Player Matchup

Ymir
Ymir
CaptianFisher
Ymir
Level 15
God Stats
8W - 0L
2,053 SR
Queue Stats
8W - 0L
1,935 Elo+
Party 1
Hou Yi
Hou Yi
ProudAverage
Hou Yi
Level 85
God Stats
1W - 0L
1,346 SR
Queue Stats
16W - 6L
1,680 Elo+
Party 1
Vulcan
Vulcan
hoodyOD
Vulcan
Level 102
God Stats
1W - 0L
1,658 SR
Queue Stats
19W - 3L
1,837 Elo+
Party 1
Team Averages
Level 67
1,686 SR
1,818 Elo+

VS

Team Averages
Level 60
1,378 SR
1,333 Elo+
Terra
Terra
hasty_energies50
Terra
Level 27
God Stats
8W - 5L
1,469 SR
Queue Stats
24W - 35L
1,254 Elo+
Solo
Ra
Ra
nepenthe1105
Ra
Level 130
God Stats
0W - 2L
1,355 SR
Queue Stats
189W - 190L
1,384 Elo+
Party 2
Pele
Pele
nepenthe2001
Pele
Level 24
God Stats
1W - 4L
1,310 SR
Queue Stats
29W - 42L
1,362 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 19
9,963
830
5,555
9,133
10,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hou Yi
13
11 / 0 / 10
9,725
810
12,288
4,295
2,132
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Vulcan
hoodyOD
Vulcan
14
8 / 0 / 13
9,750
813
11,860
4,971
2,026
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 1
6,826
569
3,253
10,473
6,726
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
1 / 5 / 0
7,349
612
6,043
7,022
2,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
0 / 12 / 1
6,553
546
2,348
14,195
6,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
3
22
Kills
1
1
Deaths
22
42
Assists
2
Player
Kills
Deaths
Assists
KDA
W
3
1
19
12.5
W
Hou Yi
11
0
10
16
L
0
5
1
0.1
W
Vulcan
hoodyOD
Vulcan
8
0
13
14.5
L
1
5
0
0.2
L
0
12
1
0.04

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,703
Damage
11,644
18,399
Taken
31,690
14,367
Mitigated
15,268
5,591
Healing
2,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,555
1,242
0
2,430
9,133
10,209
554
4,014
4,759
18,076
0
W
Hou Yi
12,288
7,975
0
2,651
4,295
2,132
1,072
2,697
1,473
0
28,443
L
3,253
250
250
584
10,473
6,726
0
6,298
4,175
13,813
0
W
Vulcan
hoodyOD
Vulcan
11,860
3,696
0
510
4,971
2,026
1,026
2,916
1,893
47,091
0
L
6,043
187
251
711
7,022
2,407
0
3,255
3,767
33,206
0
L
2,348
34
0
576
14,195
6,135
0
8,065
6,130
0
5,129

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,438
Gold Earned
20,728
147
Minions Killed
107
7
Camps Cleared
2
643,478
Distance Traveled
602,352
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,963
830
30
3
1
190,497
5
W
Hou Yi
9,725
810
37
3
3
219,326
3
L
Terra
6,826
569
21
2
0
233,961
0
W
Vulcan
9,750
813
80
7
3
233,655
2
L
Ra
7,349
612
78
7
2
191,578
1
L
Pele
6,553
546
8
1
0
176,813
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role