Player Matchup

Fenrir
Fenrir
BioOctopuss
Fenrir
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
208W - 193L
1,570 Elo+
Party 3
Achilles
Achilles
EmperorZoro13
Achilles
Level 4
God Stats
2W - 0L
1,747 SR
Queue Stats
3W - 1L
1,667 Elo+
Party 2
Sol
Sol
Monotheisme
Sol
Level 23
God Stats
5W - 0L
1,724 SR
Queue Stats
117W - 98L
1,681 Elo+
Solo
Bakasura
Bakasura
PongaZer0
Bakasura
Level 28
God Stats
3W - 1L
1,595 SR
Queue Stats
116W - 84L
1,605 Elo+
Party 2
Charybdis
Charybdis
miniJuanor
Charybdis
Level 17
God Stats
1W - 9L
1,239 SR
Queue Stats
41W - 43L
1,521 Elo+
Party 3
Team Averages
Level 20
1,561 SR
1,609 Elo+

VS

Team Averages
Level 15
1,698 SR
1,644 Elo+
Danzaburou
Danzaburou
Dudbag
Danzaburou
Level 25
God Stats
1W - 4L
1,755 SR
Queue Stats
18W - 18L
1,566 Elo+
Party 1
Ymir
Ymir
Gracemoon
Ymir
Level 14
God Stats
1W - 1L
1,808 SR
Queue Stats
2W - 3L
1,463 Elo+
Solo
Tiamat
Tiamat
LASTAVENGE
Tiamat
Level 8
God Stats
1W - 1L
1,822 SR
Queue Stats
10W - 6L
1,724 Elo+
Solo
Gilgamesh
Gilgamesh
SaltyBarbosa03
Gilgamesh
Level 24
God Stats
5W - 5L
1,604 SR
Queue Stats
11W - 9L
1,768 Elo+
Party 1
Nemesis
Nemesis
Wretchedcore
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,698 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
8
3 / 0 / 0
4,980
498
2,734
5,685
2,444
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Achilles
EmperorZoro13
Achilles
9
0 / 1 / 0
5,390
539
1,625
4,730
1,989
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
1 / 1 / 3
5,968
597
2,429
5,707
1,804
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
PongaZer0
Bakasura
11
2 / 1 / 2
6,283
628
2,567
5,437
2,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charybdis
miniJuanor
Charybdis
9
0 / 0 / 2
5,256
526
2,525
2,626
750
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dudbag
Danzaburou
8
0 / 2 / 0
4,666
467
2,267
5,741
1,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ymir
7
0 / 0 / 0
4,512
451
1,078
3,904
1,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Tiamat
LASTAVENGE
Tiamat
10
2 / 2 / 0
5,519
552
4,801
4,064
2,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
SaltyBarbosa03
Gilgamesh
9
1 / 0 / 0
4,951
495
1,711
3,400
2,629
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
Wretchedcore
Nemesis
6
0 / 2 / 0
4,097
410
858
3,619
1,082
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
3
6
Kills
3
3
Deaths
6
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fenrir
3
0
0
3
L
Danzaburou
Dudbag
Danzaburou
0
2
0
0
W
Achilles
EmperorZoro13
Achilles
0
1
0
0
L
Ymir
0
0
0
0
L
Tiamat
LASTAVENGE
Tiamat
2
2
0
1
W
1
1
3
2.5
W
Bakasura
PongaZer0
Bakasura
2
1
2
3
L
Gilgamesh
SaltyBarbosa03
Gilgamesh
1
0
0
1
L
Nemesis
Wretchedcore
Nemesis
0
2
0
0
W
Charybdis
miniJuanor
Charybdis
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,880
Damage
10,715
24,185
Taken
20,728
9,545
Mitigated
9,117
10,816
Healing
4,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
2,734
621
0
1,645
5,685
2,444
0
681
5,004
0
18,959
L
Danzaburou
Dudbag
Danzaburou
2,267
672
0
1,572
5,741
1,419
0
0
5,741
0
26,472
W
Achilles
EmperorZoro13
Achilles
1,625
519
0
1,788
4,730
1,989
240
0
4,730
0
17,976
L
Ymir
1,078
186
0
935
3,904
1,638
0
0
3,879
7,592
0
L
Tiamat
LASTAVENGE
Tiamat
4,801
436
0
1,584
4,064
2,349
0
1,605
2,300
32,579
0
W
2,429
734
0
2,911
5,707
1,804
0
3,932
1,775
29,440
0
W
Bakasura
PongaZer0
Bakasura
2,567
1,890
0
3,379
5,437
2,558
0
901
4,536
0
32,595
L
Gilgamesh
SaltyBarbosa03
Gilgamesh
1,711
351
0
137
3,400
2,629
0
0
3,400
0
15,480
L
Nemesis
Wretchedcore
Nemesis
858
394
0
378
3,619
1,082
0
824
2,718
0
11,351
W
Charybdis
miniJuanor
Charybdis
2,525
1,673
0
1,093
2,626
750
0
609
2,017
0
27,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,877
Gold Earned
23,745
296
Minions Killed
205
0
Camps Cleared
0
981,571
Distance Traveled
905,433
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
4,980
498
23
2
0
202,741
0
L
Danzaburou
4,666
467
57
6
0
172,276
4
W
Achilles
5,390
539
51
5
0
148,968
0
L
Ymir
4,512
451
18
2
0
179,051
4
L
Tiamat
5,519
552
65
7
0
172,853
2
W
Sol
5,968
597
84
8
0
192,835
4
W
Bakasura
6,283
628
82
8
0
245,254
3
L
Gilgamesh
4,951
495
36
4
0
192,204
2
L
Nemesis
4,097
410
29
3
0
189,049
0
W
Charybdis
5,256
526
56
6
0
191,773
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role