Player Matchup

Fenrir
Fenrir
CrowJuniur
Fenrir
Level 28
God Stats
5W - 4L
1,795 SR
Queue Stats
180W - 121L
1,696 Elo+
Party 1
Athena
Athena
Glxtch
Athena
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 17L
1,423 Elo+
Party 2
Guan Yu
Guan Yu
PrinceDm
Guan Yu
Level 107
God Stats
20W - 21L
1,506 SR
Queue Stats
902W - 908L
1,496 Elo+
Party 2
Zeus
Zeus
Reborncrow305
Zeus
Level 14
God Stats
5W - 2L
1,500 SR
Queue Stats
163W - 96L
1,775 Elo+
Party 1
Charybdis
Charybdis
iLLMinD3d94
Charybdis
Level 13
God Stats
15W - 20L
1,531 SR
Queue Stats
185W - 226L
1,459 Elo+
Party 2
Team Averages
Level 34
1,567 SR
1,570 Elo+

VS

Team Averages
Level 26
1,697 SR
1,562 Elo+
Loki
Loki
Bxd x Kxrma
Loki
Level 28
God Stats
6W - 7L
1,500 SR
Queue Stats
100W - 99L
1,463 Elo+
Party 3
Rama
Rama
DabaDabaDoo69
Rama
Level 28
God Stats
4W - 3L
1,906 SR
Queue Stats
105W - 85L
1,618 Elo+
Party 4
Fafnir
Fafnir
IMthatStick
Fafnir
Level 23
God Stats
5W - 4L
1,704 SR
Queue Stats
178W - 138L
1,663 Elo+
Party 4
Janus
Janus
ZornTheEnt
Janus
Level 25
God Stats
0W - 7L
1,500 SR
Queue Stats
73W - 68L
1,437 Elo+
Party 3
Izanami
Izanami
eminembestrapper
Izanami
Level 27
God Stats
0W - 3L
1,872 SR
Queue Stats
70W - 50L
1,632 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CrowJuniur
Fenrir
10
3 / 1 / 3
6,328
633
4,933
6,539
1,805
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Athena
Glxtch
Athena
6
0 / 3 / 1
4,269
427
1,179
5,547
2,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Guan Yu
PrinceDm
Guan Yu
10
2 / 0 / 1
5,238
524
2,001
5,688
4,552
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
12 / 2 / 0
6,855
686
7,298
4,737
1,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
iLLMinD3d94
Charybdis
7
1 / 3 / 1
4,688
469
3,157
4,790
936
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 0
5,049
505
1,105
4,414
911
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
7 / 3 / 0
6,365
637
6,761
6,573
1,972
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fafnir
7
0 / 1 / 4
5,386
539
974
5,370
3,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Janus
6
0 / 9 / 0
4,299
430
1,315
6,173
1,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
1 / 2 / 0
5,808
581
4,901
5,418
1,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
13
18
Kills
9
9
Deaths
18
6
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
W
Fenrir
CrowJuniur
Fenrir
3
1
3
4.5
L
7
3
0
2.33
W
Athena
Glxtch
Athena
0
3
1
0.17
L
Fafnir
0
1
4
2
W
Guan Yu
PrinceDm
Guan Yu
2
0
1
2.5
W
12
2
0
6
L
Janus
0
9
0
0
L
1
2
0
0.5
W
Charybdis
iLLMinD3d94
Charybdis
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,568
Damage
15,056
27,301
Taken
27,948
11,294
Mitigated
9,258
7,007
Healing
7,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,105
327
0
1,468
4,414
911
0
424
3,902
0
17,478
W
Fenrir
CrowJuniur
Fenrir
4,933
1,434
0
990
6,539
1,805
0
134
6,405
0
35,644
L
6,761
4,875
0
1,969
6,573
1,972
0
1,082
5,481
0
39,458
W
Athena
Glxtch
Athena
1,179
741
0
1,279
5,547
2,899
26
772
4,769
5,629
0
L
Fafnir
974
283
0
1,695
5,370
3,238
0
1,992
3,299
8,171
0
W
Guan Yu
PrinceDm
Guan Yu
2,001
214
50
2,705
5,688
4,552
147
0
5,688
0
18,183
W
7,298
1,591
0
1,094
4,737
1,102
0
956
3,709
25,259
0
L
Janus
1,315
391
0
191
6,173
1,539
338
3,782
2,070
15,465
0
L
4,901
2,765
0
1,775
5,418
1,598
258
693
4,284
0
36,349
W
Charybdis
iLLMinD3d94
Charybdis
3,157
1,604
0
889
4,790
936
0
333
4,441
0
15,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,378
Gold Earned
26,907
190
Minions Killed
236
0
Camps Cleared
0
901,039
Distance Traveled
873,363
1
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
5,049
505
40
4
0
195,053
4
W
Fenrir
6,328
633
62
6
0
213,404
0
L
Rama
6,365
637
79
8
0
170,271
3
W
Athena
4,269
427
16
2
0
156,941
0
L
Fafnir
5,386
539
13
1
0
178,413
5
W
Guan Yu
5,238
524
32
3
0
199,721
1
W
Zeus
6,855
686
51
5
0
172,995
0
L
Janus
4,299
430
29
3
0
175,044
3
L
Izanami
5,808
581
75
8
0
154,582
2
W
Charybdis
4,688
469
29
3
0
157,978
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role