Player Matchup

Janus
Janus
 
Janus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Kittèn
Cthulhu
Level 109
God Stats
1W - 1L
1,708 SR
Queue Stats
44W - 43L
1,503 Elo+
Solo
He Bo
He Bo
MurphX1
He Bo
Level 119
God Stats
0W - 1L
1,599 SR
Queue Stats
29W - 25L
1,493 Elo+
Solo
Charybdis
Charybdis
Natsu0049211
Charybdis
Level 85
God Stats
42W - 40L
1,557 SR
Queue Stats
243W - 227L
1,560 Elo+
Solo
Thor
Thor
wvvvvvw
Thor
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
1,247 Elo+
Solo
Team Averages
Level 109
1,573 SR
1,461 Elo+

VS

Team Averages
Level 102
1,480 SR
1,546 Elo+
Bastet
Bastet
Gomkamf
Bastet
Level 59
God Stats
8W - 12L
1,409 SR
Queue Stats
271W - 308L
1,377 Elo+
Solo
Hera
Hera
UmmEllisse
Hera
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 50L
1,545 Elo+
Party 1
Cernunnos
Cernunnos
XIIISCARS
Cernunnos
Level 85
God Stats
3W - 2L
1,433 SR
Queue Stats
48W - 40L
1,573 Elo+
Solo
Xing Tian
Xing Tian
resciptial
Xing Tian
Level 155
God Stats
3W - 3L
1,688 SR
Queue Stats
28W - 22L
1,632 Elo+
Solo
Ymir
Ymir
thewickedbanana
Ymir
Level 105
God Stats
4W - 3L
1,367 SR
Queue Stats
43W - 30L
1,606 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
19
4 / 7 / 8
12,594
1,050
16,352
14,598
4,265
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
Kittèn
Cthulhu
18
2 / 5 / 3
11,433
953
5,733
23,959
21,143
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

He Bo
MurphX1
He Bo
16
0 / 4 / 2
9,686
807
2,599
6,400
1,742
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charybdis
Natsu0049211
Charybdis
18
3 / 3 / 5
12,114
1,010
14,650
20,710
7,086
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thor
wvvvvvw
Thor
19
5 / 14 / 7
12,891
1,074
11,290
25,027
9,883
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

220

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Gomkamf
Bastet
19
6 / 2 / 20
12,867
1,072
14,821
8,330
2,995
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

19
5 / 3 / 16
12,461
1,038
16,085
6,251
2,045
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cernunnos
XIIISCARS
Cernunnos
20
16 / 4 / 15
15,383
1,282
40,202
17,386
6,430
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xing Tian
resciptial
Xing Tian
19
5 / 1 / 20
13,278
1,107
8,374
15,479
14,683
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
1 / 4 / 21
11,381
948
7,921
18,368
14,534
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
125
14
Kills
33
33
Deaths
14
25
Assists
92
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
4
7
8
1.14
W
Bastet
Gomkamf
Bastet
6
2
20
8
L
Cthulhu
Kittèn
Cthulhu
2
5
3
0.7
L
He Bo
MurphX1
He Bo
0
4
2
0.25
L
Charybdis
Natsu0049211
Charybdis
3
3
5
1.83
W
5
3
16
4.33
W
Cernunnos
XIIISCARS
Cernunnos
16
4
15
5.88
W
Xing Tian
resciptial
Xing Tian
5
1
20
15
W
1
4
21
2.88
L
Thor
wvvvvvw
Thor
5
14
7
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,624
Damage
87,403
90,694
Taken
65,814
44,119
Mitigated
40,687
5,606
Healing
3,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
16,352
401
186
609
14,598
4,265
0
3,072
11,526
27,034
0
W
Bastet
Gomkamf
Bastet
14,821
3,979
0
0
8,330
2,995
0
3,923
4,285
0
36,694
L
Cthulhu
Kittèn
Cthulhu
5,733
149
382
3,600
23,959
21,143
0
8,443
15,516
32,675
0
L
He Bo
MurphX1
He Bo
2,599
210
0
0
6,400
1,742
0
1,988
4,412
6,601
0
L
Charybdis
Natsu0049211
Charybdis
14,650
6,291
0
829
20,710
7,086
0
10,766
9,944
0
39,894
W
16,085
2,569
0
250
6,251
2,045
0
1,891
4,338
42,267
0
W
Cernunnos
XIIISCARS
Cernunnos
40,202
22,236
0
1,815
17,386
6,430
0
7,865
9,457
0
69,819
W
Xing Tian
resciptial
Xing Tian
8,374
226
873
606
15,479
14,683
0
5,223
10,176
24,361
0
W
7,921
787
0
250
18,368
14,534
0
5,436
11,275
15,605
0
L
Thor
wvvvvvw
Thor
11,290
1,996
0
0
25,027
9,883
0
8,111
16,916
0
24,899

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,718
Gold Earned
65,370
190
Minions Killed
247
7
Camps Cleared
6
1,005,367
Distance Traveled
1,184,788
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
12,594
1,050
41
3
1
226,922
0
W
Bastet
12,867
1,072
47
4
2
257,544
1
L
Cthulhu
11,433
953
47
4
1
268,807
0
L
He Bo
9,686
807
10
1
0
91,400
0
L
Charybdis
12,114
1,010
65
5
4
223,797
1
W
Hera
12,461
1,038
68
6
0
232,143
1
W
Cernunnos
15,383
1,282
82
7
1
216,389
1
W
Xing Tian
13,278
1,107
33
3
1
284,414
0
W
Ymir
11,381
948
17
1
2
194,298
6
L
Thor
12,891
1,074
27
2
1
194,441
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role