Player Matchup

Rama
Rama
Ch33kClapp3r
Rama
Level 148
God Stats
10W - 7L
1,400 SR
Queue Stats
245W - 197L
1,677 Elo+
Solo
Cthulhu
Cthulhu
FireGhosts
Cthulhu
Level 129
God Stats
1W - 0L
1,459 SR
Queue Stats
43W - 32L
1,634 Elo+
Solo
Merlin
Merlin
HardlyF0cused
Merlin
Level 106
God Stats
2W - 4L
1,354 SR
Queue Stats
227W - 188L
1,632 Elo+
Solo
Team Averages
Level 128
1,404 SR
1,648 Elo+

VS

Team Averages
Level 115
1,665 SR
1,564 Elo+
Cupid
Cupid
BigLouV
Cupid
Level 89
God Stats
2W - 3L
1,645 SR
Queue Stats
19W - 28L
1,495 Elo+
Party 1
Fenrir
Fenrir
Drewgle
Fenrir
Level 126
God Stats
3W - 2L
1,698 SR
Queue Stats
319W - 220L
1,612 Elo+
Party 1
Anubis
Anubis
blackstunner6
Anubis
Level 129
God Stats
24W - 9L
1,653 SR
Queue Stats
290W - 207L
1,586 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 2 / 9
10,027
836
14,276
10,023
3,283
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
FireGhosts
Cthulhu
15
7 / 1 / 14
9,666
806
8,585
14,867
11,983
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
6 / 3 / 10
9,220
768
8,358
8,115
3,562
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
BigLouV
Cupid
12
2 / 7 / 3
8,487
707
8,663
12,536
4,970
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fenrir
Drewgle
Fenrir
11
2 / 9 / 2
8,119
677
6,720
15,932
8,492
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

11
2 / 5 / 2
7,897
658
9,097
7,987
3,958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
13
21
Kills
6
6
Deaths
21
33
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cupid
BigLouV
Cupid
2
7
3
0.5
W
8
2
9
6.25
L
Fenrir
Drewgle
Fenrir
2
9
2
0.33
W
Cthulhu
FireGhosts
Cthulhu
7
1
14
14
W
6
3
10
3.67
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,219
Damage
24,480
33,005
Taken
36,455
18,828
Mitigated
17,420
12,014
Healing
6,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
BigLouV
Cupid
8,663
3,752
394
2,080
12,536
4,970
0
6,525
6,011
0
29,442
W
14,276
11,312
0
5,597
10,023
3,283
1,820
1,025
8,440
0
44,154
L
Fenrir
Drewgle
Fenrir
6,720
2,419
0
1,531
15,932
8,492
0
7,166
8,766
0
10,380
W
Cthulhu
FireGhosts
Cthulhu
8,585
859
386
4,460
14,867
11,983
86
4,440
9,670
23,219
0
W
8,358
617
0
1,571
8,115
3,562
170
2,900
4,783
25,983
0
L
9,097
531
0
2,208
7,987
3,958
0
3,835
4,152
27,019
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,913
Gold Earned
24,503
152
Minions Killed
98
7
Camps Cleared
3
673,430
Distance Traveled
594,819
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
8,487
707
52
4
2
200,943
2
W
Rama
10,027
836
79
7
1
206,907
0
L
Fenrir
8,119
677
8
1
1
191,181
5
W
Cthulhu
9,666
806
28
2
0
246,988
7
W
Merlin
9,220
768
45
4
6
219,535
2
L
Anubis
7,897
658
38
3
0
202,695
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role