Player Matchup

Anhur
Anhur
BigJohn369
Anhur
Level 65
God Stats
1W - 1L
1,377 SR
Queue Stats
43W - 78L
1,379 Elo+
Solo
Geb
Geb
Sakima
Geb
Level 102
God Stats
1W - 5L
1,723 SR
Queue Stats
290W - 322L
1,550 Elo+
Solo
Discordia
Discordia
enriconeo
Discordia
Level 146
God Stats
9W - 1L
1,853 SR
Queue Stats
37W - 26L
1,697 Elo+
Solo
Team Averages
Level 104
1,651 SR
1,542 Elo+

VS

Team Averages
Level 69
1,622 SR
1,440 Elo+
Charybdis
Charybdis
TemTems
Charybdis
Level 11
God Stats
1W - 2L
1,457 SR
Queue Stats
1W - 9L
1,294 Elo+
Solo
Freya
Freya
Vulcury
Freya
Level 76
God Stats
0W - 1L
1,732 SR
Queue Stats
67W - 79L
1,475 Elo+
Solo
Tyr
Tyr
lottiemae
Tyr
Level 119
God Stats
10W - 12L
1,677 SR
Queue Stats
122W - 140L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
13
4 / 3 / 4
11,884
699
3,567
6,500
2,053
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Geb
Sakima
Geb
14
5 / 4 / 7
12,396
729
8,167
20,804
19,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Discordia
enriconeo
Discordia
15
3 / 2 / 7
11,551
679
17,933
11,741
5,533
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
TemTems
Charybdis
15
3 / 4 / 0
10,806
636
4,819
15,117
5,226
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Freya
Vulcury
Freya
14
1 / 6 / 3
10,772
634
10,735
13,990
5,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
5 / 2 / 4
11,674
687
9,890
14,121
9,473
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
16
12
Kills
9
9
Deaths
12
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Anhur
4
3
4
2
W
Geb
Sakima
Geb
5
4
7
2.13
L
Charybdis
TemTems
Charybdis
3
4
0
0.75
L
Freya
Vulcury
Freya
1
6
3
0.42
W
Discordia
enriconeo
Discordia
3
2
7
3.25
L
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,667
Damage
25,444
39,045
Taken
43,228
27,119
Mitigated
20,041
7,021
Healing
9,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
3,567
1,947
1,308
1,315
6,500
2,053
1,627
2,096
4,243
0
19,935
W
Geb
Sakima
Geb
8,167
476
0
961
20,804
19,533
306
4,163
16,168
26,580
0
L
Charybdis
TemTems
Charybdis
4,819
2,765
0
1,750
15,117
5,226
928
11,398
3,719
0
29,584
L
Freya
Vulcury
Freya
10,735
2,402
0
4,123
13,990
5,342
659
9,573
4,417
55,919
6,873
W
Discordia
enriconeo
Discordia
17,933
1,166
0
3,437
11,741
5,533
1,307
3,896
7,581
57,356
0
L
9,890
974
0
3,705
14,121
9,473
700
6,083
8,038
0
27,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,831
Gold Earned
33,252
147
Minions Killed
182
3
Camps Cleared
12
814,061
Distance Traveled
864,942
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
11,884
699
36
2
1
224,041
2
W
Geb
12,396
729
30
2
0
297,420
4
L
Charybdis
10,806
636
57
3
2
308,899
1
L
Freya
10,772
634
89
5
6
269,496
3
W
Discordia
11,551
679
81
5
2
292,600
4
L
Tyr
11,674
687
36
2
4
286,547
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role