Player Matchup

Sol
Sol
 
Sol
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
KurvaZelena
Cthulhu
Level 102
God Stats
0W - 1L
1,666 SR
Queue Stats
8W - 4L
1,453 Elo+
Solo
Janus
Janus
Starzusa
Janus
Level 18
God Stats
3W - 4L
1,500 SR
Queue Stats
5W - 13L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Vip3rq8
Cernunnos
Level 126
God Stats
34W - 43L
1,462 SR
Queue Stats
530W - 555L
1,613 Elo+
Solo
Team Averages
Level 100
1,525 SR
1,513 Elo+

VS

Team Averages
Level 109
1,594 SR
1,462 Elo+
Nu Wa
Nu Wa
D1aNTe12
Nu Wa
Level 129
God Stats
8W - 5L
1,869 SR
Queue Stats
73W - 59L
1,565 Elo+
Solo
Artemis
Artemis
GodofThunder96
Artemis
Level 105
God Stats
10W - 6L
1,572 SR
Queue Stats
77W - 77L
1,462 Elo+
Solo
Ra
Ra
Randelpap
Ra
Level 147
God Stats
3W - 1L
1,492 SR
Queue Stats
94W - 122L
1,394 Elo+
Solo
Bakasura
Bakasura
TTVDixieXNormous
Bakasura
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 30L
1,312 Elo+
Solo
Hercules
Hercules
thanossp
Hercules
Level 62
God Stats
4W - 3L
1,535 SR
Queue Stats
79W - 55L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
1 / 3 / 3
7,984
726
5,835
9,262
2,898
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hercules
 
Hercules
12
1 / 6 / 3
6,700
609
5,871
10,146
7,658
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
KurvaZelena
Cthulhu
12
1 / 6 / 6
7,189
654
4,883
13,414
9,062
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
Starzusa
Janus
14
2 / 4 / 4
7,810
710
5,867
7,288
1,731
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cernunnos
Vip3rq8
Cernunnos
11
6 / 3 / 2
8,074
734
6,081
7,598
2,535
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
D1aNTe12
Nu Wa
17
10 / 0 / 6
10,454
950
12,931
5,183
2,117
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
8 / 3 / 10
10,672
970
12,544
8,089
2,992
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
2 / 2 / 6
9,024
820
4,142
3,579
1,407
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 3 / 8
8,266
751
3,019
10,604
5,106
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
thanossp
Hercules
14
1 / 3 / 13
8,891
808
7,004
14,157
14,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
65
11
Kills
22
22
Deaths
11
18
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
3
3
0.83
L
Hercules
 
Hercules
1
6
3
0.42
W
Nu Wa
D1aNTe12
Nu Wa
10
0
6
13
W
8
3
10
4.33
L
Cthulhu
KurvaZelena
Cthulhu
1
6
6
0.67
W
2
2
6
2.5
L
Janus
Starzusa
Janus
2
4
4
1
W
1
3
8
1.67
L
Cernunnos
Vip3rq8
Cernunnos
6
3
2
2.33
W
Hercules
thanossp
Hercules
1
3
13
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,537
Damage
39,640
47,708
Taken
41,612
23,884
Mitigated
25,921
7,553
Healing
13,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
5,835
831
132
1,784
9,262
2,898
0
3,630
5,582
37,288
0
L
Hercules
 
Hercules
5,871
383
0
1,425
10,146
7,658
0
4,082
5,968
0
18,247
W
Nu Wa
D1aNTe12
Nu Wa
12,931
2,630
0
728
5,183
2,117
1,446
2,261
2,922
37,678
0
W
12,544
7,536
0
1,982
8,089
2,992
1,536
5,076
3,013
0
26,387
L
Cthulhu
KurvaZelena
Cthulhu
4,883
262
438
2,040
13,414
9,062
0
5,232
8,093
21,278
0
W
4,142
115
981
1,228
3,579
1,407
1,060
2,071
1,508
40,351
0
L
Janus
Starzusa
Janus
5,867
275
0
77
7,288
1,731
0
2,076
5,132
29,999
0
W
3,019
2,064
0
4,862
10,604
5,106
444
4,083
6,521
0
19,106
L
Cernunnos
Vip3rq8
Cernunnos
6,081
2,879
0
1,657
7,598
2,535
460
2,302
5,246
0
17,638
W
Hercules
thanossp
Hercules
7,004
2,403
0
3,757
14,157
14,299
449
3,693
10,464
0
14,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,757
Gold Earned
47,307
232
Minions Killed
273
7
Camps Cleared
10
840,051
Distance Traveled
1,071,506
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,984
726
84
8
2
182,928
6
L
Hercules
6,700
609
26
2
0
179,040
1
W
Nu Wa
10,454
950
66
6
0
207,221
1
W
Artemis
10,672
970
31
3
2
192,621
2
L
Cthulhu
7,189
654
26
2
3
190,187
0
W
Ra
9,024
820
111
10
2
234,554
5
L
Janus
7,810
710
72
7
0
180,418
0
W
Bakasura
8,266
751
45
4
6
233,541
4
L
Cernunnos
8,074
734
24
2
2
107,478
2
W
Hercules
8,891
808
20
2
0
203,569
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role