Player Matchup

Medusa
Medusa
AlphaOMEGA2RECON
Medusa
Level 35
God Stats
170W - 232L
1,414 SR
Queue Stats
184W - 253L
1,351 Elo+
Solo
Merlin
Merlin
BDawg073207
Merlin
Level 104
God Stats
142W - 141L
1,438 SR
Queue Stats
289W - 361L
1,404 Elo+
Solo
Ymir
Ymir
FuzzyPickle007
Ymir
Level 40
God Stats
5W - 3L
1,458 SR
Queue Stats
51W - 73L
1,323 Elo+
Solo
Team Averages
Level 60
1,437 SR
1,360 Elo+

VS

Team Averages
Level 65
1,453 SR
1,350 Elo+
Thanatos
Thanatos
DGH NIK
Thanatos
Level 62
God Stats
8W - 18L
1,323 SR
Queue Stats
80W - 119L
1,289 Elo+
Solo
Medusa
Medusa
only_1wayoutflex
Medusa
Level 45
God Stats
8W - 9L
1,449 SR
Queue Stats
144W - 232L
1,286 Elo+
Solo
Tyr
Tyr
tryker10
Tyr
Level 88
God Stats
11W - 13L
1,586 SR
Queue Stats
34W - 55L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 4
7,593
759
7,029
5,402
1,662
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
10
2 / 3 / 5
7,031
703
4,820
4,839
1,270
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 0 / 5
7,434
743
2,818
10,315
5,582
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DGH NIK
Thanatos
8
1 / 5 / 2
6,275
628
4,513
9,089
2,904
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

11
1 / 0 / 0
6,362
636
4,641
3,679
2,123
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 4 / 1
6,431
643
5,680
8,370
6,338
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
9
Kills
3
3
Deaths
9
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
4
0
4
6
W
Merlin
2
3
5
1.5
L
Thanatos
DGH NIK
Thanatos
1
5
2
0.4
W
3
0
5
5.5
L
1
0
0
1
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,667
Damage
14,834
20,556
Taken
21,138
8,514
Mitigated
11,365
5,116
Healing
4,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,029
2,599
306
687
5,402
1,662
514
92
5,225
0
32,855
W
Merlin
4,820
74
72
625
4,839
1,270
369
144
4,653
21,995
0
L
Thanatos
DGH NIK
Thanatos
4,513
260
0
2,258
9,089
2,904
0
4,273
4,816
0
9,347
W
2,818
453
0
3,426
10,315
5,582
78
0
10,081
8,627
0
L
4,641
1,090
0
708
3,679
2,123
0
1,931
1,748
0
25,907
L
5,680
444
0
1,793
8,370
6,338
0
2,270
6,100
0
17,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,058
Gold Earned
19,068
119
Minions Killed
95
6
Camps Cleared
4
555,434
Distance Traveled
563,266
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,593
759
65
7
6
202,929
4
W
Merlin
7,031
703
35
4
0
162,120
0
L
Thanatos
6,275
628
13
1
0
174,326
0
W
Ymir
7,434
743
19
2
0
190,385
0
L
Medusa
6,362
636
56
6
3
193,147
0
L
Tyr
6,431
643
26
3
1
195,793
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role