Player Matchup

Charybdis
Charybdis
B3lialuin
Charybdis
Level 7
God Stats
9W - 10L
1,469 SR
Queue Stats
150W - 106L
1,623 Elo+
Party 2
He Bo
He Bo
Swoop BASSxDROP
He Bo
Level 128
God Stats
2W - 2L
1,556 SR
Queue Stats
597W - 387L
1,612 Elo+
Party 2
Odin
Odin
TRylen_25
Odin
Level 74
God Stats
45W - 57L
1,452 SR
Queue Stats
465W - 561L
1,404 Elo+
Solo
Team Averages
Level 70
1,492 SR
1,546 Elo+

VS

Team Averages
Level 60
1,480 SR
1,481 Elo+
Ymir
Ymir
D4m14nM87
Ymir
Level 65
God Stats
4W - 6L
1,556 SR
Queue Stats
81W - 99L
1,376 Elo+
Solo
Cthulhu
Cthulhu
Imperius7224
Cthulhu
Level 28
God Stats
3W - 5L
1,542 SR
Queue Stats
4W - 7L
1,497 Elo+
Party 1
Da Ji
Da Ji
willistar
Da Ji
Level 86
God Stats
1W - 1L
1,342 SR
Queue Stats
5W - 8L
1,569 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
B3lialuin
Charybdis
14
7 / 3 / 5
9,829
702
13,259
8,086
2,595
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

13
3 / 2 / 6
9,296
664
14,235
8,945
2,693
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Odin
13
5 / 2 / 9
9,771
698
6,274
12,455
10,488
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
2 / 3 / 4
8,507
608
6,289
15,220
13,317
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cthulhu
Imperius7224
Cthulhu
12
1 / 3 / 6
8,553
611
7,542
12,153
5,700
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Da Ji
willistar
Da Ji
12
4 / 9 / 3
9,327
666
9,843
12,553
5,268
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
20
15
Kills
7
7
Deaths
15
20
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Charybdis
B3lialuin
Charybdis
7
3
5
3.17
L
Ymir
2
3
4
1.33
L
Cthulhu
Imperius7224
Cthulhu
1
3
6
1.33
W
3
2
6
3
W
Odin
5
2
9
4.75
L
Da Ji
willistar
Da Ji
4
9
3
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,768
Damage
23,674
29,486
Taken
39,926
15,776
Mitigated
24,285
6,904
Healing
772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
B3lialuin
Charybdis
13,259
7,593
312
1,901
8,086
2,595
514
3,922
4,164
0
36,497
L
Ymir
6,289
1,037
0
0
15,220
13,317
78
5,385
9,481
23,298
0
L
Cthulhu
Imperius7224
Cthulhu
7,542
444
282
160
12,153
5,700
0
3,515
8,417
20,770
0
W
14,235
298
0
1,413
8,945
2,693
479
5,046
3,899
41,717
0
W
Odin
6,274
1,265
57
3,221
12,455
10,488
252
5,467
6,988
0
17,079
L
Da Ji
willistar
Da Ji
9,843
2,859
0
330
12,553
5,268
0
5,101
7,172
0
16,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,896
Gold Earned
26,387
161
Minions Killed
89
7
Camps Cleared
5
730,247
Distance Traveled
703,867
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
9,829
702
58
4
2
235,639
3
L
Ymir
8,507
608
34
2
3
204,375
4
L
Cthulhu
8,553
611
35
3
1
285,760
2
W
He Bo
9,296
664
77
6
4
244,856
0
W
Odin
9,771
698
26
2
1
249,752
0
L
Da Ji
9,327
666
20
1
1
213,732
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role