Player Matchup

Fenrir
Fenrir
Silver I
 
Fenrir
Silver I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Gold V
KKLLP
Hercules
Gold V
Level 76
God Stats
0W - 1L
1,902 SR
Queue Stats
6W - 8L
1,461 MMR
Solo
Scylla
Scylla
Platinum III
NoRz_MaveK
Scylla
Platinum III
Level 128
God Stats
9W - 5L
1,612 SR
Queue Stats
47W - 52L
2,043 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 121
1,672 SR
1,668 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 86
1,711 SR
1,883 MMR
Cupid
Cupid
Gold IV
 
Cupid
Gold IV
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Silver III
 
Baron Samedi
Silver III
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Masters
Mаlavita
Gilgamesh
Masters
Level 65
God Stats
14W - 2L
2,133 SR
Queue Stats
188W - 51L
2,649 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
0 / 5 / 6
8,448
650
4,341
14,492
12,465
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
KKLLP
Hercules
11
1 / 2 / 4
7,694
592
5,905
11,909
8,908
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Scylla
NoRz_MaveK
Scylla
13
6 / 2 / 1
9,063
697
10,638
7,416
2,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
PersephoneMorgan Le FayAthenaTiamatCabrakan

VS

Bans
AphroditePoseidonSobekAnubisKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
14
8 / 2 / 1
10,008
770
8,490
8,871
3,640
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
 
Baron Samedi
12
0 / 3 / 9
8,537
657
6,432
5,278
4,246
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Mаlavita
Gilgamesh
13
1 / 2 / 8
9,047
696
13,478
13,964
12,826
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
27
7
Kills
9
9
Deaths
7
11
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
5
6
0.6
W
Cupid
 
Cupid
8
2
1
4.25
W
Baron Samedi
 
Baron Samedi
0
3
9
1.5
L
Hercules
KKLLP
Hercules
1
2
4
1.5
W
Gilgamesh
Mаlavita
Gilgamesh
1
2
8
2.5
L
Scylla
NoRz_MaveK
Scylla
6
2
1
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,884
Damage
28,400
33,817
Taken
28,113
24,104
Mitigated
20,712
9,930
Healing
11,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,341
823
236
4,133
14,492
12,465
0
3,238
10,921
0
13,646
W
Cupid
 
Cupid
8,490
3,576
233
3,204
8,871
3,640
1,775
3,415
5,456
0
43,629
W
Baron Samedi
 
Baron Samedi
6,432
487
2,252
1,135
5,278
4,246
210
2,478
2,800
27,544
0
L
Hercules
KKLLP
Hercules
5,905
1,999
0
3,797
11,909
8,908
0
2,796
8,489
0
17,330
W
Gilgamesh
Mаlavita
Gilgamesh
13,478
4,121
0
4,225
13,964
12,826
1,027
5,120
8,844
0
33,009
L
Scylla
NoRz_MaveK
Scylla
10,638
1,432
253
1,511
7,416
2,731
0
746
6,239
45,634
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,205
Gold Earned
27,592
138
Minions Killed
161
5
Camps Cleared
6
692,363
Distance Traveled
714,188
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,448
650
21
2
2
232,942
1
W
Cupid
10,008
770
74
6
6
238,200
1
W
Baron Samedi
8,537
657
41
3
0
217,000
5
L
Hercules
7,694
592
40
3
1
225,611
1
W
Gilgamesh
9,047
696
46
4
0
258,988
1
L
Scylla
9,063
697
77
6
2
233,810
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role