Player Matchup

Ne Zha
Ne Zha
BadCalebx
Ne Zha
Level 61
God Stats
2W - 6L
1,170 SR
Queue Stats
124W - 119L
1,461 Elo+
Party 2
Charybdis
Charybdis
OptimumOsprey6
Charybdis
Level 101
God Stats
5W - 9L
1,443 SR
Queue Stats
420W - 356L
1,457 Elo+
Solo
Nox
Nox
WizardKodiak
Nox
Level 85
God Stats
22W - 16L
1,547 SR
Queue Stats
668W - 638L
1,559 Elo+
Solo
Sun Wukong
Sun Wukong
black shadow307
Sun Wukong
Level 121
God Stats
22W - 30L
1,415 SR
Queue Stats
558W - 517L
1,529 Elo+
Solo
Scylla
Scylla
sgxninjaa69
Scylla
Level 145
God Stats
0W - 1L
1,289 SR
Queue Stats
216W - 198L
1,469 Elo+
Party 2
Team Averages
Level 103
1,373 SR
1,495 Elo+

VS

Team Averages
Level 85
1,613 SR
1,595 Elo+
Yemoja
Yemoja
GIGGiTY2gOO11
Yemoja
Level 90
God Stats
4W - 3L
1,655 SR
Queue Stats
683W - 652L
1,520 Elo+
Party 1
Hera
Hera
GirlGuyGame
Hera
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 4L
1,781 Elo+
Party 3
Mercury
Mercury
JIMBO57424205
Mercury
Level 88
God Stats
13W - 6L
1,648 SR
Queue Stats
555W - 498L
1,513 Elo+
Party 1
Charybdis
Charybdis
ReIentlless
Charybdis
Level 146
God Stats
5W - 4L
1,666 SR
Queue Stats
175W - 121L
1,673 Elo+
Party 3
Gilgamesh
Gilgamesh
blue bloo x
Gilgamesh
Level 84
God Stats
43W - 22L
1,595 SR
Queue Stats
486W - 447L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
BadCalebx
Ne Zha
17
5 / 4 / 5
10,695
486
7,850
13,904
5,842
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charybdis
OptimumOsprey6
Charybdis
18
4 / 7 / 2
10,711
487
13,203
19,011
7,742
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
2 / 5 / 7
10,161
462
5,081
16,970
15,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sun Wukong
black shadow307
Sun Wukong
19
6 / 2 / 5
12,329
560
13,712
16,770
19,845
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
18
6 / 5 / 5
11,535
524
19,064
18,822
7,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 7
9,771
444
6,526
18,949
17,850
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

20
6 / 5 / 3
12,790
581
20,769
16,671
6,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mercury
20
7 / 5 / 3
13,237
602
11,220
17,449
9,049
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charybdis
ReIentlless
Charybdis
19
6 / 5 / 2
11,815
537
17,214
17,594
5,051
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
blue bloo x
Gilgamesh
16
2 / 5 / 5
10,782
490
4,635
16,622
9,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
43
23
Kills
23
23
Deaths
23
24
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
BadCalebx
Ne Zha
5
4
5
1.88
W
2
3
7
1.83
W
6
5
3
1.5
W
Mercury
7
5
3
1.7
L
Charybdis
OptimumOsprey6
Charybdis
4
7
2
0.71
W
Charybdis
ReIentlless
Charybdis
6
5
2
1.4
L
2
5
7
1.1
L
Sun Wukong
black shadow307
Sun Wukong
6
2
5
4.25
W
Gilgamesh
blue bloo x
Gilgamesh
2
5
5
0.9
L
Scylla
6
5
5
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,910
Damage
60,364
85,477
Taken
87,285
56,047
Mitigated
47,822
19,400
Healing
28,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
BadCalebx
Ne Zha
7,850
1,258
0
1,019
13,904
5,842
138
4,279
9,460
0
63,661
W
6,526
1,274
3,871
5,021
18,949
17,850
461
8,578
10,035
28,425
0
W
20,769
4,443
401
6,090
16,671
6,080
574
6,436
10,069
104,437
0
W
Mercury
11,220
3,449
0
4,407
17,449
9,049
749
1,744
15,663
0
77,138
L
Charybdis
OptimumOsprey6
Charybdis
13,203
8,628
0
6,658
19,011
7,742
1,056
3,855
14,998
0
81,181
W
Charybdis
ReIentlless
Charybdis
17,214
11,406
0
4,271
17,594
5,051
813
3,766
13,728
0
117,134
L
5,081
1,781
0
3,870
16,970
15,230
80
5,644
11,180
39,100
0
L
Sun Wukong
black shadow307
Sun Wukong
13,712
2,746
0
2,429
16,770
19,845
0
3,278
12,998
0
84,112
W
Gilgamesh
blue bloo x
Gilgamesh
4,635
1,023
0
4,462
16,622
9,792
0
3,256
13,274
0
74,915
L
Scylla
19,064
1,080
0
5,424
18,822
7,388
43
10,239
8,583
92,217
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,431
Gold Earned
58,395
606
Minions Killed
629
0
Camps Cleared
0
2,048,318
Distance Traveled
2,046,986
15
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
10,695
486
99
5
0
470,568
3
W
Yemoja
9,771
444
42
2
0
352,724
7
W
Hera
12,790
581
176
8
0
402,296
3
W
Mercury
13,237
602
146
7
0
504,426
2
L
Charybdis
10,711
487
146
7
0
365,619
4
W
Charybdis
11,815
537
160
7
0
347,417
3
L
Nox
10,161
462
59
3
0
374,206
3
L
Sun Wukong
12,329
560
151
7
0
446,150
2
W
Gilgamesh
10,782
490
105
5
0
440,123
7
L
Scylla
11,535
524
151
7
0
391,775
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role