Player Matchup

Zeus
Zeus
Artur Red D
Zeus
Level 32
God Stats
1W - 0L
1,504 SR
Queue Stats
3W - 5L
1,224 Elo+
Party 1
Hercules
Hercules
Morik
Hercules
Level 109
God Stats
2W - 1L
1,480 SR
Queue Stats
8W - 18L
1,278 Elo+
Solo
Merlin
Merlin
XTManuelMSK
Merlin
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 9L
1,205 Elo+
Party 1
Danzaburou
Danzaburou
kreisyarturo
Danzaburou
Level 61
God Stats
1W - 1L
1,403 SR
Queue Stats
13W - 11L
1,452 Elo+
Party 1
Khepri
Khepri
xXdante2003Xx
Khepri
Level 86
God Stats
1W - 0L
1,591 SR
Queue Stats
5W - 11L
1,267 Elo+
Party 1
Team Averages
Level 71
1,496 SR
1,285 Elo+

VS

Team Averages
Level 47
1,419 SR
1,296 Elo+
Zeus
Zeus
Alphaoyb
Zeus
Level 23
God Stats
0W - 2L
1,337 SR
Queue Stats
0W - 6L
1,177 Elo+
Party 2
Fenrir
Fenrir
BIGTIMEBAKE
Fenrir
Level 22
God Stats
0W - 1L
1,311 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Chronos
Chronos
Daffs
Chronos
Level 65
God Stats
0W - 1L
1,502 SR
Queue Stats
0W - 6L
1,177 Elo+
Party 2
Sylvanus
Sylvanus
Turmonator
Sylvanus
Level 28
God Stats
0W - 2L
1,321 SR
Queue Stats
0W - 4L
1,248 Elo+
Party 2
Gilgamesh
Gilgamesh
fulgore97
Gilgamesh
Level 98
God Stats
7W - 3L
1,625 SR
Queue Stats
71W - 85L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 14
10,965
843
15,219
7,185
4,272
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Morik
Hercules
18
8 / 1 / 10
11,692
899
12,262
11,009
10,441
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Merlin
16
3 / 3 / 15
10,485
807
10,739
11,451
4,869
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
kreisyarturo
Danzaburou
19
11 / 3 / 10
13,148
1,011
24,944
12,114
5,464
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 1 / 18
10,718
824
6,275
15,389
18,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
14
1 / 7 / 4
8,184
630
9,895
11,899
4,144
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
13
1 / 8 / 2
7,996
615
4,493
17,477
7,888
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chronos
Daffs
Chronos
17
6 / 4 / 1
10,460
805
13,489
15,636
7,465
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
Turmonator
Sylvanus
14
1 / 4 / 7
8,531
656
4,224
17,188
19,264
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gilgamesh
fulgore97
Gilgamesh
14
0 / 6 / 8
8,443
649
12,172
20,847
15,218
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
31
28
Kills
9
9
Deaths
29
67
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Zeus
1
7
4
0.43
W
4
1
14
11
L
Fenrir
1
8
2
0.25
L
Chronos
Daffs
Chronos
6
4
1
1.63
W
Hercules
Morik
Hercules
8
1
10
13
L
Sylvanus
Turmonator
Sylvanus
1
4
7
1.13
W
Merlin
3
3
15
3.5
L
Gilgamesh
fulgore97
Gilgamesh
0
6
8
0.67
W
Danzaburou
kreisyarturo
Danzaburou
11
3
10
5.33
W
2
1
18
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,439
Damage
44,273
57,148
Taken
83,047
43,683
Mitigated
53,979
17,283
Healing
17,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
9,895
1,222
358
683
11,899
4,144
0
5,740
6,159
29,588
0
W
15,219
2,922
0
2,392
7,185
4,272
931
3,895
3,290
40,676
0
L
Fenrir
4,493
1,607
165
1,334
17,477
7,888
416
5,811
11,666
0
9,799
L
Chronos
Daffs
Chronos
13,489
4,074
278
3,827
15,636
7,465
200
4,722
10,914
41,290
0
W
Hercules
Morik
Hercules
12,262
5,683
0
3,842
11,009
10,441
1,430
5,140
5,869
0
23,490
L
Sylvanus
Turmonator
Sylvanus
4,224
480
1,725
3,857
17,188
19,264
297
7,799
9,389
7,877
0
W
Merlin
10,739
2,146
1,192
2,871
11,451
4,869
1,566
5,734
5,595
29,247
0
L
Gilgamesh
fulgore97
Gilgamesh
12,172
2,467
400
4,864
20,847
15,218
1
8,212
12,635
0
31,969
W
Danzaburou
kreisyarturo
Danzaburou
24,944
12,315
0
2,363
12,114
5,464
2,134
4,963
7,151
0
65,344
W
6,275
1,211
0
4,623
15,389
18,637
776
7,876
7,513
14,084
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,008
Gold Earned
43,614
252
Minions Killed
201
7
Camps Cleared
6
1,246,250
Distance Traveled
1,154,380
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,184
630
38
3
1
206,843
0
W
Zeus
10,965
843
71
5
1
233,784
3
L
Fenrir
7,996
615
18
1
1
249,779
0
L
Chronos
10,460
805
80
6
3
243,320
2
W
Hercules
11,692
899
35
3
0
272,756
0
L
Sylvanus
8,531
656
4
0
0
211,253
0
W
Merlin
10,485
807
42
3
1
242,614
0
L
Gilgamesh
8,443
649
61
5
1
243,185
2
W
Danzaburou
13,148
1,011
90
7
5
242,313
3
W
Khepri
10,718
824
14
1
0
254,783
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role