Player Matchup

Chang'e
Chang'e
Silver I
NoMoreParties
Chang'e
Silver I
Level 89
God Stats
1W - 1L
1,564 SR
Queue Stats
44W - 64L
1,361 MMR
Party 1
Sobek
Sobek
Silver II
OnSiight
Sobek
Silver II
Level 65
God Stats
0W - 3L
1,220 SR
Queue Stats
19W - 23L
1,444 MMR
Party 1
Heimdallr
Heimdallr
Silver III
kinkling
Heimdallr
Silver III
Level 66
God Stats
0W - 2L
1,273 SR
Queue Stats
40W - 64L
1,115 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 73
1,352 SR
1,307 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 141
1,482 SR
1,370 MMR
Sol
Sol
Gold I
 
Sol
Gold I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Platinum V
 
Osiris
Platinum V
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver II
Hawk111
Kumbhakarna
Silver II
Level 117
God Stats
15W - 26L
1,446 SR
Queue Stats
290W - 509L
1,111 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
14
3 / 7 / 9
11,113
617
14,879
16,645
5,601
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
OnSiight
Sobek
15
7 / 2 / 8
12,262
681
16,219
23,144
31,969
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Heimdallr
kinkling
Heimdallr
16
6 / 9 / 8
12,714
706
16,971
17,947
7,051
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
CthulhuPersephoneAo KuangTiamatSerqet

VS

Bans
Morgan Le FayMedusaHou YiGilgameshCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
8 / 6 / 9
13,048
725
22,930
18,819
9,700
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Osiris
 
Osiris
16
8 / 5 / 7
12,716
706
19,329
19,781
14,759
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kumbhakarna
Hawk111
Kumbhakarna
15
2 / 5 / 14
12,494
694
5,119
24,759
26,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
48
16
Kills
18
18
Deaths
16
25
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
8
6
9
2.08
W
Osiris
 
Osiris
8
5
7
2.3
W
Kumbhakarna
Hawk111
Kumbhakarna
2
5
14
1.8
L
Chang'e
3
7
9
1.07
L
Sobek
OnSiight
Sobek
7
2
8
5.5
L
Heimdallr
kinkling
Heimdallr
6
9
8
1.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,069
Damage
47,378
57,736
Taken
63,359
44,621
Mitigated
50,531
15,228
Healing
20,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
22,930
6,528
0
9,511
18,819
9,700
2,107
9,418
9,099
83,250
0
W
Osiris
 
Osiris
19,329
5,215
0
1,784
19,781
14,759
563
10,753
8,678
0
49,949
W
Kumbhakarna
Hawk111
Kumbhakarna
5,119
1,032
124
9,148
24,759
26,072
73
10,205
14,152
9,766
0
L
Chang'e
14,879
919
4,038
4,708
16,645
5,601
797
6,392
10,253
39,382
0
L
Sobek
OnSiight
Sobek
16,219
1,116
0
4,888
23,144
31,969
31
12,852
10,292
38,162
0
L
Heimdallr
kinkling
Heimdallr
16,971
7,964
0
1,594
17,947
7,051
2,281
9,512
8,435
0
44,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,089
Gold Earned
38,258
171
Minions Killed
185
8
Camps Cleared
6
886,960
Distance Traveled
998,982
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
13,048
725
131
7
3
339,880
9
W
Osiris
12,716
706
49
3
2
338,951
5
W
Kumbhakarna
12,494
694
5
0
1
320,151
2
L
Chang'e
11,113
617
58
3
2
289,738
4
L
Sobek
12,262
681
44
2
0
343,051
0
L
Heimdallr
12,714
706
69
4
6
254,171
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role