Player Matchup

Medusa
Medusa
 
Medusa
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Jellysavac
Gilgamesh
Level 14
God Stats
2W - 3L
1,479 SR
Queue Stats
11W - 5L
1,722 Elo+
Solo
Kukulkan
Kukulkan
Tropeco22
Kukulkan
Level 18
God Stats
4W - 8L
1,269 SR
Queue Stats
37W - 41L
1,419 Elo+
Solo
Team Averages
Level 56
1,416 SR
1,547 Elo+

VS

Team Averages
Level 103
1,561 SR
1,477 Elo+
Charybdis
Charybdis
 
Charybdis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
BlauweRijger
Ares
Level 23
God Stats
2W - 1L
1,803 SR
Queue Stats
20W - 13L
1,563 Elo+
Solo
Kukulkan
Kukulkan
Destrohunt
Kukulkan
Level 127
God Stats
12W - 14L
1,379 SR
Queue Stats
147W - 196L
1,367 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
9
1 / 3 / 0
6,364
636
3,627
6,394
2,192
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Gilgamesh
Jellysavac
Gilgamesh
9
0 / 4 / 1
5,924
592
5,944
10,360
6,282
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Kukulkan
Tropeco22
Kukulkan
9
0 / 4 / 1
6,057
606
2,795
4,573
1,833
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
11
3 / 1 / 6
7,528
753
3,723
5,715
2,725
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
7 / 0 / 4
8,771
877
6,267
7,549
8,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kukulkan
Destrohunt
Kukulkan
12
1 / 0 / 9
7,368
737
7,103
4,868
2,653
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
30
1
Kills
11
11
Deaths
1
2
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
3
0
0.33
W
Charybdis
 
Charybdis
3
1
6
6
W
7
0
4
9
W
Kukulkan
Destrohunt
Kukulkan
1
0
9
5.5
L
Gilgamesh
Jellysavac
Gilgamesh
0
4
1
0.13
L
Kukulkan
Tropeco22
Kukulkan
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,366
Damage
17,093
21,327
Taken
18,132
10,307
Mitigated
14,159
3,082
Healing
5,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
3,627
1,052
210
749
6,394
2,192
0
4,547
1,717
0
19,233
W
Charybdis
 
Charybdis
3,723
1,959
0
1,330
5,715
2,725
1,172
1,969
3,746
0
22,678
W
6,267
485
0
2,376
7,549
8,781
140
1,165
6,384
15,285
0
W
Kukulkan
Destrohunt
Kukulkan
7,103
472
0
1,549
4,868
2,653
692
277
4,591
28,721
0
L
Gilgamesh
Jellysavac
Gilgamesh
5,944
1,377
0
1,881
10,360
6,282
0
5,568
4,496
0
20,363
L
Kukulkan
Tropeco22
Kukulkan
2,795
578
0
242
4,573
1,833
0
2,940
1,495
11,177
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,345
Gold Earned
23,667
97
Minions Killed
118
3
Camps Cleared
6
563,497
Distance Traveled
563,515
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,364
636
38
4
1
197,099
4
W
Charybdis
7,528
753
38
4
5
169,322
4
W
Ares
8,771
877
10
1
0
204,486
6
W
Kukulkan
7,368
737
70
7
1
189,707
5
L
Gilgamesh
5,924
592
32
3
2
197,535
3
L
Kukulkan
6,057
606
27
3
0
168,863
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role