Player Matchup

Hera
Hera
Anubis_Joestar
Hera
Level 29
God Stats
3W - 5L
1,550 SR
Queue Stats
160W - 165L
1,472 Elo+
Solo
Chaac
Chaac
ImStyxx
Chaac
Level 27
God Stats
17W - 29L
1,452 SR
Queue Stats
106W - 130L
1,367 Elo+
Solo
Hun Batz
Hun Batz
Pokelogan
Hun Batz
Level 9
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 40L
1,290 Elo+
Party 3
Medusa
Medusa
Xietnin
Medusa
Level 64
God Stats
2W - 1L
1,715 SR
Queue Stats
3W - 2L
1,496 Elo+
Party 3
Cthulhu
Cthulhu
cablw
Cthulhu
Level 8
God Stats
1W - 1L
1,279 SR
Queue Stats
19W - 34L
1,160 Elo+
Party 3
Team Averages
Level 27
1,499 SR
1,357 Elo+

VS

Team Averages
Level 18
1,404 SR
1,377 Elo+
Nemesis
Nemesis
Baby_Bot_Bowers
Nemesis
Level 26
God Stats
45W - 56L
1,335 SR
Queue Stats
204W - 222L
1,417 Elo+
Party 1
Gilgamesh
Gilgamesh
IAMTRIPLE_1
Gilgamesh
Level 24
God Stats
9W - 16L
1,331 SR
Queue Stats
35W - 59L
1,241 Elo+
Solo
Zeus
Zeus
KosovoSerbia99
Zeus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,449 Elo+
Party 2
Freya
Freya
KudeSiBeMiso
Freya
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,413 Elo+
Party 2
Sobek
Sobek
whitecelI
Sobek
Level 25
God Stats
7W - 13L
1,353 SR
Queue Stats
44W - 57L
1,366 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 2 / 4
11,960
598
13,879
8,612
3,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chaac
ImStyxx
Chaac
18
2 / 0 / 4
11,088
554
8,093
10,676
10,545
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hun Batz
Pokelogan
Hun Batz
16
8 / 5 / 4
10,998
550
8,941
15,231
5,958
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
Xietnin
Medusa
16
9 / 6 / 9
11,054
553
19,581
14,724
5,807
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
cablw
Cthulhu
15
4 / 1 / 11
9,811
491
6,172
8,434
9,323
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 2
8,761
438
4,152
13,160
7,251
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gilgamesh
IAMTRIPLE_1
Gilgamesh
15
3 / 7 / 1
9,059
453
8,280
16,737
9,407
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
4 / 9 / 3
8,938
447
6,114
12,124
4,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
4 / 10 / 3
8,971
449
6,514
14,708
4,550
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sobek
whitecelI
Sobek
12
1 / 3 / 8
8,496
425
6,063
19,389
16,736
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
29
30
Kills
12
14
Deaths
32
32
Assists
17
Player
Kills
Deaths
Assists
KDA
W
7
2
4
4.5
L
0
3
2
0.33
L
Gilgamesh
IAMTRIPLE_1
Gilgamesh
3
7
1
0.5
W
Chaac
ImStyxx
Chaac
2
0
4
4
L
4
9
3
0.61
L
4
10
3
0.55
W
Hun Batz
Pokelogan
Hun Batz
8
5
4
2
W
Medusa
Xietnin
Medusa
9
6
9
2.25
W
Cthulhu
cablw
Cthulhu
4
1
11
9.5
L
Sobek
whitecelI
Sobek
1
3
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,666
Damage
31,123
57,677
Taken
76,118
35,273
Mitigated
42,284
11,620
Healing
8,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,879
2,777
0
1,828
8,612
3,640
586
2,628
5,984
86,413
0
L
4,152
508
0
1,110
13,160
7,251
0
1,133
11,819
0
69,409
L
Gilgamesh
IAMTRIPLE_1
Gilgamesh
8,280
2,077
0
2,739
16,737
9,407
0
1,543
14,593
0
41,874
W
Chaac
ImStyxx
Chaac
8,093
697
0
5,242
10,676
10,545
644
453
9,896
0
67,263
L
6,114
1,345
0
487
12,124
4,340
0
5,239
6,579
36,049
0
L
6,514
2,322
0
1,760
14,708
4,550
176
4,666
9,878
26,814
0
W
Hun Batz
Pokelogan
Hun Batz
8,941
3,001
0
1,284
15,231
5,958
894
2,322
12,768
0
67,463
W
Medusa
Xietnin
Medusa
19,581
11,144
0
3,266
14,724
5,807
1,850
7,019
7,640
0
65,521
W
Cthulhu
cablw
Cthulhu
6,172
303
0
0
8,434
9,323
456
5,662
2,698
20,460
0
L
Sobek
whitecelI
Sobek
6,063
231
0
2,835
19,389
16,736
0
6,756
12,431
23,186
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,911
Gold Earned
44,225
529
Minions Killed
342
0
Camps Cleared
0
1,977,952
Distance Traveled
1,760,797
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
11,960
598
153
8
0
408,845
2
L
Nemesis
8,761
438
127
6
0
429,906
0
L
Gilgamesh
9,059
453
59
3
0
379,925
3
W
Chaac
11,088
554
140
7
0
434,002
4
L
Zeus
8,938
447
75
4
0
278,512
1
L
Freya
8,971
449
43
2
0
312,313
2
W
Hun Batz
10,998
550
102
5
0
401,599
0
W
Medusa
11,054
553
95
5
0
354,031
6
W
Cthulhu
9,811
491
39
2
0
379,475
4
L
Sobek
8,496
425
38
2
0
360,141
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role