Player Matchup

Ne Zha
Ne Zha
Platinum V
 
Ne Zha
Platinum V
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Bronze III
 
Hachiman
Bronze III
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tyr
Tyr
Bronze III
Dylanismagic
Tyr
Bronze III
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,400 MMR
Party 1
Cerberus
Cerberus
Bronze III
Hellequin82
Cerberus
Bronze III
Level 87
God Stats
0W - 1L
1,580 SR
Queue Stats
2W - 2L
1,542 MMR
Solo
Zhong Kui
Zhong Kui
Bronze III
bbctoxic
Zhong Kui
Bronze III
Level 68
God Stats
0W - 1L
1,684 SR
Queue Stats
2W - 3L
1,444 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 97
1,553 SR
1,477 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 102
1,567 SR
1,506 MMR
Geb
Geb
Gold IV
 
Geb
Gold IV
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
King Arthur
King Arthur
Gold IV
DougMcCoquner
King Arthur
Gold IV
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
118W - 107L
1,670 MMR
Party 2
Raijin
Raijin
Silver II
Ichxban
Raijin
Silver II
Level 109
God Stats
2W - 2L
1,523 SR
Queue Stats
15W - 17L
1,441 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold II
Nitronic9o1
Tsukuyomi
Gold II
Level 141
God Stats
7W - 6L
1,679 SR
Queue Stats
144W - 130L
1,512 MMR
Party 2
Jing Wei
Jing Wei
Gold IV
thecrybabyhero
Jing Wei
Gold IV
Level 68
God Stats
12W - 11L
1,635 SR
Queue Stats
137W - 143L
1,408 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
17
3 / 6 / 3
10,163
508
7,965
18,637
8,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hachiman
 
Hachiman
13
1 / 6 / 0
8,376
419
9,082
13,553
4,293
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
1 / 2 / 1
10,145
507
8,812
15,429
15,354
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cerberus
Hellequin82
Cerberus
11
0 / 6 / 1
7,699
385
3,421
18,873
12,220
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
bbctoxic
Zhong Kui
15
4 / 6 / 1
9,480
474
12,374
21,290
17,744
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
Morgan Le FayAthenaGilgameshTiamat

VS

Bans
SetArtemisJanusOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
16
4 / 0 / 14
10,846
542
6,304
18,590
19,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

King Arthur
DougMcCoquner
King Arthur
18
1 / 2 / 6
11,184
559
10,507
15,072
10,893
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Raijin
Ichxban
Raijin
18
7 / 4 / 11
11,919
596
14,757
12,769
5,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
Nitronic9o1
Tsukuyomi
18
6 / 2 / 12
11,419
571
14,352
15,382
6,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jing Wei
18
8 / 1 / 10
11,178
559
20,471
15,464
6,198
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
79
9
Kills
26
26
Deaths
9
6
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
3
6
3
0.75
L
Hachiman
 
Hachiman
1
6
0
0.17
W
Geb
 
Geb
4
0
14
11
W
King Arthur
DougMcCoquner
King Arthur
1
2
6
2
L
1
2
1
0.75
L
Cerberus
Hellequin82
Cerberus
0
6
1
0.08
W
Raijin
Ichxban
Raijin
7
4
11
3.13
W
Tsukuyomi
Nitronic9o1
Tsukuyomi
6
2
12
6
L
Zhong Kui
bbctoxic
Zhong Kui
4
6
1
0.75
W
Jing Wei
8
1
10
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,654
Damage
66,391
87,782
Taken
77,277
58,366
Mitigated
47,746
24,085
Healing
25,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
7,965
1,347
0
4,930
18,637
8,755
0
2,270
16,285
0
80,611
L
Hachiman
 
Hachiman
9,082
5,268
0
2,644
13,553
4,293
927
3,994
9,425
0
53,734
W
Geb
 
Geb
6,304
1,247
0
6,565
18,590
19,122
419
4,817
13,555
30,843
0
W
King Arthur
DougMcCoquner
King Arthur
10,507
2,958
0
4,334
15,072
10,893
526
452
14,514
0
68,286
L
8,812
1,400
0
7,181
15,429
15,354
432
1,644
13,739
0
63,998
L
Cerberus
Hellequin82
Cerberus
3,421
82
0
1,098
18,873
12,220
102
3,655
15,202
19,172
0
W
Raijin
Ichxban
Raijin
14,757
822
0
1,270
12,769
5,520
1,243
5,892
6,877
75,373
0
W
Tsukuyomi
Nitronic9o1
Tsukuyomi
14,352
3,758
0
7,484
15,382
6,013
2,185
3,291
12,091
0
82,647
L
Zhong Kui
bbctoxic
Zhong Kui
12,374
455
0
8,232
21,290
17,744
0
8,682
12,070
59,391
0
W
Jing Wei
20,471
17,966
0
5,924
15,464
6,198
2,945
3,306
11,869
0
98,669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,863
Gold Earned
56,546
533
Minions Killed
533
0
Camps Cleared
0
1,805,706
Distance Traveled
1,962,374
25
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
10,163
508
132
7
0
380,251
4
L
Hachiman
8,376
419
110
6
0
327,260
4
W
Geb
10,846
542
31
2
0
412,540
8
W
King Arthur
11,184
559
150
8
0
388,739
2
L
Tyr
10,145
507
138
7
0
405,654
6
L
Cerberus
7,699
385
48
2
0
351,292
9
W
Raijin
11,919
596
122
6
0
331,027
8
W
Tsukuyomi
11,419
571
114
6
0
433,579
8
L
Zhong Kui
9,480
474
105
5
0
341,249
2
W
Jing Wei
11,178
559
116
6
0
396,489
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role