Player Matchup

Anhur
Anhur
Flashurai
Anhur
Level 127
God Stats
2W - 7L
1,234 SR
Queue Stats
44W - 63L
1,496 Elo+
Party 2
Da Ji
Da Ji
HowDoYouRead
Da Ji
Level 125
God Stats
5W - 4L
1,604 SR
Queue Stats
14W - 15L
1,614 Elo+
Party 2
Ra
Ra
JackDaSwaggy
Ra
Level 123
God Stats
0W - 1L
1,495 SR
Queue Stats
33W - 31L
1,599 Elo+
Party 2
Kuzenbo
Kuzenbo
Pufins
Kuzenbo
Level 66
God Stats
4W - 4L
1,576 SR
Queue Stats
15W - 17L
1,502 Elo+
Party 2
Charybdis
Charybdis
hareh
Charybdis
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
305W - 314L
1,515 Elo+
Solo
Team Averages
Level 120
1,482 SR
1,545 Elo+

VS

Team Averages
Level 117
1,625 SR
1,572 Elo+
Pele
Pele
AurasAurora
Pele
Level 88
God Stats
3W - 0L
1,708 SR
Queue Stats
33W - 28L
1,669 Elo+
Solo
Charybdis
Charybdis
Gamzatti
Charybdis
Level 149
God Stats
25W - 17L
1,652 SR
Queue Stats
320W - 325L
1,560 Elo+
Party 1
Tiamat
Tiamat
Red2389
Tiamat
Level 125
God Stats
39W - 31L
1,675 SR
Queue Stats
150W - 143L
1,599 Elo+
Party 1
Ares
Ares
YoBlkDaddy
Ares
Level 87
God Stats
17W - 15L
1,509 SR
Queue Stats
319W - 340L
1,478 Elo+
Solo
Ao Kuang
Ao Kuang
êmber
Ao Kuang
Level 135
God Stats
30W - 26L
1,581 SR
Queue Stats
135W - 139L
1,554 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Flashurai
Anhur
12
8 / 1 / 0
7,343
668
7,232
6,824
1,892
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

9
1 / 3 / 2
5,661
515
3,327
6,911
2,596
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 3 / 2
6,790
617
4,881
6,540
2,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kuzenbo
Pufins
Kuzenbo
8
0 / 2 / 6
5,767
524
3,327
9,031
7,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Charybdis
hareh
Charybdis
10
0 / 2 / 0
6,005
546
5,924
8,508
2,669
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 1
6,298
573
5,796
9,236
2,645
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Charybdis
Gamzatti
Charybdis
8
0 / 3 / 0
5,010
455
2,003
6,105
1,411
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tiamat
Red2389
Tiamat
12
2 / 1 / 5
6,842
622
5,735
6,039
3,735
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
2 / 4 / 0
5,431
494
3,330
9,988
5,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ao Kuang
êmber
Ao Kuang
11
4 / 3 / 2
6,450
586
6,076
10,684
3,763
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
18
11
Kills
10
11
Deaths
11
10
Assists
8
Player
Kills
Deaths
Assists
KDA
W
2
0
1
2.5
L
Anhur
Flashurai
Anhur
8
1
0
8
W
Charybdis
Gamzatti
Charybdis
0
3
0
0
L
1
3
2
0.67
L
2
3
2
1
L
Kuzenbo
Pufins
Kuzenbo
0
2
6
1.5
W
Tiamat
Red2389
Tiamat
2
1
5
4.5
W
2
4
0
0.5
L
Charybdis
hareh
Charybdis
0
2
0
0
W
Ao Kuang
êmber
Ao Kuang
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,691
Damage
22,940
37,814
Taken
42,052
16,656
Mitigated
17,407
12,537
Healing
15,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,796
1,049
0
4,720
9,236
2,645
696
394
8,820
0
34,223
L
Anhur
Flashurai
Anhur
7,232
3,429
0
1,816
6,824
1,892
0
2,561
4,263
0
42,324
W
Charybdis
Gamzatti
Charybdis
2,003
1,135
0
1,888
6,105
1,411
155
1,702
4,403
0
27,828
L
3,327
691
0
1,933
6,911
2,596
0
2,908
4,003
0
27,823
L
4,881
709
200
2,482
6,540
2,316
0
4,256
2,284
42,824
0
L
Kuzenbo
Pufins
Kuzenbo
3,327
1,452
0
2,054
9,031
7,183
14
4,325
4,706
16,446
0
W
Tiamat
Red2389
Tiamat
5,735
776
92
1,855
6,039
3,735
8
1,973
3,896
45,710
0
W
3,330
213
0
2,093
9,988
5,853
11
885
9,103
15,575
0
L
Charybdis
hareh
Charybdis
5,924
3,543
0
4,052
8,508
2,669
0
803
7,705
0
31,978
W
Ao Kuang
êmber
Ao Kuang
6,076
1,106
0
5,224
10,684
3,763
0
2,990
7,455
26,226
5,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,566
Gold Earned
30,031
304
Minions Killed
297
0
Camps Cleared
0
1,040,356
Distance Traveled
1,091,953
16
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,298
573
72
7
0
243,943
0
L
Anhur
7,343
668
66
6
0
204,128
1
W
Charybdis
5,010
455
54
5
0
198,898
0
L
Da Ji
5,661
515
48
4
0
203,715
3
L
Ra
6,790
617
100
9
0
237,947
5
L
Kuzenbo
5,767
524
21
2
0
213,319
4
W
Tiamat
6,842
622
91
8
0
213,851
2
W
Ares
5,431
494
20
2
0
196,679
3
L
Charybdis
6,005
546
69
6
0
181,247
3
W
Ao Kuang
6,450
586
60
5
0
238,582
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role