Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
KA2UAL-E5
Merlin
Level 67
God Stats
4W - 3L
1,775 SR
Queue Stats
38W - 22L
1,634 Elo+
Party 1
Ymir
Ymir
ultimeit06
Ymir
Level 63
God Stats
9W - 9L
1,681 SR
Queue Stats
25W - 18L
1,603 Elo+
Party 1
Team Averages
Level 90
1,652 SR
1,579 Elo+

VS

Team Averages
Level 110
1,723 SR
1,496 Elo+
Cthulhu
Cthulhu
Aeoniowa
Cthulhu
Level 109
God Stats
3W - 3L
1,737 SR
Queue Stats
62W - 62L
1,512 Elo+
Party 2
Fenrir
Fenrir
Momonce
Fenrir
Level 96
God Stats
1W - 0L
1,703 SR
Queue Stats
42W - 44L
1,535 Elo+
Party 2
Eset
Eset
Oni thomson
Eset
Level 126
God Stats
1W - 0L
1,728 SR
Queue Stats
15W - 11L
1,441 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
11
5 / 2 / 3
7,555
756
12,789
9,247
3,524
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
KA2UAL-E5
Merlin
11
3 / 4 / 3
7,043
704
6,262
6,742
2,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 1 / 8
7,311
731
1,606
9,523
9,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Aeoniowa
Cthulhu
10
1 / 4 / 3
7,124
712
7,686
11,187
9,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
Momonce
Fenrir
12
4 / 3 / 3
8,339
834
5,709
8,940
5,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

11
2 / 1 / 3
7,205
721
8,849
5,233
1,540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
16
8
Kills
7
7
Deaths
8
14
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
5
2
3
3.25
W
Cthulhu
Aeoniowa
Cthulhu
1
4
3
0.63
L
Merlin
KA2UAL-E5
Merlin
3
4
3
1.13
W
Fenrir
Momonce
Fenrir
4
3
3
1.83
W
2
1
3
3.5
L
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,657
Damage
22,244
25,512
Taken
25,360
15,174
Mitigated
16,416
4,069
Healing
4,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
12,789
6,484
0
1,639
9,247
3,524
1,142
6,583
2,404
0
27,786
W
Cthulhu
Aeoniowa
Cthulhu
7,686
204
270
1,263
11,187
9,405
0
3,732
7,455
17,348
0
L
Merlin
KA2UAL-E5
Merlin
6,262
539
0
470
6,742
2,451
183
3,430
3,156
29,772
0
W
Fenrir
Momonce
Fenrir
5,709
1,023
0
1,488
8,940
5,471
0
2,760
6,180
0
18,969
W
8,849
387
597
550
5,233
1,540
0
1,816
3,417
27,416
0
L
1,606
166
0
1,960
9,523
9,199
0
5,810
3,337
9,006
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,909
Gold Earned
22,668
127
Minions Killed
111
5
Camps Cleared
5
532,944
Distance Traveled
575,052
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
7,555
756
48
5
3
176,959
2
W
Cthulhu
7,124
712
27
3
0
186,672
2
L
Merlin
7,043
704
66
7
2
172,627
1
W
Fenrir
8,339
834
26
3
4
187,997
1
W
Eset
7,205
721
58
6
1
200,383
1
L
Ymir
7,311
731
13
1
0
183,358
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role