
4,784
429
0
1,465
6,282
5,364
28
1,639
4,541
10,425
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,938
Gold Earned
26,146
298
Minions Killed
267
0
Camps Cleared
0
966,961
Distance Traveled
920,991
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
5,307
531
53
5
0
223,776
0
L
Camazotz
4,958
496
43
4
0
208,430
1
L
Artemis
5,232
523
50
5
0
174,435
3
L
Zhong Kui
4,841
484
58
6
0
176,567
1
W
Chronos
6,140
614
82
8
0
185,180
3
L
Merlin
5,767
577
85
9
0
172,824
3
L
Nike
5,348
535
31
3
0
188,735
3
W
Anhur
6,008
601
54
5
0
180,472
3
W
King Arthur
6,591
659
95
10
0
199,665
2
W
Ares
5,892
589
14
1
0
177,868
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role