Player Matchup

Chiron
Chiron
ChironOnCrac_k
Chiron
Level 17
God Stats
31W - 23L
1,609 SR
Queue Stats
51W - 34L
1,538 Elo+
Solo
Freya
Freya
DerKater_Maksim
Freya
Level 29
God Stats
19W - 19L
1,450 SR
Queue Stats
48W - 56L
1,442 Elo+
Solo
Ra
Ra
Dexstr43
Ra
Level 17
God Stats
3W - 2L
1,500 SR
Queue Stats
67W - 47L
1,562 Elo+
Party 1
Tsukuyomi
Tsukuyomi
LTB_Uzi
Tsukuyomi
Level 25
God Stats
1W - 0L
1,282 SR
Queue Stats
60W - 76L
1,355 Elo+
Solo
Ymir
Ymir
Luu_fy
Ymir
Level 25
God Stats
24W - 6L
1,770 SR
Queue Stats
57W - 42L
1,493 Elo+
Party 1
Team Averages
Level 23
1,522 SR
1,478 Elo+

VS

Team Averages
Level 19
1,463 SR
1,481 Elo+
Thanatos
Thanatos
Casualgamor
Thanatos
Level 25
God Stats
0W - 2L
1,206 SR
Queue Stats
89W - 74L
1,526 Elo+
Solo
Nemesis
Nemesis
KILLER MG1
Nemesis
Level 8
God Stats
2W - 3L
1,706 SR
Queue Stats
6W - 6L
1,591 Elo+
Solo
Chaac
Chaac
Kandendu59
Chaac
Level 29
God Stats
1W - 3L
1,403 SR
Queue Stats
62W - 70L
1,375 Elo+
Solo
Ymir
Ymir
Liamp_97
Ymir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,512 Elo+
Solo
Zeus
Zeus
fibrous_once3
Zeus
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 26L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 2 / 7
8,889
593
12,061
9,762
3,312
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
5 / 4 / 10
8,749
583
8,572
10,676
3,938
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
4 / 7 / 4
8,335
556
8,244
10,172
4,073
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
LTB_Uzi
Tsukuyomi
14
9 / 2 / 1
8,923
595
5,156
7,750
3,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ymir
Luu_fy
Ymir
14
2 / 1 / 2
8,470
565
5,016
11,597
5,506
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Casualgamor
Thanatos
13
3 / 8 / 5
7,900
527
7,039
13,036
5,237
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nemesis
KILLER MG1
Nemesis
12
3 / 9 / 2
7,985
532
4,895
11,907
4,762
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Chaac
14
1 / 0 / 0
8,161
544
7,858
13,277
9,470
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
10
0 / 4 / 3
6,396
426
4,094
11,997
9,268
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
9 / 5 / 2
9,230
615
9,993
9,395
3,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
28
26
Kills
16
16
Deaths
26
24
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Casualgamor
Thanatos
3
8
5
0.69
W
6
2
7
4.75
W
5
4
10
2.5
W
4
7
4
0.86
L
Nemesis
KILLER MG1
Nemesis
3
9
2
0.44
L
Chaac
1
0
0
1
W
Tsukuyomi
LTB_Uzi
Tsukuyomi
9
2
1
4.75
L
Ymir
0
4
3
0.38
W
Ymir
Luu_fy
Ymir
2
1
2
3
L
9
5
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,049
Damage
33,879
49,957
Taken
59,612
20,007
Mitigated
31,770
14,727
Healing
17,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Casualgamor
Thanatos
7,039
1,704
0
4,612
13,036
5,237
0
4,110
8,926
0
32,154
W
12,061
4,264
248
3,277
9,762
3,312
2,667
4,479
5,283
0
47,046
W
8,572
3,766
0
3,434
10,676
3,938
175
3,555
7,121
39,017
0
W
8,244
1,223
51
2,624
10,172
4,073
308
5,374
4,756
50,417
0
L
Nemesis
KILLER MG1
Nemesis
4,895
2,408
0
1,275
11,907
4,762
32
3,393
8,514
0
38,282
L
Chaac
7,858
2,007
0
8,402
13,277
9,470
0
3,799
9,478
0
51,440
W
Tsukuyomi
LTB_Uzi
Tsukuyomi
5,156
1,780
0
2,392
7,750
3,178
0
541
7,209
0
54,323
L
Ymir
4,094
1,013
0
500
11,997
9,268
0
4,199
7,798
20,281
0
W
Ymir
Luu_fy
Ymir
5,016
1,566
0
2,701
11,597
5,506
0
138
10,454
42,623
0
L
9,993
2,691
108
2,279
9,395
3,033
0
6,331
3,064
52,913
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,366
Gold Earned
39,672
421
Minions Killed
374
0
Camps Cleared
0
1,406,861
Distance Traveled
1,346,877
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
7,900
527
58
4
0
291,835
0
W
Chiron
8,889
593
81
5
0
273,757
0
W
Freya
8,749
583
62
4
0
257,643
2
W
Ra
8,335
556
97
6
0
261,946
5
L
Nemesis
7,985
532
63
4
0
290,151
2
L
Chaac
8,161
544
114
8
0
277,572
0
W
Tsukuyomi
8,923
595
92
6
0
337,122
2
L
Ymir
6,396
426
38
3
0
249,139
0
W
Ymir
8,470
565
89
6
0
276,393
2
L
Zeus
9,230
615
101
7
0
238,180
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role