Player Matchup

Sol
Sol
 
Sol
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
LostIzalith
Medusa
Level 39
God Stats
2W - 12L
1,341 SR
Queue Stats
30W - 36L
1,444 Elo+
Solo
Loki
Loki
Psykozen
Loki
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 19L
1,519 Elo+
Solo
Horus
Horus
XxFenix55xXYT
Horus
Level 39
God Stats
1W - 2L
1,742 SR
Queue Stats
48W - 60L
1,420 Elo+
Party 1
Xing Tian
Xing Tian
clapped_pato
Xing Tian
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,327 Elo+
Party 1
Team Averages
Level 57
1,517 SR
1,442 Elo+

VS

Team Averages
Level 83
1,512 SR
1,466 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
AdamEU
Apollo
Level 141
God Stats
7W - 3L
1,571 SR
Queue Stats
176W - 180L
1,539 Elo+
Solo
Chronos
Chronos
Rynqui
Chronos
Level 141
God Stats
2W - 2L
1,491 SR
Queue Stats
127W - 120L
1,519 Elo+
Solo
Kuzenbo
Kuzenbo
Venakai
Kuzenbo
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 8L
1,361 Elo+
Solo
Bakasura
Bakasura
narangaxs
Bakasura
Level 39
God Stats
3W - 1L
1,500 SR
Queue Stats
77W - 68L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
2 / 4 / 0
6,010
462
4,320
8,375
2,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
10
3 / 5 / 0
6,391
492
4,085
8,285
2,513
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Loki
10
3 / 6 / 1
6,924
533
5,339
8,893
2,294
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 2 / 3
5,998
461
3,939
7,328
3,014
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Xing Tian
clapped_pato
Xing Tian
9
0 / 7 / 1
5,393
415
1,906
10,802
4,206
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
2 / 3 / 2
7,590
584
5,576
7,296
6,979
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Apollo
AdamEU
Apollo
15
11 / 1 / 3
9,091
699
11,934
9,209
3,382
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chronos
Rynqui
Chronos
13
2 / 2 / 4
7,664
590
4,208
6,898
2,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
Venakai
Kuzenbo
11
3 / 1 / 3
7,147
550
4,696
7,077
7,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bakasura
narangaxs
Bakasura
13
6 / 1 / 5
8,018
617
6,360
7,420
2,984
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
41
8
Kills
24
24
Deaths
8
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
4
0
0.5
W
Gilgamesh
 
Gilgamesh
2
3
2
1
W
Apollo
AdamEU
Apollo
11
1
3
12.5
L
Medusa
3
5
0
0.6
L
Loki
3
6
1
0.58
W
Chronos
Rynqui
Chronos
2
2
4
2
W
Kuzenbo
Venakai
Kuzenbo
3
1
3
4.5
L
0
2
3
0.75
L
Xing Tian
clapped_pato
Xing Tian
0
7
1
0.07
W
Bakasura
narangaxs
Bakasura
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,589
Damage
32,774
43,683
Taken
37,900
14,252
Mitigated
23,031
8,862
Healing
8,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
4,320
756
0
2,567
8,375
2,225
0
3,017
4,906
32,057
0
W
Gilgamesh
 
Gilgamesh
5,576
1,507
0
720
7,296
6,979
732
0
7,296
0
29,624
W
Apollo
AdamEU
Apollo
11,934
6,676
0
2,383
9,209
3,382
2,670
2,109
7,100
0
66,862
L
Medusa
4,085
2,007
0
1,758
8,285
2,513
0
1,649
6,619
0
19,730
L
Loki
5,339
1,191
0
2,487
8,893
2,294
0
1,853
6,656
0
24,481
W
Chronos
Rynqui
Chronos
4,208
657
0
1,662
6,898
2,210
911
1,154
5,744
50,283
0
W
Kuzenbo
Venakai
Kuzenbo
4,696
2,320
0
1,536
7,077
7,476
664
1,495
5,582
18,412
0
L
3,939
2,594
368
650
7,328
3,014
0
953
6,140
0
27,450
L
Xing Tian
clapped_pato
Xing Tian
1,906
304
0
1,032
10,802
4,206
0
1,432
9,090
18,377
0
W
Bakasura
narangaxs
Bakasura
6,360
3,937
0
2,197
7,420
2,984
0
1,618
5,802
0
37,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,716
Gold Earned
39,510
213
Minions Killed
380
0
Camps Cleared
0
1,148,023
Distance Traveled
1,306,412
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,010
462
49
4
0
217,531
3
W
Gilgamesh
7,590
584
71
5
0
253,967
0
W
Apollo
9,091
699
113
9
0
262,898
5
L
Medusa
6,391
492
40
3
0
231,197
0
L
Loki
6,924
533
43
3
0
201,764
2
W
Chronos
7,664
590
100
8
0
245,730
5
W
Kuzenbo
7,147
550
19
1
0
243,120
4
L
Horus
5,998
461
57
4
0
262,603
1
L
Xing Tian
5,393
415
24
2
0
234,928
0
W
Bakasura
8,018
617
77
6
0
300,697
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role