Player Matchup

Xing Tian
Xing Tian
ATS Lanky
Xing Tian
Level 20
God Stats
1W - 2L
1,534 SR
Queue Stats
75W - 75L
1,492 Elo+
Party 1
Nemesis
Nemesis
ChikiTroll
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 26L
1,558 Elo+
Party 1
Danzaburou
Danzaburou
Dudbag
Danzaburou
Level 26
God Stats
1W - 4L
1,668 SR
Queue Stats
18W - 18L
1,537 Elo+
Party 2
Nu Wa
Nu Wa
Kilï
Nu Wa
Level 160
God Stats
3W - 1L
1,810 SR
Queue Stats
88W - 69L
1,584 Elo+
Party 1
Gilgamesh
Gilgamesh
SaltyBarbosa03
Gilgamesh
Level 25
God Stats
5W - 5L
1,555 SR
Queue Stats
11W - 9L
1,678 Elo+
Party 2
Team Averages
Level 47
1,614 SR
1,570 Elo+

VS

Team Averages
Level 21
1,519 SR
1,579 Elo+
Jormungandr
Jormungandr
AlanDllaTorre
Jormungandr
Level 27
God Stats
22W - 34L
1,117 SR
Queue Stats
269W - 354L
1,268 Elo+
Solo
Nemesis
Nemesis
Mananangal
Nemesis
Level 3
God Stats
2W - 1L
1,778 SR
Queue Stats
4W - 3L
1,722 Elo+
Solo
Achilles
Achilles
Peccorine
Achilles
Level 18
God Stats
7W - 5L
1,641 SR
Queue Stats
71W - 49L
1,640 Elo+
Solo
Anubis
Anubis
TokeAndLive
Anubis
Level 27
God Stats
4W - 1L
1,676 SR
Queue Stats
69W - 52L
1,657 Elo+
Solo
Heimdallr
Heimdallr
in6ig0
Heimdallr
Level 28
God Stats
10W - 10L
1,382 SR
Queue Stats
424W - 393L
1,611 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
ATS Lanky
Xing Tian
15
1 / 4 / 1
9,235
369
8,118
23,704
19,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nemesis
ChikiTroll
Nemesis
16
2 / 10 / 2
10,194
408
6,668
19,759
14,528
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Danzaburou
Dudbag
Danzaburou
16
2 / 9 / 2
10,886
435
12,039
21,871
7,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
Kilï
Nu Wa
18
2 / 8 / 2
10,888
436
17,009
16,523
4,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
SaltyBarbosa03
Gilgamesh
16
0 / 3 / 1
10,362
414
5,869
17,940
19,268
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AlanDllaTorre
Jormungandr
17
0 / 2 / 8
12,306
492
7,382
19,875
17,401
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
Mananangal
Nemesis
19
3 / 3 / 8
13,920
557
5,658
15,495
8,992
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
Peccorine
Achilles
18
6 / 0 / 9
13,738
550
13,397
20,645
26,980
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
20
11 / 3 / 9
15,411
616
28,640
23,090
13,568
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
in6ig0
Heimdallr
20
14 / 2 / 4
15,099
604
17,494
16,593
7,241
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
72
7
Kills
34
34
Deaths
10
8
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
ATS Lanky
Xing Tian
1
4
1
0.38
W
Jormungandr
AlanDllaTorre
Jormungandr
0
2
8
2
L
Nemesis
ChikiTroll
Nemesis
2
10
2
0.3
L
Danzaburou
Dudbag
Danzaburou
2
9
2
0.33
L
Nu Wa
Kilï
Nu Wa
2
8
2
0.38
W
Nemesis
Mananangal
Nemesis
3
3
8
2.33
W
Achilles
Peccorine
Achilles
6
0
9
10.5
L
Gilgamesh
SaltyBarbosa03
Gilgamesh
0
3
1
0.17
W
Anubis
11
3
9
5.17
W
Heimdallr
in6ig0
Heimdallr
14
2
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,703
Damage
72,571
99,797
Taken
95,698
65,895
Mitigated
74,182
11,772
Healing
43,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
ATS Lanky
Xing Tian
8,118
967
237
1,795
23,704
19,980
0
12,608
11,084
38,085
0
W
Jormungandr
AlanDllaTorre
Jormungandr
7,382
1,992
152
7,248
19,875
17,401
1,797
7,156
12,719
57,156
0
L
Nemesis
ChikiTroll
Nemesis
6,668
3,213
0
2,466
19,759
14,528
0
6,251
13,508
0
59,074
L
Danzaburou
Dudbag
Danzaburou
12,039
5,493
0
4,253
21,871
7,428
46
4,734
17,131
0
77,399
L
Nu Wa
Kilï
Nu Wa
17,009
3,699
0
2,067
16,523
4,691
130
7,710
8,813
91,930
0
W
Nemesis
Mananangal
Nemesis
5,658
2,010
0
3,682
15,495
8,992
2,646
4,051
11,444
0
89,587
W
Achilles
Peccorine
Achilles
13,397
3,900
0
7,640
20,645
26,980
2,488
6,292
14,353
0
65,402
L
Gilgamesh
SaltyBarbosa03
Gilgamesh
5,869
1,168
0
954
17,940
19,268
602
4,719
13,217
0
63,514
W
Anubis
28,640
1,202
0
17,465
23,090
13,568
2,610
9,332
13,758
141,792
0
W
Heimdallr
in6ig0
Heimdallr
17,494
9,413
0
7,451
16,593
7,241
4,046
4,051
12,542
0
133,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,565
Gold Earned
70,474
504
Minions Killed
706
0
Camps Cleared
0
2,404,289
Distance Traveled
2,406,295
18
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
9,235
369
54
2
0
496,837
7
W
Jormungandr
12,306
492
105
4
0
458,060
0
L
Nemesis
10,194
408
98
4
0
541,201
0
L
Danzaburou
10,886
435
98
4
0
480,608
5
L
Nu Wa
10,888
436
128
5
0
415,439
5
W
Nemesis
13,920
557
135
5
0
554,079
3
W
Achilles
13,738
550
103
4
0
510,052
15
L
Gilgamesh
10,362
414
126
5
0
470,204
1
W
Anubis
15,411
616
194
8
0
434,313
5
W
Heimdallr
15,099
604
169
7
0
449,791
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role