Player Matchup

Sol
Sol
Alvarox2323
Sol
Level 8
God Stats
2W - 0L
1,708 SR
Queue Stats
17W - 12L
1,646 Elo+
Party 2
Ao Kuang
Ao Kuang
IvánaTimarte
Ao Kuang
Level 23
God Stats
13W - 5L
1,676 SR
Queue Stats
32W - 21L
1,588 Elo+
Party 2
Sylvanus
Sylvanus
LubeGamer
Sylvanus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 29L
1,576 Elo+
Party 2
Amaterasu
Amaterasu
Shenshy
Amaterasu
Level 18
God Stats
4W - 1L
1,727 SR
Queue Stats
33W - 22L
1,600 Elo+
Party 2
Nox
Nox
Theenderkill
Nox
Level 23
God Stats
4W - 4L
1,511 SR
Queue Stats
39W - 29L
1,549 Elo+
Party 2
Team Averages
Level 18
1,624 SR
1,592 Elo+

VS

Team Averages
Level 22
1,513 SR
1,587 Elo+
Cthulhu
Cthulhu
BanasV2
Cthulhu
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 7L
1,643 Elo+
Party 1
Bastet
Bastet
Palajczyk
Bastet
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,544 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
PlayBoiClarti
Ah Muzen Cab
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 48L
1,504 Elo+
Solo
Anubis
Anubis
nastythecreator
Anubis
Level 21
God Stats
3W - 3L
1,481 SR
Queue Stats
21W - 19L
1,673 Elo+
Solo
Tyr
Tyr
zepo55
Tyr
Level 26
God Stats
6W - 4L
1,586 SR
Queue Stats
13W - 12L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 10 / 3
9,628
458
6,323
16,311
4,980
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
IvánaTimarte
Ao Kuang
19
13 / 7 / 3
11,872
565
20,714
22,575
9,204
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
LubeGamer
Sylvanus
14
4 / 0 / 14
9,959
474
10,567
15,927
12,709
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
Shenshy
Amaterasu
16
6 / 5 / 7
10,618
506
16,697
20,357
16,316
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
7 / 3 / 8
10,350
493
11,550
11,166
4,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BanasV2
Cthulhu
15
3 / 8 / 6
8,789
419
10,321
16,630
8,389
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Bastet
Palajczyk
Bastet
14
4 / 7 / 5
9,605
457
8,740
18,077
5,760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Ah Muzen Cab
PlayBoiClarti
Ah Muzen Cab
13
1 / 7 / 4
8,258
393
9,660
14,692
4,600
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
8 / 8 / 7
10,395
495
19,191
18,926
8,736
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Tyr
zepo55
Tyr
16
7 / 4 / 5
10,224
487
17,051
17,075
18,499
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
50
34
Kills
23
25
Deaths
34
35
Assists
27
Player
Kills
Deaths
Assists
KDA
W
4
10
3
0.55
L
Cthulhu
BanasV2
Cthulhu
3
8
6
0.75
W
Ao Kuang
IvánaTimarte
Ao Kuang
13
7
3
2.07
W
Sylvanus
LubeGamer
Sylvanus
4
0
14
11
L
Bastet
Palajczyk
Bastet
4
7
5
0.93
L
Ah Muzen Cab
PlayBoiClarti
Ah Muzen Cab
1
7
4
0.43
W
Amaterasu
Shenshy
Amaterasu
6
5
7
1.9
W
7
3
8
3.67
L
8
8
7
1.44
L
Tyr
zepo55
Tyr
7
4
5
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,851
Damage
64,963
86,336
Taken
85,400
47,505
Mitigated
45,984
30,718
Healing
24,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,323
2,249
0
3,649
16,311
4,980
1,599
7,414
8,897
43,823
0
L
Cthulhu
BanasV2
Cthulhu
10,321
565
283
1,610
16,630
8,389
302
12,458
3,704
35,601
0
W
Ao Kuang
IvánaTimarte
Ao Kuang
20,714
6,763
0
5,333
22,575
9,204
0
5,477
17,098
98,816
0
W
Sylvanus
LubeGamer
Sylvanus
10,567
4,353
3,091
7,492
15,927
12,709
117
7,228
8,699
28,547
0
L
Bastet
Palajczyk
Bastet
8,740
3,877
0
4,921
18,077
5,760
0
5,944
11,942
0
62,511
L
Ah Muzen Cab
PlayBoiClarti
Ah Muzen Cab
9,660
4,639
0
5,047
14,692
4,600
568
9,726
4,782
0
43,081
W
Amaterasu
Shenshy
Amaterasu
16,697
8,400
0
10,465
20,357
16,316
87
4,039
16,318
0
44,777
W
11,550
1,013
0
688
11,166
4,296
868
5,354
5,812
48,979
0
L
19,191
837
0
8,120
18,926
8,736
829
13,464
5,171
63,335
0
L
Tyr
zepo55
Tyr
17,051
3,115
0
4,102
17,075
18,499
582
6,268
10,647
0
52,335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,427
Gold Earned
47,271
403
Minions Killed
405
0
Camps Cleared
0
1,876,744
Distance Traveled
1,789,105
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,628
458
96
5
0
321,054
1
L
Cthulhu
8,789
419
43
2
0
386,150
0
W
Ao Kuang
11,872
565
112
5
0
399,152
1
W
Sylvanus
9,959
474
36
2
0
355,905
3
L
Bastet
9,605
457
92
4
0
343,231
3
L
Ah Muzen Cab
8,258
393
79
4
0
350,520
1
W
Amaterasu
10,618
506
68
3
0
416,323
0
W
Nox
10,350
493
91
4
0
384,310
0
L
Anubis
10,395
495
102
5
0
336,585
6
L
Tyr
10,224
487
89
4
0
372,619
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role