Player Matchup

Sol
Sol
Adri_LP17
Sol
Level 8
God Stats
7W - 7L
1,500 SR
Queue Stats
143W - 159L
1,372 Elo+
Party 2
Thanatos
Thanatos
Aec_SFDH_07
Thanatos
Level 17
God Stats
4W - 3L
1,851 SR
Queue Stats
30W - 30L
1,416 Elo+
Party 2
Gilgamesh
Gilgamesh
CapFirthNand
Gilgamesh
Level 5
God Stats
0W - 3L
1,250 SR
Queue Stats
1W - 4L
1,277 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
FlatFootPerry
Ah Muzen Cab
Level 63
God Stats
2W - 8L
1,437 SR
Queue Stats
35W - 37L
1,460 Elo+
Party 1
Ymir
Ymir
LiquidBowl
Ymir
Level 7
God Stats
1W - 3L
1,274 SR
Queue Stats
2W - 6L
1,425 Elo+
Party 1
Team Averages
Level 20
1,462 SR
1,390 Elo+

VS

Team Averages
Level 17
1,564 SR
1,395 Elo+
Thoth
Thoth
AskeladdTV
Thoth
Level 13
God Stats
1W - 0L
1,721 SR
Queue Stats
29W - 17L
1,433 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Basco20
Morgan Le Fay
Level 7
God Stats
2W - 3L
1,500 SR
Queue Stats
3W - 8L
1,237 Elo+
Solo
Sylvanus
Sylvanus
GriazniySanches
Sylvanus
Level 25
God Stats
2W - 0L
1,774 SR
Queue Stats
45W - 47L
1,439 Elo+
Solo
Bellona
Bellona
Izayoii31
Bellona
Level 14
God Stats
2W - 0L
1,758 SR
Queue Stats
7W - 8L
1,411 Elo+
Solo
Ne Zha
Ne Zha
wsmyzmw
Ne Zha
Level 28
God Stats
1W - 4L
1,065 SR
Queue Stats
76W - 81L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 7 / 0
7,662
403
2,875
13,694
3,131
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
Aec_SFDH_07
Thanatos
15
4 / 7 / 0
9,133
481
6,225
15,359
5,256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilgamesh
CapFirthNand
Gilgamesh
15
0 / 3 / 2
8,846
466
4,424
10,971
7,663
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ah Muzen Cab
FlatFootPerry
Ah Muzen Cab
17
2 / 2 / 2
9,589
505
11,353
14,828
4,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

5
0 / 2 / 0
5,820
306
34
3,254
1,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
20
12 / 0 / 0
13,101
690
13,317
11,931
4,680
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Morgan Le Fay
Basco20
Morgan Le Fay
14
1 / 2 / 2
8,485
447
6,853
8,710
2,984
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
14
1 / 2 / 3
9,533
502
5,909
12,075
12,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
Izayoii31
Bellona
17
4 / 1 / 0
10,735
565
9,962
12,668
12,275
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ne Zha
wsmyzmw
Ne Zha
17
3 / 1 / 4
10,417
548
4,932
11,507
3,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
30
6
Kills
21
21
Deaths
6
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
7
0
0
L
Thanatos
Aec_SFDH_07
Thanatos
4
7
0
0.57
W
Thoth
12
0
0
12
W
Morgan Le Fay
Basco20
Morgan Le Fay
1
2
2
1
L
Gilgamesh
CapFirthNand
Gilgamesh
0
3
2
0.33
L
Ah Muzen Cab
FlatFootPerry
Ah Muzen Cab
2
2
2
1.5
W
Sylvanus
1
2
3
1.25
W
Bellona
Izayoii31
Bellona
4
1
0
4
L
0
2
0
0
W
Ne Zha
wsmyzmw
Ne Zha
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,911
Damage
40,973
58,106
Taken
56,891
22,370
Mitigated
36,890
22,310
Healing
27,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,875
471
0
2,530
13,694
3,131
72
8,699
4,995
36,589
0
L
Thanatos
Aec_SFDH_07
Thanatos
6,225
1,827
0
8,776
15,359
5,256
0
5,687
9,672
0
57,243
W
Thoth
13,317
753
0
5,614
11,931
4,680
1,516
2,434
9,497
100,574
0
W
Morgan Le Fay
Basco20
Morgan Le Fay
6,853
742
0
847
8,710
2,984
1,933
34
8,676
49,018
0
L
Gilgamesh
CapFirthNand
Gilgamesh
4,424
909
0
1,266
10,971
7,663
0
250
10,721
0
42,225
L
Ah Muzen Cab
FlatFootPerry
Ah Muzen Cab
11,353
6,457
0
9,202
14,828
4,619
708
9,351
5,477
0
84,872
W
Sylvanus
5,909
1,141
3,271
6,829
12,075
12,987
1,159
0
12,075
33,401
0
W
Bellona
Izayoii31
Bellona
9,962
3,340
0
6,219
12,668
12,275
760
336
12,332
0
64,442
L
34
0
42
494
3,254
1,701
0
2,092
1,162
4,312
0
W
Ne Zha
wsmyzmw
Ne Zha
4,932
1,085
0
5,089
11,507
3,964
0
105
11,402
0
67,960

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,050
Gold Earned
52,271
411
Minions Killed
616
0
Camps Cleared
0
1,540,571
Distance Traveled
1,657,614
3
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,662
403
70
4
0
327,409
0
L
Thanatos
9,133
481
95
5
0
358,745
0
W
Thoth
13,101
690
184
10
0
361,761
5
W
Morgan Le Fay
8,485
447
106
6
0
296,216
0
L
Gilgamesh
8,846
466
85
4
0
329,737
3
L
Ah Muzen Cab
9,589
505
150
8
0
360,219
0
W
Sylvanus
9,533
502
74
4
0
265,295
4
W
Bellona
10,735
565
121
6
0
328,940
6
L
Ymir
5,820
306
11
1
0
164,461
0
W
Ne Zha
10,417
548
131
7
0
405,402
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role