Player Matchup

Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Jeopard
Arachne
Level 109
God Stats
26W - 22L
1,530 SR
Queue Stats
177W - 181L
1,443 Elo+
Solo
Sylvanus
Sylvanus
arcamons
Sylvanus
Level 98
God Stats
4W - 6L
1,483 SR
Queue Stats
370W - 381L
1,473 Elo+
Solo
Tiamat
Tiamat
kennig
Tiamat
Level 102
God Stats
5W - 5L
1,500 SR
Queue Stats
35W - 30L
1,514 Elo+
Party 1
Charybdis
Charybdis
sorinmark
Charybdis
Level 63
God Stats
5W - 2L
1,882 SR
Queue Stats
17W - 21L
1,407 Elo+
Party 1
Team Averages
Level 92
1,579 SR
1,467 Elo+

VS

Team Averages
Level 104
1,554 SR
1,493 Elo+
Neith
Neith
 
Neith
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Raizel32
Sol
Level 64
God Stats
2W - 1L
1,494 SR
Queue Stats
64W - 79L
1,431 Elo+
Solo
Anubis
Anubis
Zaneris25
Anubis
Level 125
God Stats
67W - 35L
1,656 SR
Queue Stats
116W - 102L
1,521 Elo+
Party 2
Tyr
Tyr
javisummer99
Tyr
Level 128
God Stats
25W - 16L
1,515 SR
Queue Stats
118W - 105L
1,520 Elo+
Party 2
Ymir
Ymir
tangtang115
Ymir
Level 61
God Stats
7W - 3L
1,607 SR
Queue Stats
63W - 51L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
12
1 / 3 / 0
6,473
498
5,009
10,769
7,063
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Arachne
Jeopard
Arachne
13
4 / 6 / 1
7,722
594
7,157
13,450
4,530
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
arcamons
Sylvanus
8
0 / 3 / 0
5,277
406
3,087
11,309
7,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Tiamat
kennig
Tiamat
10
1 / 5 / 2
6,346
488
4,427
7,157
2,971
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
sorinmark
Charybdis
9
1 / 5 / 0
5,507
424
3,966
7,842
1,760
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
7 / 1 / 2
8,168
628
8,869
8,018
2,580
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
2 / 1 / 2
9,078
698
6,659
7,103
1,946
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
Zaneris25
Anubis
14
7 / 2 / 4
8,829
679
9,269
8,515
3,620
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
5 / 1 / 6
7,998
615
7,434
9,688
3,577
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

9
1 / 2 / 3
6,349
488
2,433
9,262
4,277
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
39
7
Kills
22
22
Deaths
7
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
 
Cu Chulainn
1
3
0
0.33
W
Neith
 
Neith
7
1
2
8
L
Arachne
Jeopard
Arachne
4
6
1
0.75
W
2
1
2
3
W
Anubis
Zaneris25
Anubis
7
2
4
4.5
L
Sylvanus
arcamons
Sylvanus
0
3
0
0
W
5
1
6
8
L
Tiamat
kennig
Tiamat
1
5
2
0.4
L
Charybdis
sorinmark
Charybdis
1
5
0
0.2
W
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,646
Damage
34,664
50,527
Taken
42,586
23,342
Mitigated
16,000
13,437
Healing
19,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
 
Cu Chulainn
5,009
1,015
0
3,445
10,769
7,063
0
8,110
2,651
0
35,442
W
Neith
 
Neith
8,869
4,243
0
2,517
8,018
2,580
190
1,891
6,065
0
59,465
L
Arachne
Jeopard
Arachne
7,157
4,316
0
4,445
13,450
4,530
0
5,249
8,170
0
48,129
W
6,659
3,301
0
5,312
7,103
1,946
336
0
6,595
68,582
0
W
Anubis
Zaneris25
Anubis
9,269
726
0
5,410
8,515
3,620
904
2,252
5,856
49,715
0
L
Sylvanus
arcamons
Sylvanus
3,087
474
409
2,877
11,309
7,018
0
2,143
9,120
17,109
0
W
7,434
671
0
4,549
9,688
3,577
0
1,685
7,941
0
34,457
L
Tiamat
kennig
Tiamat
4,427
907
0
1,206
7,157
2,971
0
2,211
4,946
24,683
0
L
Charybdis
sorinmark
Charybdis
3,966
2,241
0
1,055
7,842
1,760
184
563
7,279
0
23,981
W
2,433
550
0
1,470
9,262
4,277
174
1,197
8,020
13,406
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,325
Gold Earned
40,422
289
Minions Killed
419
0
Camps Cleared
0
1,187,798
Distance Traveled
1,207,543
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
6,473
498
67
5
0
262,784
3
W
Neith
8,168
628
99
8
0
235,288
2
L
Arachne
7,722
594
89
7
0
268,079
2
W
Sol
9,078
698
136
10
0
217,212
3
W
Anubis
8,829
679
100
8
0
223,761
5
L
Sylvanus
5,277
406
26
2
0
201,031
2
W
Tyr
7,998
615
57
4
0
285,680
3
L
Tiamat
6,346
488
56
4
0
241,846
5
L
Charybdis
5,507
424
51
4
0
214,058
0
W
Ymir
6,349
488
27
2
0
245,602
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role