Player Matchup

Hercules
Hercules
Domivat24
Hercules
Level 137
God Stats
16W - 14L
1,541 SR
Queue Stats
400W - 175L
1,774 Elo+
Party 1
Tiamat
Tiamat
Zytches
Tiamat
Level 20
God Stats
22W - 9L
1,583 SR
Queue Stats
184W - 74L
1,745 Elo+
Party 1
Cupid
Cupid
pezquenin
Cupid
Level 66
God Stats
2W - 0L
1,504 SR
Queue Stats
336W - 145L
1,729 Elo+
Party 1
Team Averages
Level 74
1,543 SR
1,749 Elo+

VS

Team Averages
Level 21
1,367 SR
1,241 Elo+
Neith
Neith
ShadowIcey
Neith
Level 47
God Stats
1W - 4L
1,396 SR
Queue Stats
7W - 10L
1,390 Elo+
Party 2
Cthulhu
Cthulhu
casper2005181
Cthulhu
Level 10
God Stats
0W - 3L
1,084 SR
Queue Stats
2W - 18L
941 Elo+
Solo
Anubis
Anubis
ignacyigor
Anubis
Level 7
God Stats
1W - 1L
1,621 SR
Queue Stats
7W - 10L
1,390 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Domivat24
Hercules
12
4 / 2 / 19
8,518
852
6,778
10,667
6,763
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Tiamat
Zytches
Tiamat
14
14 / 1 / 11
10,224
1,022
10,297
9,392
6,808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cupid
pezquenin
Cupid
12
8 / 3 / 15
8,749
875
9,660
8,011
2,531
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
10
4 / 9 / 1
7,878
788
6,122
10,145
3,050
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
9
0 / 9 / 3
6,357
636
3,788
11,522
5,109
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
ignacyigor
Anubis
10
2 / 8 / 2
6,904
690
4,537
8,679
3,474
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
12
26
Kills
6
6
Deaths
26
45
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hercules
Domivat24
Hercules
4
2
19
6.75
L
Neith
4
9
1
0.5
W
Tiamat
Zytches
Tiamat
14
1
11
19.5
L
Cthulhu
0
9
3
0.17
L
Anubis
ignacyigor
Anubis
2
8
2
0.38
W
Cupid
pezquenin
Cupid
8
3
15
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,735
Damage
14,447
28,070
Taken
30,346
16,102
Mitigated
11,633
9,762
Healing
1,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Domivat24
Hercules
6,778
1,922
359
2,472
10,667
6,763
46
4,110
6,557
0
12,042
L
Neith
6,122
3,508
0
514
10,145
3,050
0
3,367
6,468
0
10,951
W
Tiamat
Zytches
Tiamat
10,297
366
82
3,418
9,392
6,808
185
1,845
7,547
31,368
0
L
Cthulhu
3,788
426
0
0
11,522
5,109
0
3,276
8,007
11,823
0
L
Anubis
ignacyigor
Anubis
4,537
115
0
870
8,679
3,474
0
3,052
5,431
12,261
0
W
Cupid
pezquenin
Cupid
9,660
5,243
384
3,047
8,011
2,531
1,624
2,907
5,104
0
26,445

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,491
Gold Earned
21,139
121
Minions Killed
48
8
Camps Cleared
1
533,471
Distance Traveled
407,070
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,518
852
12
1
1
186,061
0
L
Neith
7,878
788
13
1
0
133,478
1
W
Tiamat
10,224
1,022
56
6
6
192,507
1
L
Cthulhu
6,357
636
15
2
0
130,391
0
L
Anubis
6,904
690
20
2
1
143,201
1
W
Cupid
8,749
875
53
5
1
154,903
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role