Player Matchup

Tiamat
Tiamat
Diamond III
A Saint Soldier
Tiamat
Diamond III
Level 126
God Stats
0W - 5L
1,205 SR
Queue Stats
174W - 150L
2,191 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond I
Ancient_Profit
Tsukuyomi
Diamond I
Level 123
God Stats
4W - 7L
1,578 SR
Queue Stats
231W - 188L
2,385 MMR
Solo
Neith
Neith
Diamond II
LAST_KING_TGC
Neith
Diamond II
Level 157
God Stats
43W - 40L
1,653 SR
Queue Stats
379W - 367L
2,253 MMR
Solo
King Arthur
King Arthur
Masters
RoamerAlert
King Arthur
Masters
Level 102
God Stats
1W - 3L
1,390 SR
Queue Stats
535W - 533L
2,177 MMR
Solo
Nike
Nike
Masters
starlingfan
Nike
Masters
Level 139
God Stats
27W - 18L
1,759 SR
Queue Stats
206W - 193L
2,263 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 129
1,517 SR
2,254 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 128
1,687 SR
2,254 MMR
Tyr
Tyr
Masters
Aguacateseco
Tyr
Masters
Level 97
God Stats
8W - 14L
1,724 SR
Queue Stats
282W - 297L
2,410 MMR
Solo
Ne Zha
Ne Zha
Diamond IV
Berlin Cobi
Ne Zha
Diamond IV
Level 160
God Stats
12W - 15L
1,600 SR
Queue Stats
1,092W - 1,073L
2,092 MMR
Solo
Chang'e
Chang'e
Masters
BessFrennOP
Chang'e
Masters
Level 157
God Stats
36W - 28L
1,703 SR
Queue Stats
786W - 793L
2,374 MMR
Solo
Cthulhu
Cthulhu
Diamond III
Gercyy
Cthulhu
Diamond III
Level 120
God Stats
1W - 2L
1,483 SR
Queue Stats
132W - 122L
2,185 MMR
Solo
Sylvanus
Sylvanus
Diamond III
bigQoQ
Sylvanus
Diamond III
Level 104
God Stats
4W - 0L
1,926 SR
Queue Stats
123W - 108L
2,210 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 1
7,313
457
4,253
6,506
3,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tsukuyomi
Ancient_Profit
Tsukuyomi
13
2 / 2 / 2
7,732
483
5,431
9,164
2,990
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

13
0 / 3 / 1
7,499
469
7,318
8,236
2,782
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
RoamerAlert
King Arthur
12
1 / 6 / 0
7,526
470
8,447
13,134
9,692
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

11
0 / 2 / 2
7,047
440
3,684
11,231
8,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
ArtioGilgameshOdinAthenaPersephone

VS

Bans
Morgan Le FayArtemisDanzaburouSobekApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 0 / 2
10,060
629
10,022
12,081
15,317
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ne Zha
17
2 / 1 / 5
9,502
594
5,122
12,790
4,789
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chang'e
BessFrennOP
Chang'e
16
3 / 1 / 2
9,065
567
6,189
8,588
3,310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Gercyy
Cthulhu
11
0 / 2 / 3
6,472
405
5,425
11,666
7,005
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sylvanus
bigQoQ
Sylvanus
16
3 / 0 / 4
9,227
577
4,926
9,325
7,545
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
31
4
Kills
15
15
Deaths
4
6
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
W
7
0
2
8
L
Tsukuyomi
Ancient_Profit
Tsukuyomi
2
2
2
1.5
W
Ne Zha
2
1
5
4.5
W
Chang'e
BessFrennOP
Chang'e
3
1
2
4
W
Cthulhu
Gercyy
Cthulhu
0
2
3
0.75
L
0
3
1
0.17
L
King Arthur
RoamerAlert
King Arthur
1
6
0
0.17
W
Sylvanus
bigQoQ
Sylvanus
3
0
4
5
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,133
Damage
31,684
48,271
Taken
54,450
27,389
Mitigated
37,966
14,655
Healing
28,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,253
454
0
1,908
6,506
3,365
0
2,521
3,809
47,054
0
W
10,022
746
0
6,704
12,081
15,317
132
263
11,818
5,578
53,626
L
Tsukuyomi
Ancient_Profit
Tsukuyomi
5,431
1,040
0
3,459
9,164
2,990
0
3,905
5,125
0
55,481
W
Ne Zha
5,122
1,714
0
1,463
12,790
4,789
324
719
12,071
0
79,330
W
Chang'e
BessFrennOP
Chang'e
6,189
228
1,719
5,098
8,588
3,310
0
1,713
6,875
66,817
0
W
Cthulhu
Gercyy
Cthulhu
5,425
262
554
2,873
11,666
7,005
613
1,458
10,208
20,882
0
L
7,318
4,144
0
3,150
8,236
2,782
0
3,286
4,950
0
54,739
L
King Arthur
RoamerAlert
King Arthur
8,447
1,498
0
3,170
13,134
9,692
0
1,529
11,549
0
46,839
W
Sylvanus
bigQoQ
Sylvanus
4,926
966
3,760
6,350
9,325
7,545
835
100
9,225
49,970
11,938
L
3,684
106
0
2,968
11,231
8,560
0
5,869
5,206
0
23,563

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,117
Gold Earned
44,326
459
Minions Killed
563
0
Camps Cleared
0
1,518,551
Distance Traveled
1,697,522
26
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,313
457
106
7
0
293,546
6
W
Tyr
10,060
629
114
7
0
372,868
1
L
Tsukuyomi
7,732
483
91
6
0
331,609
6
W
Ne Zha
9,502
594
138
9
0
369,871
1
W
Chang'e
9,065
567
141
9
0
332,001
6
W
Cthulhu
6,472
405
28
2
0
314,396
4
L
Neith
7,499
469
116
7
0
264,977
4
L
King Arthur
7,526
470
98
6
0
280,425
0
W
Sylvanus
9,227
577
142
9
0
308,386
3
L
Nike
7,047
440
48
3
0
347,994
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role