Player Matchup

The Morrigan
The Morrigan
Dinay-
The Morrigan
Level 124
God Stats
19W - 21L
1,518 SR
Queue Stats
575W - 575L
1,464 Elo+
Solo
Artio
Artio
F4D Klow
Artio
Level 67
God Stats
11W - 7L
1,633 SR
Queue Stats
106W - 130L
1,445 Elo+
Party 2
Charybdis
Charybdis
LOUQUEN
Charybdis
Level 160
God Stats
14W - 7L
1,676 SR
Queue Stats
397W - 309L
1,588 Elo+
Party 2
Thor
Thor
RUNinyo
Thor
Level 128
God Stats
1W - 1L
1,707 SR
Queue Stats
195W - 166L
1,547 Elo+
Solo
Ymir
Ymir
ti fou Oci
Ymir
Level 154
God Stats
4W - 4L
1,430 SR
Queue Stats
445W - 402L
1,578 Elo+
Party 2
Team Averages
Level 127
1,593 SR
1,524 Elo+

VS

Team Averages
Level 94
1,581 SR
1,544 Elo+
Merlin
Merlin
 
Merlin
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
 
Ne Zha
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Heimdallr
Heimdallr
 
Heimdallr
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cerberus
Cerberus
KA2UAL-E5
Cerberus
Level 67
God Stats
6W - 2L
1,733 SR
Queue Stats
73W - 42L
1,635 Elo+
Party 1
Ymir
Ymir
ultimeit06
Ymir
Level 63
God Stats
44W - 27L
1,671 SR
Queue Stats
68W - 48L
1,587 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Dinay-
The Morrigan
11
1 / 0 / 0
6,626
510
2,129
4,736
1,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artio
F4D Klow
Artio
10
0 / 3 / 1
6,098
469
4,976
11,532
5,551
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charybdis
LOUQUEN
Charybdis
10
2 / 1 / 2
6,374
490
3,365
4,685
1,012
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Thor
RUNinyo
Thor
11
3 / 5 / 2
6,823
525
5,332
8,829
2,460
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 2 / 3
6,283
483
3,430
8,961
4,571
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
3 / 0 / 3
8,274
636
6,990
3,703
1,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ne Zha
 
Ne Zha
13
3 / 2 / 3
7,824
602
3,783
9,280
2,543
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heimdallr
 
Heimdallr
12
0 / 3 / 3
7,117
547
3,586
6,232
1,838
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cerberus
KA2UAL-E5
Cerberus
13
1 / 1 / 3
7,844
603
7,236
10,621
7,763
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
3 / 1 / 3
7,155
550
2,212
8,288
4,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
25
7
Kills
10
11
Deaths
7
8
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
0
3
4.5
W
Ne Zha
 
Ne Zha
3
2
3
2.25
W
Heimdallr
 
Heimdallr
0
3
3
0.5
L
The Morrigan
Dinay-
The Morrigan
1
0
0
1
L
Artio
F4D Klow
Artio
0
3
1
0.17
W
Cerberus
KA2UAL-E5
Cerberus
1
1
3
2.5
L
Charybdis
LOUQUEN
Charybdis
2
1
2
3
L
Thor
RUNinyo
Thor
3
5
2
0.8
L
1
2
3
1.25
W
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,232
Damage
23,807
38,743
Taken
38,124
14,937
Mitigated
18,033
10,800
Healing
11,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
6,990
759
0
709
3,703
1,287
0
1,263
2,440
66,864
0
W
Ne Zha
 
Ne Zha
3,783
1,232
0
2,268
9,280
2,543
691
661
8,619
0
50,470
W
Heimdallr
 
Heimdallr
3,586
1,321
0
1,214
6,232
1,838
35
1,353
4,879
0
44,010
L
The Morrigan
Dinay-
The Morrigan
2,129
285
0
1,341
4,736
1,343
0
2,339
2,397
39,982
360
L
Artio
F4D Klow
Artio
4,976
1,094
143
4,334
11,532
5,551
0
7,779
3,753
31,456
0
W
Cerberus
KA2UAL-E5
Cerberus
7,236
1,460
0
4,735
10,621
7,763
217
4,546
6,075
50,369
0
L
Charybdis
LOUQUEN
Charybdis
3,365
1,922
0
1,720
4,685
1,012
0
110
4,575
0
31,389
L
Thor
RUNinyo
Thor
5,332
1,384
0
2,262
8,829
2,460
0
3,507
5,322
0
33,374
L
3,430
1,193
0
1,000
8,961
4,571
0
2,703
6,258
20,001
0
W
2,212
312
0
2,297
8,288
4,602
0
2,352
5,936
14,651
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,204
Gold Earned
38,214
320
Minions Killed
438
0
Camps Cleared
0
1,122,695
Distance Traveled
1,226,336
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,274
636
120
9
0
248,435
4
W
Ne Zha
7,824
602
78
6
0
258,794
2
W
Heimdallr
7,117
547
96
7
0
244,303
3
L
The Morrigan
6,626
510
85
7
0
240,961
4
L
Artio
6,098
469
65
5
0
235,799
1
W
Cerberus
7,844
603
123
9
0
217,727
1
L
Charybdis
6,374
490
67
5
0
170,804
2
L
Thor
6,823
525
71
5
0
224,121
4
L
Ymir
6,283
483
32
2
0
251,010
3
W
Ymir
7,155
550
21
2
0
257,077
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role