Player Matchup

Fenrir
Fenrir
Arshia_12_21
Fenrir
Level 24
God Stats
1W - 2L
1,426 SR
Queue Stats
10W - 17L
1,339 Elo+
Solo
Izanami
Izanami
Drilly155
Izanami
Level 26
God Stats
6W - 11L
1,483 SR
Queue Stats
13W - 23L
1,256 Elo+
Solo
Thanatos
Thanatos
Drsum123
Thanatos
Level 27
God Stats
26W - 28L
1,675 SR
Queue Stats
114W - 124L
1,571 Elo+
Solo
Persephone
Persephone
UsedPepsiCan
Persephone
Level 28
God Stats
5W - 5L
1,500 SR
Queue Stats
76W - 94L
1,405 Elo+
Solo
Olorun
Olorun
lavvlsz1
Olorun
Level 27
God Stats
1W - 4L
1,500 SR
Queue Stats
253W - 285L
1,361 Elo+
Solo
Team Averages
Level 26
1,517 SR
1,387 Elo+

VS

Team Averages
Level 28
1,454 SR
1,385 Elo+
Ne Zha
Ne Zha
DirtyRiceBowl
Ne Zha
Level 29
God Stats
26W - 17L
1,688 SR
Queue Stats
166W - 138L
1,580 Elo+
Solo
Achilles
Achilles
Sonicboy_23
Achilles
Level 28
God Stats
3W - 2L
1,585 SR
Queue Stats
69W - 63L
1,615 Elo+
Solo
Neith
Neith
SrJoNeesSS
Neith
Level 29
God Stats
17W - 23L
1,440 SR
Queue Stats
115W - 119L
1,307 Elo+
Solo
Ymir
Ymir
fenrrir99
Ymir
Level 25
God Stats
4W - 3L
1,423 SR
Queue Stats
13W - 26L
1,188 Elo+
Solo
Janus
Janus
kuiko86
Janus
Level 27
God Stats
2W - 11L
1,134 SR
Queue Stats
63W - 102L
1,237 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
6 / 8 / 5
8,480
446
10,628
15,420
5,409
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Izanami
Drilly155
Izanami
12
3 / 7 / 0
7,976
420
2,836
11,986
3,710
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Thanatos
Drsum123
Thanatos
10
1 / 14 / 1
7,283
383
3,979
16,798
6,980
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Persephone
UsedPepsiCan
Persephone
14
7 / 7 / 8
9,730
512
16,599
14,286
4,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Olorun
lavvlsz1
Olorun
13
0 / 7 / 0
7,993
421
3,717
12,657
4,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
31 / 0 / 2
14,823
780
26,131
16,901
6,532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
Sonicboy_23
Achilles
20
10 / 0 / 1
12,945
681
13,178
13,388
12,574
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Neith
13
2 / 2 / 1
8,950
471
2,992
9,798
2,811
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ymir
12
0 / 8 / 7
9,140
481
3,230
21,898
10,633
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Janus
kuiko86
Janus
12
0 / 9 / 4
8,495
447
4,571
9,661
2,020
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
58
17
Kills
43
43
Deaths
19
14
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Fenrir
6
8
5
1.06
W
31
0
2
32
L
Izanami
Drilly155
Izanami
3
7
0
0.43
L
Thanatos
Drsum123
Thanatos
1
14
1
0.11
W
Achilles
Sonicboy_23
Achilles
10
0
1
10.5
W
Neith
2
2
1
1.25
L
Persephone
UsedPepsiCan
Persephone
7
7
8
1.57
W
Ymir
0
8
7
0.44
W
Janus
kuiko86
Janus
0
9
4
0.22
L
Olorun
lavvlsz1
Olorun
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,759
Damage
50,102
71,147
Taken
71,646
24,702
Mitigated
34,570
12,477
Healing
22,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
10,628
1,962
0
1,142
15,420
5,409
0
1,818
13,490
0
42,765
W
26,131
15,421
0
11,718
16,901
6,532
7,635
1,868
14,958
0
115,162
L
Izanami
Drilly155
Izanami
2,836
1,621
0
2,689
11,986
3,710
2,595
606
11,262
0
41,942
L
Thanatos
Drsum123
Thanatos
3,979
1,700
0
3,044
16,798
6,980
348
1,553
15,169
0
29,563
W
Achilles
Sonicboy_23
Achilles
13,178
6,570
0
2,356
13,388
12,574
561
3,523
9,865
0
96,638
W
Neith
2,992
965
0
3,292
9,798
2,811
546
2,888
6,810
0
48,710
L
Persephone
UsedPepsiCan
Persephone
16,599
2,017
144
1,990
14,286
4,174
0
3,235
10,898
50,113
0
W
Ymir
3,230
839
0
4,582
21,898
10,633
210
8,591
12,790
28,767
0
W
Janus
kuiko86
Janus
4,571
489
0
250
9,661
2,020
1,032
2,649
6,907
30,388
0
L
Olorun
lavvlsz1
Olorun
3,717
2,284
0
3,468
12,657
4,429
1,358
105
12,520
41,090
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,462
Gold Earned
54,353
333
Minions Killed
529
0
Camps Cleared
0
1,496,093
Distance Traveled
1,714,997
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,480
446
49
3
0
344,100
3
W
Ne Zha
14,823
780
173
9
0
400,008
0
L
Izanami
7,976
420
78
4
0
218,112
2
L
Thanatos
7,283
383
53
3
0
315,765
2
W
Achilles
12,945
681
193
10
0
383,103
4
W
Neith
8,950
471
70
4
0
324,075
0
L
Persephone
9,730
512
78
4
0
315,153
0
W
Ymir
9,140
481
42
2
0
291,932
0
W
Janus
8,495
447
51
3
0
315,879
1
L
Olorun
7,993
421
75
4
0
302,963
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role