Player Matchup

Sol
Sol
BBKingA
Sol
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Luná
Gilgamesh
Level 21
God Stats
8W - 0L
1,500 SR
Queue Stats
65W - 23L
1,763 Elo+
Party 2
Ymir
Ymir
SkillCosby
Ymir
Level 33
God Stats
10W - 3L
1,676 SR
Queue Stats
155W - 93L
1,699 Elo+
Party 2
Anhur
Anhur
cocobolo
Anhur
Level 3
God Stats
3W - 2L
1,500 SR
Queue Stats
5W - 2L
1,744 Elo+
Party 2
Cu Chulainn
Cu Chulainn
jiojiojio
Cu Chulainn
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,268 Elo+
Party 1
Team Averages
Level 18
1,535 SR
1,595 Elo+

VS

Team Averages
Level 22
1,449 SR
1,519 Elo+
Nemesis
Nemesis
Chiralblack
Nemesis
Level 17
God Stats
1W - 2L
1,368 SR
Queue Stats
2W - 5L
1,413 Elo+
Solo
Cthulhu
Cthulhu
GrumpyEveryday
Cthulhu
Level 28
God Stats
0W - 3L
1,173 SR
Queue Stats
101W - 113L
1,354 Elo+
Solo
Mercury
Mercury
PhoenixTheory
Mercury
Level 28
God Stats
14W - 10L
1,704 SR
Queue Stats
213W - 239L
1,529 Elo+
Party 3
Nu Wa
Nu Wa
SERGEANTSMOOTH
Nu Wa
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
95W - 97L
1,516 Elo+
Party 3
Guan Yu
Guan Yu
tazorface11
Guan Yu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,783 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
11
6 / 2 / 9
7,000
583
8,678
5,377
1,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
Luná
Gilgamesh
14
18 / 0 / 4
9,169
764
9,846
10,210
3,732
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

8
3 / 1 / 11
6,448
537
3,850
9,477
6,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
cocobolo
Anhur
7
0 / 5 / 6
5,277
440
1,214
5,211
1,224
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Cu Chulainn
jiojiojio
Cu Chulainn
10
3 / 3 / 2
6,900
575
4,402
7,549
3,558
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Chiralblack
Nemesis
4
0 / 8 / 0
4,069
339
1,336
7,027
1,699
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

6
1 / 3 / 2
4,914
410
2,318
5,538
2,651
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
11
6 / 5 / 1
6,700
558
5,878
8,986
2,981
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
1 / 6 / 1
4,845
404
6,209
7,149
1,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Guan Yu
tazorface11
Guan Yu
5
0 / 9 / 0
4,237
353
983
9,358
3,296
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
12
30
Kills
8
11
Deaths
31
32
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
6
2
9
5.25
L
Nemesis
Chiralblack
Nemesis
0
8
0
0
L
1
3
2
0.67
W
Gilgamesh
Luná
Gilgamesh
18
0
4
20
L
Mercury
6
5
1
1.3
L
1
6
1
0.25
W
3
1
11
8.5
W
Anhur
cocobolo
Anhur
0
5
6
0.6
W
Cu Chulainn
jiojiojio
Cu Chulainn
3
3
2
1.33
L
Guan Yu
tazorface11
Guan Yu
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,990
Damage
16,724
37,824
Taken
38,058
16,125
Mitigated
12,453
10,559
Healing
2,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
8,678
1,611
0
1,156
5,377
1,396
0
2,026
3,351
31,435
0
L
Nemesis
Chiralblack
Nemesis
1,336
541
0
76
7,027
1,699
0
3,625
3,146
0
6,965
L
2,318
323
0
0
5,538
2,651
0
1,207
4,270
11,407
0
W
Gilgamesh
Luná
Gilgamesh
9,846
4,028
0
5,340
10,210
3,732
5
2,115
8,057
0
54,603
L
Mercury
5,878
3,198
0
910
8,986
2,981
32
1,208
7,543
0
29,778
L
6,209
1,528
0
830
7,149
1,826
462
2,335
4,480
18,096
0
W
3,850
1,995
132
2,713
9,477
6,215
16
2,272
7,173
20,721
0
W
Anhur
cocobolo
Anhur
1,214
742
0
158
5,211
1,224
713
869
4,342
0
16,254
W
Cu Chulainn
jiojiojio
Cu Chulainn
4,402
949
0
1,060
7,549
3,558
1,394
1,245
6,304
2,049
28,430
L
Guan Yu
tazorface11
Guan Yu
983
603
85
406
9,358
3,296
57
3,788
5,314
0
8,644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,794
Gold Earned
24,765
274
Minions Killed
119
0
Camps Cleared
0
1,103,365
Distance Traveled
995,390
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,000
583
63
5
0
214,953
1
L
Nemesis
4,069
339
10
1
0
168,241
1
L
Cthulhu
4,914
410
18
2
0
203,221
0
W
Gilgamesh
9,169
764
84
7
0
261,160
2
L
Mercury
6,700
558
50
4
0
247,931
1
L
Nu Wa
4,845
404
19
2
0
181,990
3
W
Ymir
6,448
537
26
2
0
231,421
3
W
Anhur
5,277
440
28
2
0
194,259
2
W
Cu Chulainn
6,900
575
73
6
0
201,572
4
L
Guan Yu
4,237
353
22
2
0
194,007
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role