Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
DontDisturbMePls
Nox
Level 17
God Stats
7W - 4L
1,716 SR
Queue Stats
83W - 69L
1,583 Elo+
Party 2
Ymir
Ymir
Frostydogg33
Ymir
Level 25
God Stats
5W - 9L
1,526 SR
Queue Stats
99W - 106L
1,535 Elo+
Solo
Apollo
Apollo
RëkìVT
Apollo
Level 17
God Stats
1W - 2L
1,259 SR
Queue Stats
52W - 12L
1,835 Elo+
Party 1
Fenrir
Fenrir
SSTAR1
Fenrir
Level 26
God Stats
40W - 35L
1,929 SR
Queue Stats
375W - 390L
1,532 Elo+
Party 2
Team Averages
Level 26
1,586 SR
1,597 Elo+

VS

Team Averages
Level 19
1,508 SR
1,556 Elo+
Hachiman
Hachiman
 
Hachiman
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Hades2005
Loki
Level 25
God Stats
1W - 4L
1,656 SR
Queue Stats
3W - 8L
1,383 Elo+
Solo
Thoth
Thoth
Leothehero2110
Thoth
Level 26
God Stats
2W - 3L
1,500 SR
Queue Stats
8W - 6L
1,490 Elo+
Solo
Yemoja
Yemoja
LukasPol28
Yemoja
Level 13
God Stats
1W - 8L
1,383 SR
Queue Stats
19W - 20L
1,572 Elo+
Solo
Ymir
Ymir
Majky7624
Ymir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,836 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
2 / 1 / 0
6,144
614
4,584
6,362
2,854
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

11
4 / 2 / 5
6,559
656
4,985
4,029
1,761
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

8
3 / 2 / 7
5,818
582
3,896
5,182
2,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
RëkìVT
Apollo
12
7 / 2 / 3
7,053
705
8,005
5,372
1,514
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
SSTAR1
Fenrir
8
3 / 1 / 1
5,377
538
952
4,855
1,469
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
10
4 / 3 / 0
6,026
603
3,682
5,437
1,053
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Loki
8
3 / 4 / 4
5,757
576
4,385
7,337
2,159
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
1 / 5 / 1
4,717
472
1,008
5,207
1,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
LukasPol28
Yemoja
8
0 / 2 / 0
4,812
481
2,747
5,777
2,610
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Ymir
7
0 / 5 / 2
4,337
434
1,118
6,887
1,827
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
15
19
Kills
8
8
Deaths
19
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
2
1
0
2
L
Hachiman
 
Hachiman
4
3
0
1.33
W
4
2
5
3.25
W
3
2
7
3.25
L
Loki
3
4
4
1.25
L
1
5
1
0.3
L
Yemoja
LukasPol28
Yemoja
0
2
0
0
L
Ymir
0
5
2
0.2
W
Apollo
RëkìVT
Apollo
7
2
3
4.25
W
Fenrir
SSTAR1
Fenrir
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,422
Damage
12,940
25,800
Taken
30,645
9,875
Mitigated
9,179
6,358
Healing
6,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
4,584
1,013
0
2,287
6,362
2,854
0
2,319
4,043
0
33,814
L
Hachiman
 
Hachiman
3,682
2,215
0
1,718
5,437
1,053
0
940
4,497
0
24,857
W
4,985
525
0
1,299
4,029
1,761
329
687
3,342
28,221
0
W
3,896
1,554
0
892
5,182
2,277
192
945
4,237
12,522
0
L
Loki
4,385
1,670
0
1,667
7,337
2,159
0
3,194
4,143
0
20,174
L
1,008
217
0
500
5,207
1,530
0
2,952
2,255
14,840
0
L
Yemoja
LukasPol28
Yemoja
2,747
741
32
2,517
5,777
2,610
0
0
5,777
16,907
2,600
L
Ymir
1,118
625
0
240
6,887
1,827
0
1,795
5,092
7,675
0
W
Apollo
RëkìVT
Apollo
8,005
4,486
0
1,755
5,372
1,514
785
359
5,013
0
45,055
W
Fenrir
SSTAR1
Fenrir
952
121
0
125
4,855
1,469
0
219
4,636
0
20,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,951
Gold Earned
25,649
284
Minions Killed
160
0
Camps Cleared
0
949,451
Distance Traveled
877,885
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
6,144
614
80
8
0
171,992
1
L
Hachiman
6,026
603
44
4
0
180,768
2
W
Nox
6,559
656
57
6
0
187,449
3
W
Ymir
5,818
582
23
2
0
188,647
1
L
Loki
5,757
576
35
4
0
184,215
1
L
Thoth
4,717
472
34
3
0
174,132
5
L
Yemoja
4,812
481
36
4
0
159,182
1
L
Ymir
4,337
434
11
1
0
179,588
3
W
Apollo
7,053
705
80
8
0
182,535
1
W
Fenrir
5,377
538
44
4
0
218,828
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role