Player Matchup

Tiamat
Tiamat
ChillDyl
Tiamat
Level 21
God Stats
0W - 2L
1,657 SR
Queue Stats
2W - 6L
1,240 Elo+
Solo
Bellona
Bellona
LoadedTroll420
Bellona
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 15L
1,462 Elo+
Solo
Yemoja
Yemoja
kon4ikperca
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nemesis
Nemesis
kłarku
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Artemis
Artemis
talksmack
Artemis
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 14
1,531 SR
1,440 Elo+

VS

Team Averages
Level 22
1,470 SR
1,368 Elo+
Gilgamesh
Gilgamesh
CptSoftBelly
Gilgamesh
Level 30
God Stats
9W - 7L
1,381 SR
Queue Stats
28W - 25L
1,376 Elo+
Solo
Hel
Hel
Doublejoint777
Hel
Level 28
God Stats
2W - 1L
1,450 SR
Queue Stats
11W - 10L
1,535 Elo+
Solo
Terra
Terra
TheTrueRedDog
Terra
Level 25
God Stats
9W - 2L
1,500 SR
Queue Stats
44W - 28L
1,282 Elo+
Solo
Neith
Neith
po60212123
Neith
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Hades
Hades
woodensoldier
Hades
Level 25
God Stats
7W - 1L
1,518 SR
Queue Stats
37W - 43L
1,149 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
ChillDyl
Tiamat
12
3 / 2 / 1
7,280
520
3,748
8,303
4,808
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 5 / 1
6,531
467
6,096
10,925
8,325
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Yemoja
3
0 / 2 / 0
4,624
330
186
1,618
421
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
kłarku
Nemesis
9
0 / 3 / 3
5,933
424
3,004
7,835
2,639
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Artemis
talksmack
Artemis
11
3 / 6 / 0
6,607
472
5,407
9,411
2,673
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CptSoftBelly
Gilgamesh
13
8 / 0 / 1
8,553
611
4,952
6,465
2,813
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
4 / 1 / 6
7,985
570
7,674
7,430
2,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
1 / 1 / 8
7,243
517
1,550
9,284
7,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Neith
10
1 / 3 / 2
6,711
479
3,285
4,709
1,121
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
4 / 2 / 4
8,200
586
7,435
7,844
4,875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
39
7
Kills
18
18
Deaths
7
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Tiamat
ChillDyl
Tiamat
3
2
1
1.75
W
Gilgamesh
CptSoftBelly
Gilgamesh
8
0
1
8.5
W
4
1
6
7
L
1
5
1
0.3
W
1
1
8
5
L
Yemoja
0
2
0
0
L
Nemesis
kłarku
Nemesis
0
3
3
0.5
W
Neith
1
3
2
0.67
L
Artemis
talksmack
Artemis
3
6
0
0.5
W
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,441
Damage
24,896
38,092
Taken
35,732
18,866
Mitigated
18,651
7,210
Healing
13,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
ChillDyl
Tiamat
3,748
194
0
3,048
8,303
4,808
180
3,607
4,457
33,718
0
W
Gilgamesh
CptSoftBelly
Gilgamesh
4,952
1,958
0
1,047
6,465
2,813
1,519
458
6,007
0
42,403
W
7,674
705
1,834
4,670
7,430
2,432
1,343
516
6,914
37,638
0
L
6,096
983
0
1,493
10,925
8,325
844
6,304
4,559
0
33,539
W
1,550
443
930
1,784
9,284
7,410
108
1,134
8,150
16,315
0
L
Yemoja
186
113
0
0
1,618
421
0
205
1,369
1,720
0
L
Nemesis
kłarku
Nemesis
3,004
1,305
0
868
7,835
2,639
0
3,390
4,279
0
26,514
W
Neith
3,285
1,429
0
1,148
4,709
1,121
1,600
440
4,269
0
28,757
L
Artemis
talksmack
Artemis
5,407
4,101
0
1,801
9,411
2,673
1,024
2,556
6,769
0
27,251
W
7,435
70
0
2,502
7,844
4,875
267
1,449
6,395
39,687
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,975
Gold Earned
38,692
243
Minions Killed
314
0
Camps Cleared
0
997,302
Distance Traveled
1,324,245
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,280
520
72
5
0
235,918
0
W
Gilgamesh
8,553
611
73
5
0
258,064
1
W
Hel
7,985
570
84
6
0
290,222
1
L
Bellona
6,531
467
66
5
0
240,407
2
W
Terra
7,243
517
27
2
0
269,923
11
L
Yemoja
4,624
330
3
0
0
48,917
0
L
Nemesis
5,933
424
45
3
0
281,440
3
W
Neith
6,711
479
54
4
0
251,662
0
L
Artemis
6,607
472
57
4
0
190,620
0
W
Hades
8,200
586
76
5
0
254,374
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role