Player Matchup

Persephone
Persephone
Djudaiiime
Persephone
Level 29
God Stats
1W - 4L
1,334 SR
Queue Stats
85W - 70L
1,552 Elo+
Solo
Hun Batz
Hun Batz
DuunKy
Hun Batz
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
40W - 25L
1,656 Elo+
Party 1
Artemis
Artemis
ParasiteE00
Artemis
Level 1
God Stats
1W - 1L
1,739 SR
Queue Stats
1W - 1L
1,748 Elo+
Solo
Artio
Artio
nodoï
Artio
Level 24
God Stats
7W - 5L
1,500 SR
Queue Stats
303W - 257L
1,381 Elo+
Party 1
Nike
Nike
seducingu
Nike
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 24L
1,440 Elo+
Solo
Team Averages
Level 15
1,515 SR
1,556 Elo+

VS

Team Averages
Level 25
1,535 SR
1,502 Elo+
Sol
Sol
 
Sol
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
JPLU97
Nu Wa
Level 29
God Stats
11W - 15L
1,500 SR
Queue Stats
60W - 61L
1,496 Elo+
Solo
Athena
Athena
NinjAdrien77
Athena
Level 17
God Stats
2W - 0L
1,365 SR
Queue Stats
19W - 23L
1,489 Elo+
Solo
Ullr
Ullr
SnayZix
Ullr
Level 25
God Stats
2W - 4L
1,808 SR
Queue Stats
65W - 60L
1,527 Elo+
Solo
Arachne
Arachne
azagote12
Arachne
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 8L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Djudaiiime
Persephone
10
0 / 4 / 0
6,069
506
3,760
8,912
3,178
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hun Batz
DuunKy
Hun Batz
10
0 / 5 / 0
6,054
505
2,279
8,521
2,572
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artemis
ParasiteE00
Artemis
7
2 / 3 / 0
5,003
417
1,977
4,232
962
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Artio
nodoï
Artio
9
1 / 2 / 2
5,798
483
1,845
10,115
5,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nike
11
2 / 3 / 0
6,659
555
5,139
8,183
4,233
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
8 / 0 / 0
8,545
712
6,635
8,747
3,387
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nu Wa
JPLU97
Nu Wa
12
3 / 1 / 4
7,955
663
7,563
4,946
1,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Athena
11
1 / 1 / 3
6,756
563
3,426
6,273
3,378
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ullr
SnayZix
Ullr
11
2 / 2 / 3
7,187
599
4,869
5,738
1,741
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arachne
azagote12
Arachne
11
3 / 2 / 1
7,517
626
3,315
9,776
4,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
28
5
Kills
17
17
Deaths
6
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
8
0
0
8
L
Persephone
Djudaiiime
Persephone
0
4
0
0
L
Hun Batz
DuunKy
Hun Batz
0
5
0
0
W
Nu Wa
JPLU97
Nu Wa
3
1
4
5
W
Athena
1
1
3
2.5
L
Artemis
ParasiteE00
Artemis
2
3
0
0.67
W
Ullr
SnayZix
Ullr
2
2
3
1.75
W
Arachne
azagote12
Arachne
3
2
1
1.75
L
Artio
nodoï
Artio
1
2
2
1
L
Nike
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,000
Damage
25,808
39,963
Taken
35,480
15,994
Mitigated
13,997
8,559
Healing
12,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
6,635
2,471
0
4,255
8,747
3,387
3,585
3,191
5,556
43,422
0
L
Persephone
Djudaiiime
Persephone
3,760
272
0
3,369
8,912
3,178
62
6,218
2,552
29,852
0
L
Hun Batz
DuunKy
Hun Batz
2,279
736
0
380
8,521
2,572
0
2,143
6,200
0
43,433
W
Nu Wa
JPLU97
Nu Wa
7,563
1,174
0
1,874
4,946
1,182
745
0
4,768
30,131
0
W
Athena
3,426
897
0
1,053
6,273
3,378
366
1,155
5,118
19,824
0
L
Artemis
ParasiteE00
Artemis
1,977
1,282
0
624
4,232
962
0
1,344
2,766
0
8,173
W
Ullr
SnayZix
Ullr
4,869
2,034
0
887
5,738
1,741
1,059
866
4,872
0
34,071
W
Arachne
azagote12
Arachne
3,315
2,160
0
4,508
9,776
4,309
0
393
9,383
0
42,466
L
Artio
nodoï
Artio
1,845
414
340
2,210
10,115
5,049
0
3,390
6,603
13,831
0
L
Nike
5,139
873
0
1,636
8,183
4,233
494
3,585
4,218
0
36,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,583
Gold Earned
37,960
287
Minions Killed
296
0
Camps Cleared
0
1,058,628
Distance Traveled
1,151,519
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,545
712
79
7
0
227,716
4
L
Persephone
6,069
506
56
5
0
226,882
2
L
Hun Batz
6,054
505
93
8
0
236,456
0
W
Nu Wa
7,955
663
65
5
0
201,672
1
W
Athena
6,756
563
29
2
0
265,383
0
L
Artemis
5,003
417
12
1
0
133,306
0
W
Ullr
7,187
599
58
5
0
224,031
0
W
Arachne
7,517
626
65
5
0
232,717
0
L
Artio
5,798
483
39
3
0
243,754
4
L
Nike
6,659
555
87
7
0
218,230
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role