Player Matchup

Hel
Hel
Diamond IV
Lupanne
Hel
Diamond IV
Level 147
God Stats
3W - 0L
1,843 SR
Queue Stats
84W - 46L
2,008 MMR
Party 1
Ganesha
Ganesha
Diamond V
Randgrïth
Ganesha
Diamond V
Level 157
God Stats
29W - 24L
1,658 SR
Queue Stats
157W - 143L
1,757 MMR
Party 1
Medusa
Medusa
Diamond III
killzone1422
Medusa
Diamond III
Level 146
God Stats
52W - 22L
1,733 SR
Queue Stats
189W - 122L
2,119 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 150
1,745 SR
1,961 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 94
1,578 SR
1,709 MMR
Hou Yi
Hou Yi
Gold I
Daav11
Hou Yi
Gold I
Level 138
God Stats
11W - 13L
1,633 SR
Queue Stats
65W - 70L
1,720 MMR
Party 2
Sol
Sol
Gold IV
PapusDominus
Sol
Gold IV
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 6L
1,760 MMR
Solo
Ares
Ares
Gold II
jorisbaas
Ares
Gold II
Level 109
God Stats
8W - 15L
1,601 SR
Queue Stats
68W - 74L
1,647 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
13
5 / 1 / 11
9,702
746
11,084
11,055
4,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ganesha
Randgrïth
Ganesha
13
0 / 1 / 16
8,820
678
8,478
16,727
16,681
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Medusa
14
11 / 1 / 3
10,351
796
18,269
14,647
6,791
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Bans
ThothPersephoneMorgan Le FayGilgameshTiamat

VS

Bans
AthenaSobekRaijinCabrakanDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Daav11
Hou Yi
11
0 / 5 / 3
7,570
582
7,846
11,528
3,590
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 6 / 0
8,671
667
17,790
13,526
3,996
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ares
11
0 / 5 / 1
8,164
628
7,734
16,955
16,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
7
16
Kills
3
3
Deaths
16
30
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
Daav11
Hou Yi
0
5
3
0.3
W
Hel
5
1
11
10.5
L
3
6
0
0.5
W
Ganesha
Randgrïth
Ganesha
0
1
16
8
L
Ares
0
5
1
0.1
W
Medusa
11
1
3
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,831
Damage
33,370
42,429
Taken
42,009
27,682
Mitigated
24,207
26,809
Healing
7,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
Daav11
Hou Yi
7,846
4,276
0
1,774
11,528
3,590
342
6,252
4,922
0
26,000
W
Hel
11,084
279
12,399
8,979
11,055
4,210
642
7,037
3,744
26,335
0
L
17,790
4,136
0
4,427
13,526
3,996
0
6,955
6,166
47,082
0
W
Ganesha
Randgrïth
Ganesha
8,478
752
0
2,622
16,727
16,681
607
8,728
7,571
18,545
0
L
Ares
7,734
316
0
1,626
16,955
16,621
0
5,521
11,188
16,958
0
W
Medusa
18,269
9,920
0
2,809
14,647
6,791
1,565
8,993
5,366
0
63,939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,873
Gold Earned
24,405
159
Minions Killed
143
5
Camps Cleared
5
759,499
Distance Traveled
681,376
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
7,570
582
49
4
1
225,480
3
W
Hel
9,702
746
52
4
1
268,539
4
L
Sol
8,671
667
83
6
2
220,516
1
W
Ganesha
8,820
678
5
0
0
241,850
6
L
Ares
8,164
628
11
1
2
235,380
5
W
Medusa
10,351
796
102
8
4
249,110
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role