Player Matchup

He Bo
He Bo
Gold V
Mutsispillu
He Bo
Gold V
Level 49
God Stats
2W - 1L
1,500 SR
Queue Stats
37W - 30L
1,537 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 49
1,500 SR
1,537 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 137
1,726 SR
1,394 MMR
Eset
Eset
Gold IV
Sinonоn
Eset
Gold IV
Level 137
God Stats
0W - 1L
1,726 SR
Queue Stats
13W - 11L
1,394 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 0 / 0
10,003
1,000
8,204
10,813
6,526
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
SetBakasuraVulcanAh Muzen CabPele

VS

Bans
AnubisSkadiChronosFreyaUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
12
0 / 7 / 0
6,786
679
5,173
9,635
4,335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
0
7
Kills
0
0
Deaths
7
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
7
0
0
7
L
Eset
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,204
Damage
5,173
10,813
Taken
9,635
6,526
Mitigated
4,335
4,047
Healing
632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,204
420
0
4,047
10,813
6,526
1,291
4,934
5,373
55,276
0
L
Eset
5,173
192
0
632
9,635
4,335
0
8,560
1,075
26,734
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,003
Gold Earned
6,786
118
Minions Killed
57
7
Camps Cleared
2
192,169
Distance Traveled
191,400
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
10,003
1,000
118
12
7
192,169
4
L
Eset
6,786
679
57
6
2
191,400
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role