Player Matchup

Pele
Pele
 
Pele
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Ceocey
Jormungandr
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,183 Elo+
Solo
Neith
Neith
JeJeFfGrimeliz
Neith
Level 24
God Stats
6W - 5L
1,389 SR
Queue Stats
12W - 9L
1,454 Elo+
Solo
Discordia
Discordia
Soyro322
Discordia
Level 25
God Stats
6W - 2L
1,865 SR
Queue Stats
150W - 150L
1,448 Elo+
Solo
Scylla
Scylla
matrix 60HZ
Scylla
Level 11
God Stats
4W - 14L
1,174 SR
Queue Stats
10W - 22L
1,217 Elo+
Solo
Team Averages
Level 19
1,486 SR
1,360 Elo+

VS

Team Averages
Level 15
1,470 SR
1,389 Elo+
Bellona
Bellona
HOrobin
Bellona
Level 8
God Stats
0W - 3L
1,500 SR
Queue Stats
9W - 17L
1,324 Elo+
Solo
Nemesis
Nemesis
KarenaLie
Nemesis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,472 Elo+
Solo
Ah Puch
Ah Puch
shelbynog
Ah Puch
Level 29
God Stats
11W - 10L
1,734 SR
Queue Stats
86W - 80L
1,484 Elo+
Solo
Cthulhu
Cthulhu
suizzles
Cthulhu
Level 23
God Stats
4W - 5L
1,468 SR
Queue Stats
129W - 146L
1,400 Elo+
Solo
Thanatos
Thanatos
виндикарии
Thanatos
Level 10
God Stats
2W - 7L
1,149 SR
Queue Stats
19W - 30L
1,267 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
20
21 / 1 / 23
15,364
1,536
27,635
16,928
11,672
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jormungandr
Ceocey
Jormungandr
19
5 / 4 / 31
11,912
1,191
12,358
15,932
17,740
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

19
13 / 3 / 21
13,345
1,335
26,008
12,829
5,628
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
Soyro322
Discordia
18
8 / 4 / 21
11,626
1,163
17,790
9,902
3,166
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Scylla
18
3 / 8 / 21
10,623
1,062
7,114
10,483
3,476
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

182

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
HOrobin
Bellona
18
8 / 11 / 10
12,817
1,282
19,125
28,446
28,296
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis
KarenaLie
Nemesis
16
0 / 14 / 6
9,469
947
7,129
21,879
7,417
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ah Puch
shelbynog
Ah Puch
18
2 / 2 / 10
10,875
1,088
10,417
8,309
3,497
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
suizzles
Cthulhu
18
5 / 9 / 10
11,613
1,161
16,224
21,802
21,285
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
5 / 14 / 10
11,721
1,172
9,369
20,219
7,279
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

167
Kill Participation
66
50
Kills
20
20
Deaths
50
117
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
21
1
23
32.5
W
Jormungandr
Ceocey
Jormungandr
5
4
31
5.13
L
Bellona
HOrobin
Bellona
8
11
10
1.18
W
13
3
21
7.83
L
Nemesis
KarenaLie
Nemesis
0
14
6
0.21
W
Discordia
Soyro322
Discordia
8
4
21
4.63
W
Scylla
3
8
21
1.69
L
Ah Puch
shelbynog
Ah Puch
2
2
10
3.5
L
Cthulhu
suizzles
Cthulhu
5
9
10
1.11
L
5
14
10
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,905
Damage
62,264
66,074
Taken
100,655
41,682
Mitigated
67,774
2,992
Healing
9,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
27,635
9,455
0
1,032
16,928
11,672
0
7,780
9,148
0
55,764
W
Jormungandr
Ceocey
Jormungandr
12,358
4,673
0
0
15,932
17,740
0
6,047
9,885
25,995
0
L
Bellona
HOrobin
Bellona
19,125
5,647
0
689
28,446
28,296
0
11,490
16,956
5,313
26,542
W
26,008
12,554
0
1,812
12,829
5,628
0
5,327
7,502
0
45,782
L
Nemesis
KarenaLie
Nemesis
7,129
3,745
0
602
21,879
7,417
0
8,105
13,774
0
28,629
W
Discordia
Soyro322
Discordia
17,790
1,882
0
148
9,902
3,166
0
4,376
5,526
30,978
0
W
Scylla
7,114
2,553
0
0
10,483
3,476
0
5,565
4,918
15,196
0
L
Ah Puch
shelbynog
Ah Puch
10,417
622
176
2,055
8,309
3,497
0
2,728
5,581
42,860
0
L
Cthulhu
suizzles
Cthulhu
16,224
577
200
1,052
21,802
21,285
0
6,023
15,779
33,231
0
L
9,369
1,368
0
4,441
20,219
7,279
0
8,916
11,303
100
17,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,870
Gold Earned
56,495
196
Minions Killed
201
8
Camps Cleared
9
844,611
Distance Traveled
888,892
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
15,364
1,536
62
6
1
222,101
0
W
Jormungandr
11,912
1,191
24
2
1
148,812
1
L
Bellona
12,817
1,282
28
3
1
186,561
0
W
Neith
13,345
1,335
63
6
1
170,441
0
L
Nemesis
9,469
947
45
5
4
180,233
1
W
Discordia
11,626
1,163
36
4
3
172,041
8
W
Scylla
10,623
1,062
11
1
2
131,216
0
L
Ah Puch
10,875
1,088
67
7
2
172,604
0
L
Cthulhu
11,613
1,161
44
4
1
182,849
1
L
Thanatos
11,721
1,172
17
2
1
166,645
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role