Player Matchup

Sun Wukong
Sun Wukong
Lowkey7085
Sun Wukong
Level 13
God Stats
15W - 10L
1,752 SR
Queue Stats
142W - 176L
1,605 Elo+
Solo
Anubis
Anubis
MrBassolutely
Anubis
Level 107
God Stats
65W - 67L
1,454 SR
Queue Stats
1,374W - 1,457L
1,381 Elo+
Party 1
Artemis
Artemis
Phuzdu
Artemis
Level 10
God Stats
2W - 0L
1,752 SR
Queue Stats
6W - 4L
1,446 Elo+
Solo
Bakasura
Bakasura
Vendomarykay124
Bakasura
Level 6
God Stats
4W - 1L
1,643 SR
Queue Stats
23W - 16L
1,524 Elo+
Solo
Fenrir
Fenrir
skinrattler
Fenrir
Level 9
God Stats
3W - 4L
1,129 SR
Queue Stats
358W - 423L
1,361 Elo+
Party 1
Team Averages
Level 29
1,546 SR
1,463 Elo+

VS

Team Averages
Level 35
1,540 SR
1,521 Elo+
Medusa
Medusa
Friidham
Medusa
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 5L
1,736 Elo+
Party 2
Freya
Freya
Raigo_X
Freya
Level 28
God Stats
1W - 3L
1,558 SR
Queue Stats
62W - 60L
1,403 Elo+
Solo
Sol
Sol
Skadoovan
Sol
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,350 Elo+
Solo
Jing Wei
Jing Wei
galacticosss8000
Jing Wei
Level 17
God Stats
22W - 18L
1,649 SR
Queue Stats
24W - 24L
1,607 Elo+
Solo
Tyr
Tyr
nachonahuel1
Tyr
Level 119
God Stats
3W - 4L
1,491 SR
Queue Stats
562W - 570L
1,509 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Lowkey7085
Sun Wukong
15
5 / 1 / 0
8,683
579
9,500
9,995
8,006
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

12
7 / 4 / 2
8,067
538
9,112
9,162
5,247
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
Phuzdu
Artemis
13
3 / 3 / 1
7,813
521
7,136
8,475
2,621
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Bakasura
14
5 / 2 / 3
8,774
585
8,617
11,492
6,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Fenrir
12
1 / 6 / 2
7,179
479
3,973
9,372
3,980
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Friidham
Medusa
10
3 / 4 / 3
6,876
458
1,693
8,371
2,133
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Freya
Raigo_X
Freya
11
4 / 7 / 7
7,945
530
7,183
11,162
3,234
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
0 / 8 / 1
5,501
367
2,084
8,613
1,752
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
6 / 1 / 3
9,174
612
4,940
11,309
3,144
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
3 / 1 / 5
7,475
498
7,048
14,353
6,199
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
35
21
Kills
16
16
Deaths
21
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Medusa
Friidham
Medusa
3
4
3
1.13
W
Sun Wukong
Lowkey7085
Sun Wukong
5
1
0
5
W
7
4
2
2
W
Artemis
Phuzdu
Artemis
3
3
1
1.17
L
Freya
Raigo_X
Freya
4
7
7
1.07
L
0
8
1
0.06
W
Bakasura
5
2
3
3.25
L
6
1
3
7.5
L
3
1
5
5.5
W
Fenrir
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,338
Damage
22,948
48,496
Taken
53,808
25,915
Mitigated
16,462
14,141
Healing
15,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Friidham
Medusa
1,693
831
0
500
8,371
2,133
753
1,192
7,099
0
20,243
W
Sun Wukong
Lowkey7085
Sun Wukong
9,500
1,626
0
2,519
9,995
8,006
151
2,202
7,793
94
58,491
W
9,112
488
0
2,714
9,162
5,247
497
4,001
5,161
38,840
0
W
Artemis
Phuzdu
Artemis
7,136
3,263
0
2,727
8,475
2,621
0
906
7,569
0
41,811
L
Freya
Raigo_X
Freya
7,183
3,079
0
1,924
11,162
3,234
0
1,879
8,863
28,856
0
L
2,084
665
0
1,030
8,613
1,752
61
1,753
6,860
17,150
0
W
Bakasura
8,617
5,479
0
4,698
11,492
6,061
31
1,247
10,245
0
55,530
L
4,940
3,758
0
5,082
11,309
3,144
1,032
2,186
8,817
0
59,477
L
7,048
1,081
238
6,319
14,353
6,199
185
2,196
11,852
0
28,256
W
Fenrir
3,973
1,031
0
1,483
9,372
3,980
411
911
8,461
0
31,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,516
Gold Earned
36,971
413
Minions Killed
273
0
Camps Cleared
0
1,346,268
Distance Traveled
1,286,925
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,876
458
43
3
0
223,124
1
W
Sun Wukong
8,683
579
110
7
0
281,364
1
W
Anubis
8,067
538
71
5
0
240,800
0
W
Artemis
7,813
521
80
5
0
250,072
0
L
Freya
7,945
530
47
3
0
257,220
4
L
Sol
5,501
367
26
2
0
211,166
0
W
Bakasura
8,774
585
96
6
0
329,003
1
L
Jing Wei
9,174
612
115
8
0
275,132
3
L
Tyr
7,475
498
42
3
0
320,283
1
W
Fenrir
7,179
479
56
4
0
245,029
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role